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pick a class and stick with it. dont try make a multifuncional build. focus on one thing, if you picked shotguns the shotguns you should stay.
In MM, get Quick Fix, Docbags and Inspire as well as the Joker skills aced (Confident, Joker, Partner in Crime)
For Enforcer, get Shotgun CQB, Resilience and maybe Bullseye aced.
In the Ghost trees, get Duck and Cover, Parkour, Shockproof aced and Inner Pockets as well as Sneaky B. basic
For Fugitive, get Nine Lives & Swan Song aced.
Not 100% sure but I believe that should be possible with II-100. If not, leave out the Joker skills and get fun skills instead, maybe more shotgun skills or silencer skills, although you can probably do without. Should work with Anarchist, Rogue and Grinder, although maybe not on OD.
http://pd2tools.com/l/ce1dbe3c12becd286ab73d43987e6b39
Primary:Car-4 (DMR Kit,The bigger the better suppresor,Accuracy Boost,Auto fire,Gazzele rail,LED Combo,Pro Grip,THRUST Lower Receiver,Speed Pull magazine,Holographic Sight,War-Torn Stock,THRUST Upper Receiver)
Secondary:Tatonka Submachine Gun (PBS Suppressor,Accuracy boost,Auto fire,LED Combo,AK Plastic Grip,Holographic Sight)
Melee:Kunai knife
Throwable:Smoke Bomb
Equipment:2xMedic bags
Armor:ICTV(Improved Combat Tactical Vest)
Perk deck:Sicario
You can change sicario to whatever you like
http://pd2tools.com/l/4f86a6bca00846b15ba1b0873cb447f3
Primary: Poison Light Crossbow
Secondary: Flame Arbiter
Melee: Kunai
Throwable: Javelin
Equipment: 2x Ammo Bag
Armor: LBV
Deck: Grinder (duh)
Cause I belive basic low blow is just as good as aced as long as you have less than 10 or so.
As you go up in difficulty, when you allocate your skill points, you must trade utility and/or damage for survivability. One Down builds work on any difficulty but other builds designed for lower difficulties will always be more efficient at their respective difficulties. For example, why would you spec deep into Revenant with Nine Lives Aced, Feign Death Aced, Messiah, and Inspire Aced when you know you are practically invincible with your current build on Overkill difficulty and have a decent team that already has two other people with Inspire Aced? That is a gigantic heap of wasted points that could be spent on combat or utility talents....
You need to treat One Down difficulty as it's own thing. The rules are different, the average cop has a 225 damage DMR kitted rifle, and triple the HP of Overkill difficulty units. When a build is rated as "One Down Viable", do not think of it as "superior" to the "Deathwish Viable" build or the "Deathwish Viable" build as "inferior" to the "One Down Viable" build. They are simply optimized for their respective difficulties.
To get the full 30% critical hit chance benefit from Low Blow, you must be at or below the following detection levels:
Basic: 5 detection
Aced: 25 detection
It should be noted that you do not get any additional crit from being below those detection levels, but you will lose crit if you are above them. Try to *meet* them. If your loadout is significantly below 25 detection, but not enough to reach 5 detection, then you should start weapon modding/stacking accuracy or stability back into your stats (without going above 25 detection of course).