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Cube May 21, 2021 @ 7:34pm
Anarchist perk deck, does armor increasing skills make recharge with anarchist slower?
question related to iron man mostly, does iron man affect anarchist? make it worse or better?
Originally posted by Thermal Lance:
Iron Man will only give you more total armor. It wont affect the regen time.
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Thermal Lance May 21, 2021 @ 7:36pm 
Iron Man will only give you more total armor. It wont affect the regen time.
Cube May 21, 2021 @ 8:18pm 
ah, thanks for your answer
Gabbler123 May 21, 2021 @ 10:01pm 
Originally posted by Cube:
question related to iron man mostly, does iron man affect anarchist? make it worse or better?
Iron man gives more armour, plain and simple. The speed of regen and how much is regen'd is based on your base armour of choice, not the armour value. Some other info: stuff that speeds up armour regen (resilience, shock and awe, armourer) do not affect Anarchist, the regen speed is fixed. Partners in Crime actually increases health AND armour due to how Anarchist works. Bullseye is a moot point on Anarchist since it gets armour back on damaging an enemy every 1.5 seconds, compared to Bullseye's armour back on headshot every 2 seconds.
Cube May 22, 2021 @ 12:15am 
ah, so what i get from this is that while using anarchist is made so that i dont need any armor skills, as they do absolutely nothing for most part, and bullseye usually does nothing as i already have 9/9 anarchists' deck, right?
Gabbler123 May 22, 2021 @ 12:35am 
Originally posted by Cube:
ah, so what i get from this is that while using anarchist is made so that i dont need any armor skills, as they do absolutely nothing for most part, and bullseye usually does nothing as i already have 9/9 anarchists' deck, right?
No. the 2 Piece Suit is widely regarded as the best armour for Anarchist as it provides the fastest regenerating speed for Anarchist (every 2 seconds gain 10 armour), allowing for some of the best armourgating (put simply, 1 armour can tank any amount of damage with no damage to health as long as it isn't from a sniper) in the game.

While Resilience and Shock and Awe have no effect on Anarchist's fixed chunks of regeneration (note that shock and awe aced can still be a valuable skill to have), the armour value of the 2 Piece Suit is 158 armour, which means it can be shot off in one shot by a heavy unit on Death Sentence (225 damage at any distance). Iron Man basic + any 10% reduction to damage OR having a convert with Partners in Crime Aced allows you to tank an additional heavy shot when your armour is full. (The 10% reduction can be from anything, but people typically choose Frenzy as it gives a constant 10% damage reduction with no condition requirements like underdog, and helps set up Berserker)

Bullseye is a moot point because of Anarchist's innate ability to regenerate armour on damage every 1.5 seconds, but that's never stopped people from running it anyway.
Last edited by Gabbler123; May 22, 2021 @ 12:36am
BlackRibbon May 22, 2021 @ 3:04am 
Originally posted by gabs:
Originally posted by Cube:
ah, so what i get from this is that while using anarchist is made so that i dont need any armor skills, as they do absolutely nothing for most part, and bullseye usually does nothing as i already have 9/9 anarchists' deck, right?
No. the 2 Piece Suit is widely regarded as the best armour for Anarchist as it provides the fastest regenerating speed for Anarchist (every 2 seconds gain 10 armour), allowing for some of the best armourgating (put simply, 1 armour can tank any amount of damage with no damage to health as long as it isn't from a sniper) in the game.

While Resilience and Shock and Awe have no effect on Anarchist's fixed chunks of regeneration (note that shock and awe aced can still be a valuable skill to have), the armour value of the 2 Piece Suit is 158 armour, which means it can be shot off in one shot by a heavy unit on Death Sentence (225 damage at any distance). Iron Man basic + any 10% reduction to damage OR having a convert with Partners in Crime Aced allows you to tank an additional heavy shot when your armour is full. (The 10% reduction can be from anything, but people typically choose Frenzy as it gives a constant 10% damage reduction with no condition requirements like underdog, and helps set up Berserker)

Bullseye is a moot point because of Anarchist's innate ability to regenerate armour on damage every 1.5 seconds, but that's never stopped people from running it anyway.
Bullseye is used so you have another means of armour regen. It covers you so you have another armour gate while waiting for the anarchist natural regen. It grants you 3 armour gates every 1.5-3 seconds.
1: Anarchist regen (10 with suit every 1.5 seconds)
2: Damage with anarchist (30 with 1.5 sec cooldown)
3: Bullseye (5 with HS with 2 sec cooldown)

Given one is passive and the other two are on different cool down periods, it is easy to have them staggered and allow you to negates many shots a second. Add this with anarchist capable of running 25 (30 w/bot boost) dodge and you have a very high survival deck.
Last edited by BlackRibbon; May 22, 2021 @ 3:05am
Gabbler123 May 22, 2021 @ 3:46am 
Originally posted by BlackRibbon:
Bullseye is used so you have another means of armour regen. It covers you so you have another armour gate while waiting for the anarchist natural regen. It grants you 3 armour gates every 1.5-3 seconds.
1: Anarchist regen (10 with suit every 1.5 seconds)
2: Damage with anarchist (30 with 1.5 sec cooldown)
3: Bullseye (5 with HS with 2 sec cooldown)

Given one is passive and the other two are on different cool down periods, it is easy to have them staggered and allow you to negates many shots a second. Add this with anarchist capable of running 25 (30 w/bot boost) dodge and you have a very high survival deck.
The in-built armourgate-on-damage is plenty more than enough to survive. Bullseye only really helps if you plan on tanking dozers at the face, or if you're some kind of cold calculating machine that literally only shoots when it's possible to maximize armourgate potential (which, go figure, a majority of players are not cold calculating machines, a majority of players are humans which have an average reaction time of .2 seconds). If you're in a situation where you need to armourgate more times than there are grace periods in a second to survive, you're probably doing something wrong.

Originally posted by BlackRibbon:
Add this with anarchist capable of running 25 (30 w/bot boost) dodge and you have a very high survival deck.
Duck and Cover, maybe. But why would you run Sneaky Bastard on Anarchist? It's a 20/28 point investment and a forced lock to 4/23 detection for 10% dodge on a deck that operates fine without it. (besides the 5% seems to proc a dumb amount for anarchist for no good reason)
Last edited by Gabbler123; May 22, 2021 @ 3:47am
B〄F Altonator May 22, 2021 @ 3:52am 
Originally posted by gabs:
Originally posted by BlackRibbon:
Bullseye is used so you have another means of armour regen. It covers you so you have another armour gate while waiting for the anarchist natural regen. It grants you 3 armour gates every 1.5-3 seconds.
1: Anarchist regen (10 with suit every 1.5 seconds)
2: Damage with anarchist (30 with 1.5 sec cooldown)
3: Bullseye (5 with HS with 2 sec cooldown)

Given one is passive and the other two are on different cool down periods, it is easy to have them staggered and allow you to negates many shots a second. Add this with anarchist capable of running 25 (30 w/bot boost) dodge and you have a very high survival deck.
The in-built armourgate-on-damage is plenty more than enough to survive. Bullseye only really helps if you plan on tanking dozers at the face, or if you're some kind of cold calculating machine that literally only shoots when it's possible to maximize armourgate potential (which, go figure, a majority of players are not cold calculating machines, a majority of players are humans which have an average reaction time of .2 seconds). If you're in a situation where you need to armourgate more times than there are grace periods in a second to survive, you're probably doing something wrong.

Originally posted by BlackRibbon:
Add this with anarchist capable of running 25 (30 w/bot boost) dodge and you have a very high survival deck.
Duck and Cover, maybe. But why would you run Sneaky Bastard on Anarchist? It's a 20/28 point investment and a forced lock to 4/23 detection for 10% dodge on a deck that operates fine without it. (besides the 5% seems to proc a dumb amount for anarchist for no good reason)
I use bullseye with anarchist for the fact that both bullseye and anarchist effects can trigger on a headshot. If one is on cooldown the other will likely proc.
Also i run anarchist with no dodge at all and a lbv fite me
Both Bullseye (basic mind you) and Sneaky B are good choices for an Anarchist build. It all depends on how a person plays.

Bullseye is good for above mentioned reasons, and it's easy to proc with a shotgun so it's not issue of being hard-core with the timers. A player just can play naturally, and have the extra protection from the additional armorgates.

As for extra dodge... while you can facetank somethings with Anarchist, it's not advised unless you have an infoHUD so that you know when you'll have iframes. Otherwise it's just wise to play the perk deck like it's a dodge deck. So any extra dodge helps.
Lipton May 22, 2021 @ 4:40am 
Originally posted by The Least Interesting Chibi...:
Both Bullseye (basic mind you) and Sneaky B are good choices for an Anarchist build. It all depends on how a person plays.

Bullseye is good for above mentioned reasons, and it's easy to proc with a shotgun so it's not issue of being hard-core with the timers. A player just can play naturally, and have the extra protection from the additional armorgates.

As for extra dodge... while you can facetank somethings with Anarchist, it's not advised unless you have an infoHUD so that you know when you'll have iframes. Otherwise it's just wise to play the perk deck like it's a dodge deck. So any extra dodge helps.
no ? you spend 20 points just to get sb on anarchist, like why ? i get why someone would get duck and cover cause it takes 3 points to ace it but you're just wasting points on sb. why would you even spend that much for 10 dodge, you can use 20 points for something more useful
Last edited by Lipton; May 22, 2021 @ 4:41am
Lipton May 22, 2021 @ 4:41am 
Originally posted by B〄F Altonator:
Originally posted by gabs:
The in-built armourgate-on-damage is plenty more than enough to survive. Bullseye only really helps if you plan on tanking dozers at the face, or if you're some kind of cold calculating machine that literally only shoots when it's possible to maximize armourgate potential (which, go figure, a majority of players are not cold calculating machines, a majority of players are humans which have an average reaction time of .2 seconds). If you're in a situation where you need to armourgate more times than there are grace periods in a second to survive, you're probably doing something wrong.


Duck and Cover, maybe. But why would you run Sneaky Bastard on Anarchist? It's a 20/28 point investment and a forced lock to 4/23 detection for 10% dodge on a deck that operates fine without it. (besides the 5% seems to proc a dumb amount for anarchist for no good reason)
I use bullseye with anarchist for the fact that both bullseye and anarchist effects can trigger on a headshot. If one is on cooldown the other will likely proc.
Also i run anarchist with no dodge at all and a lbv fite me
lbv anarchist sucks
Last edited by Lipton; May 22, 2021 @ 4:42am
Thermal Lance May 22, 2021 @ 4:44am 
Originally posted by Lil Lipton:
Originally posted by B〄F Altonator:
I use bullseye with anarchist for the fact that both bullseye and anarchist effects can trigger on a headshot. If one is on cooldown the other will likely proc.
Also i run anarchist with no dodge at all and a lbv fite me
lbv anarchist sucks
Oh noes!

Not this ♥♥♥♥ again!

O_O
B〄F Altonator May 22, 2021 @ 5:39am 
Originally posted by Lil Lipton:
Originally posted by B〄F Altonator:
I use bullseye with anarchist for the fact that both bullseye and anarchist effects can trigger on a headshot. If one is on cooldown the other will likely proc.
Also i run anarchist with no dodge at all and a lbv fite me
lbv anarchist sucks
So.... you have chosen death
Diewott1 May 22, 2021 @ 5:56am 
Originally posted by B〄F Altonator:
Originally posted by Lil Lipton:
lbv anarchist sucks
So.... you have chosen death
He telling the truth though. After I started using Two Piece Suit, playing Anarchist became considerably easier.
Thermal Lance May 22, 2021 @ 6:05am 
Originally posted by Diewott1:
Originally posted by B〄F Altonator:
So.... you have chosen death
He telling the truth though. After I started using Two Piece Suit, playing Anarchist became considerably easier.
Depends on the difficulty really. On DW, I'd argue that LBV is better than suit.
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Date Posted: May 21, 2021 @ 7:34pm
Posts: 99