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Mobius, i have to admit, that is one excellent disguise, i almost didn't recognize you.
</sarcasm>
The info is basically useless, unless you can't count or are doing an unfamiliar heist, the size is also changeable so their fairly small, so I can still see stuff
How's it feel knowing you're getting this worked up over something that was in an Overkill Approved mod?
Except it also lets you know
-What amount of bonus bagged loot spawned in deposit boxes on any heist featuring them, as well as the exact contents
-Exactly how many cops you need to kill for the end of an assault wave, which affects your behavor rather drasticly.
-Exactly how much percentage is in your ammo bags and other deployables.
-Exactly how many boards and crowbars exist on the heist
-Exact time on every single drill that you deployed no matter how far away you are from them.
-Exact numbers on how many specials and civilians are alive, as well as which kind of special.
So yes, i think its rather fair for them to be trolling you with unobtainable bags meant to mess up the counter. Hell, im rather surprised they didnt start adding random specials out of bounds to further mess with the counters.
Hoxhud isn't approved anymore since months.
Doesn't negate the fact that it was an approved mod for a considerable amount of time while including the very features he's upset about.
-This HUD doesn't tell you the contents of deposit boxes until you open them
-I don't see where it tells you the number of cops until the wave ends
-The percentages on ammo / health help the lazy people who cba to look at the bag
-The boards and crowbar thing is basically useless
-The drill timer is for people with no sound probably
-The number of specials is nice, but you will just shoot everything you see anyway, right?
Just in case you missed it the first ♥♥♥♥♥♥♥ time because Captain Killjoy had to whine about a hud mod.
And using...
I did use the number of specials to see when there were the least amount of Bulldozers to go and fix the drill in the safehouse nightmare
Also, shooting a lot of RPGs at dozers would decrease the number of them as well, leaving time so fix it