PAYDAY 2

PAYDAY 2

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Mikey Jun 23, 2017 @ 11:29am
How can time slow down for me and not for others?
It makes... what?
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Showing 1-10 of 10 comments
Ghostbear Jun 23, 2017 @ 11:30am 
is it for a few seconds or a lot longer?
Prof.Jackie (Banned) Jun 23, 2017 @ 11:31am 
MAGIC
90% yes. It does slow down the clock, but only your reaction is slowed.
CrySeeker Jun 23, 2017 @ 11:41am 
Stop using hax kiddo, get gud
Last edited by CrySeeker; Jun 23, 2017 @ 11:42am
grishenko [NOR] Jun 23, 2017 @ 11:57am 
When you mask up and when you go down you move in slow motion. Overkill have developed a cool mechanic where you "gain" that time slowly over time. It is "programming magic".

This works because everyone basicly play their own game on their machine. Where the others are and what they do actually dont matter. The side effect us that sometimes a player can "teleport" on your screen because your game is told where he actually is. Main reason why PvP is impossible in payday.
grishenko [NOR] Jun 23, 2017 @ 12:00pm 
Originally posted by SwagV7:
Stop using hax kiddo, get gud

He is not hacking, he is talking about slow mo when going down ;-)
CrySeeker Jun 23, 2017 @ 12:02pm 
Originally posted by grishenko NOR:
Originally posted by SwagV7:
Stop using hax kiddo, get gud

He is not hacking, he is talking about slow mo when going down ;-)
Oh i see, when did it got implemented anyway? I never actually see it until recently
Or... Did i just forgot about it...
Last edited by CrySeeker; Jun 23, 2017 @ 12:03pm
Time slows down when you go down.
Time slows down when you mask up in front of people.

It's funniest when the host bumps into someone, everyone else witnesses the guards opening fire on them like crazy but no one else is alerted by it because it isn't actually happening on the host's end and they're still masking up in bullet time with the guards slooooowly drawing their weapons.
Last edited by Meredith K Pseudonym; Jun 23, 2017 @ 12:21pm
E3kHatena Jun 23, 2017 @ 12:12pm 
The network essentially keeps track of your lost time and speeds the game up a little bit until you are back to being on track with everyone else. This is also one of the main culprits of desync, a player cannot get their data packets to other players in time so the game just compresses their actions down significantly, sending them flying across the screen for several seconds at a time on everyone else's end.

Originally posted by SwagV7:
Oh i see, when did it got implemented anyway? I never actually see it until recently
Or... Did i just forgot about it...

The slow motion effect was added sometime incredibly early on; it might have even been in the first playable betas of PD2, if I recall.
Last edited by E3kHatena; Jun 23, 2017 @ 12:13pm
grishenko [NOR] Jun 23, 2017 @ 4:13pm 
It has been like this since I started playing at the end of 2013.

Being a programmer myself I find ut very facinating and am impressed of how they got that to work. However I am fullt aware of why they can never add PvP to this, and understand how desync can hurt stealth :-)
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Date Posted: Jun 23, 2017 @ 11:29am
Posts: 10