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Ein Übersetzungsproblem melden
Critical Hits are the headshot bonus (so anywhere from x2 to x18).
BE is 90% of the headshot bonus and technically probably the second best damage buff in the game (for non-shotguns).
You assume that Critical Hits are only via Low Blow when Unseen Strike provides a better bonus unrestricted. As well it's not fleeting, given the right perk deck and skills.
You also assume that all LMG players will function aggressively like they're dodge players.
But I'm mostly confused why we are having another topic on this. Or even the point of it. Are you for LMG buff but consider it pointless compared to shotguns or crit DMRs (why you would even crit a DMR is besides the point)?
Specifically for dozers, crit multipliers are 5x per the Long Guide. SWAT turrets are stated as 4x and for all other mobs, yes, equal to headshot multiplier.
Again, this was already covered in my OP.
You are still not showing me where LMGs come unfairly ahead of other weapon families. The DPS data does not back it and bottom line is, there is not a SINGLE damage skill that LMGs get that cannot be applied to assault rifles.
m a g s i z e s
p i c k u p r a t e s
Also, the general opinion of "DMR = OP" shouldn't be used to defend a buff.
The best option would be to reduce the health bloat of the cops, rather than buffing the guns in a seasonal rotation. (While still reducing GLs, for some reason. Don't want to have too much fun with the game!)
remember the CAR-4/Loco meta?
the issue is simply repeating itself
Honestly, I'm not against the LMG buff. It just boils down to the "Welp, we've raised the bar. Time to rebuff the cop's health again. Also, lets nerf some random stuff while avoiding the majority of the meta entirely."
I didn't say that LMGs are superior of other weapons. I'm just wondering why we have ANOTHER topic on this.
Also, pre-buff, I never needed anything higher up the ammo tree than Scavenger Aced for my Buzzsaw 42. Given One Down difficulty has triple the HP of mobs on Overkill difficulty, more testing on my end is needed on the ammo efficiency situation. Will get back to you.
Ammo pickup with the Buzzsaw 42 seemed OPed on lower difficulties but on One Down feels like pre-buff. Anyone try the Minigun yet?
You'll have issues killing Dozers. Unless you get in their face or use a secondary with more range. But you do not want to get in their face.
The M308 has a default magazine of 10, the only way to get 25 is with Aced 'Surefire' which provides a +15 round boost.... Not to mention what ever stats you had invested in order to get to Tier 3 Sharpshooter abilities.
So much for avoiding 'contaminating base weapon stats data'...
If not, then what's the difference between lowering health or buffing DMG? Either way they (AI units) just become even more ridiculously easy to kill.
If so, then you just recreated normal difficulty.
I agree, Damage is actually fine, but for me a bit too high maybe 60 for Light LMGs and 80 or 90 for heavy, Accuracy and Stabilty is a problem cause the bipod. Like come on the LMG's are a weapon to suppress the enemy, whats the point of having high accuracy. Again, what OP said, 88 accuracy is insane for the MG42 (or buzzsaw) and even worst the KSP can do 92 AND (I only know this cause I used to own one and other high tier collectors and a bit off track) the Hungry Wolf is like a paid to win LMG cause it has that rail gun like attachment. (If the owners of the hungry wolf have the Legendary Customizer mod) add skills and a suppressor you got a 106.7 damage, 96 accuracy and 92% stability, ♥♥♥♥♥♥♥♥♥♥.......... its like a freaken laser beam. like no pun intended..
Why was i kicked again? (Minigun is like the flamethrower just it still needs ammo bags on dw or 1down, but with concealement crits meh)