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Fordítási probléma jelentése
Thus someone judging something based in those difficulties it shouldn't be taken serious, OVK and DW would be the equivalent of "easy" and "normal" while DS would be "hard", MYH doesn't really count as is just DW without certain spawns and units that deal less damage.
Mind you if you find enjoyment in said difficulties that's fine and all, but they're not at all where you should be judging stuff off, since they're pretty much easy mode and the only way you would struggle with something is due poor performance on your part, not the build itself, would've been nice if they actually polished the difficulty curve on all 7 difficulties to avoid these sort of things but it is what it is.
When was _not_ stacking all the bonuses a part of using it right? In which game is this a remotely viable progress route?
Why not stack the same bonus as high as you can, if there's no real reason to not do it? You have health return from the deck, but it's sensible to have a Joker or two with aced Hostage Taker, because why not?
I'd even add Unseen Strike to stack crits on Low Blow, but I usually don't have the skill points for that.
Is this why you people say dodge sucks? Yeah, sure it sucks if you don't stack it sky-high. Armorer sucks too with a two-piece suit, obviously. It doesn't _need_ ICTV to work, but it's kinda dumb to not use it with one.
My guess is people say dodge sucks for the same reason some of us dislike players with swansong and inspire, they just run around making risky plays relying to much on the skill itself in this case dodge and the moment it inevitably fails they expect other players to pick them up, even if they are in a hard to get spot and call you names if you don't run inspire.
My guess is people say dodge sucks for the same reason some of us dislike players with swansong and inspire, they just run around making risky plays relying to much on the skill itself in this case dodge and the moment it inevitably fails they expect other players to pick them up, even if they are in a hard to get spot and call you names if you don't run inspire.
Also it's not 20/22 points only 8 or 4. The tier 1-2 skills in Artful Dodger are always useful in a dodge build (faster movement and sprinting speed is a must, along with another 10 dodge when sprinting, and the +2 concealment for melee weapons make a larger selection available while still reaching 4 DR), except Inner Pockets aced, which is useless for a suit. So that's 4 skill points going to waste. But if you choose Dire Need and Shockproof basic instead of Inner Pockets, then that's 6 ponts for marginally useful skills. Then on top of those, it's only 4 skill points to get Sneaky Bastard.
I found that decks that have an inherently low dodge chance are completely useless for dodge. 20-30 percent dodge is virtually unnoticable. 65-75 or 70-80 with the bot bonus makes me practically unkillable at all times on OVK, and I usually don't go down up to DW if I pay attention. On DS(OD) everyone goes down all the time, so dodge doesn't really stick out. It's not blind chance if you are way above coin flip chance, then it becomes statistically significant.
Also I'm pretty sure every single player expects to get picked up when downed...
So basically dodge has a bad reputation because inept pricks? That's unfortunate...
Current minmaxing and more optimal way of playing is instead investing into full DPS or ways to clear enemies quick with failsafe skills such as inspire or hostage taker, following a very simple logic; If there isn't anything to kill you, you can't die and if you get hit, hide and heal.
Instead of the logic of "trying to swim in a sea of enemies and hoping for survival" which would be investing fully into dodge as you're a bit unable to get high DPS while maintaining your setup with max dodge unless you decide to drop skills that would be more useful in the longrun or acing others, with this what you're doing is minimising risks but not maximising your advantages to deal with the current game we have, and while it does work, isn't the most optimal way to go about it that's why people don't recommend it.
Lastly even though it sounds like I don't believe dodge works, I fully prefer it over anything else, as you have more wiggle room for errors or getting to cover than damage tanking builds ever will and are more new friendly, used right they have a better survivability than turtles but speccing into a sub that limits your arsenal and the payoff is ridiculously low isn't great, also when i'm downed I don't expect to get revived, I rather have the team play it safe and if they can get me so be it, but then again I mostly play on DS and dislike inspire so my mentality is way different, does suck dodge gets a bad rep nowadays for being RNG based and people using poorly but it is what it is.
You don´t need to tell me how Anarchist works best. I´m fully aware of that. And I absolutely don´t care about that. I always played Anarchist in ICTV. I only use a light Vest, when I play Hotline Miami Day 2 to get all the coke.
In all of my One Down runs I used Anarchist with ICTV and it worked without any problems.
I don´t do it for the memes and I don´t cripple myself with that. It works, so it´s not crippling.