PAYDAY 2

PAYDAY 2

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How much damage absorption that is good enough for DS?
Still messing around with the modding. As you know that Maniac is useless on high difficulty, so what is the good amount of damage absorption that is good enough for DS?
Last edited by 「La+ Darknesss ⸸」; Jun 21, 2020 @ 6:18am
Originally posted by Mustard Seeds:
Originally posted by 「⸸ Mostima」:
So the main problem is its inconsistency of keeping maniac stacks? And the problem that people can't keep the stacks at max all the time?

My mod is pretty much in alpha state, so this can be subject to changes, and you helped with the how it works in-game with other skills helped me a lot.
Not quite, plenty of builds let you keep maniac stacks easily and some with fire even let you keep it at 100% all of the time so that's not exactly the issue, I think the biggest problem it has, is on the decay, being too short for how helpful it is and the fact that is bugged never granting the full amount.

here's how my testing went even with the mod that fixes it, all per single shot and to keep it less convoluted with equations gonna keep it simple and all with DS values.

Damage taken from a Heavy Swat (225)
  • ICTV no DR and hysteria at 600 = 177 damage (vanilla = 189 damage)
  • ICTV 55 DR and hysteria at 600 = 103 damage (vanilla = 113 damage)
  • ICTV 71 DR and hysteria at 600 = 89 and (vanilla = 99 damage)

With 80% hysteria you'd be doing next to nothing, as 100% is what those values are.

As you can see most of the damage reduction comes from DR skills and crew chief, but hey at least this way you'd be taking 0 damage from shields, minidozers and a few enemies that deal less than 80 damage for a short period of time.

Also let's keep in mind, heavy swats shoot twice per 225 dealing 510 damage total, still on vanilla just with a frenzy underdog quickfix build they still deal 226 damage with maxed hysteria, and thanks to the decay, you don't get max hysteria for too long meaning you'd be realistically taking about 150+ damage even with a CC on the team, which isn't exactly that good.

Edit: fixed values I got wrong with no DR because I'm a dingus and forgot I had underdog.
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Showing 1-15 of 20 comments
SpritePony Jun 21, 2020 @ 6:40am 
Don't balance around DS, for the love of God. That's a terrible idea. Balance around DW instead.
Not useless, but surely one of the worst perks in the game. So heavies deal 225 damage on DS, Maniac gives like 40 DMG absroption? I don't remember, but Crew Chief outclasses it so insanely hard, it's crazy. There should be % damage reduction for Maniac too instead of numbers.
Artemis0.5 Jun 21, 2020 @ 6:56am 
don't.
Originally posted by Scrungofan0.5:
don't.
*insert dancing dog*
Artemis0.5 Jun 21, 2020 @ 6:59am 
Originally posted by =PT$D= ZEN Yokai:
Originally posted by Scrungofan0.5:
don't.
*insert dancing dog*
this'll probably get blocked but eh https://cdn.discordapp.com/attachments/617408063791693855/724259803534327838/image0.gif
Originally posted by Sprite:
Don't balance around DS, for the love of God. That's a terrible idea. Balance around DW instead.
I ask for the value, doesn't mean that I'll use that value for DS.

Originally posted by =PT$D= ZEN Yokai:
Not useless, but surely one of the worst perks in the game. So heavies deal 225 damage on DS, Maniac gives like 40 DMG absroption? I don't remember, but Crew Chief outclasses it so insanely hard, it's crazy. There should be % damage reduction for Maniac too instead of numbers.
The last perk is bugging and does not work, so it's only give you 24 dmg absorption.
Last edited by 「La+ Darknesss ⸸」; Jun 21, 2020 @ 7:07am
If you're willing to take Frenzy and Ace Underdog, you'd still be looking at about 80-something*, really. That's not taking into consideration that I've never seen a Maniac keep their Hysteria above 50% for more than two ticks, never mind maintain 100%.

* This breaks the rest of the game, especially with Crew Chief who can team up with Maniac to trivialise the hell out of Death Wish.
Last edited by Meredith K Pseudonym; Jun 21, 2020 @ 7:38am
Originally posted by Meredith K. Pseudonym:
If you're willing to take Frenzy and Ace Underdog, you'd still be looking at about 80-something*, really. That's not taking into consideration that I've never seen a Maniac keep their Hysteria above 50% for more than two ticks, never mind maintain 100%.

* This breaks the rest of the game, especially with Crew Chief who can team up with Maniac to trivialise the hell out of Death Wish.
So I should keep it 80 absorb at maximum if you mean that, thanks.
Mustard Seeds Jun 21, 2020 @ 11:31am 
Originally posted by 「⸸ Mostima」:
Originally posted by Meredith K. Pseudonym:
If you're willing to take Frenzy and Ace Underdog, you'd still be looking at about 80-something*, really. That's not taking into consideration that I've never seen a Maniac keep their Hysteria above 50% for more than two ticks, never mind maintain 100%.
So I should keep it 80 absorb at maximum if you mean that, thanks.
damage absorbtion ≠ damage reduction.

The answer you picked as the correct answer is suggesting DR as the solution which even with your answer would be 100%, as 80% hysteria isn't enough to stop the damage DS enemies do, but that's pretty hard to pull off consistently due how bad the perk is.

As DA on it's own doesn't quite work on DS even by keeping a 100% hysteria stacked due the damage enemies do which is pretty high rendering the absorption and how it works useless, only way it's useable is by having 43 DR with a crew chief + 100% DA with ICTV playing maniac perfectly keeping the hysteria at 100% at all times and even with that isn't quite enough to absorb all of the incoming damage as a 225 with 43 DR becomes about 105 ish damage granting about 3 armour hits and 1 HP and with DA you would need to have it above 100 or 80% so you absorb the damage with hysteria taking even less damage, but that's only with a CC and maniac ICTV with all DR skills, I'm not even considering the damage green and black dozers do with is 650 and 510, all your armour would be gone since the hysteria stacks decay pretty fast and since you're running frenzy that's enough to be one shotted by other enemies even if they do less than 110 damage and the fact that there's more than 1 or 2 enemies to make calculations for, that shoot more than once for insane damage.

On anything below DW works, but for DS even 100% DA is a nope and Overkill needs to rework the deck for it.
Last edited by Mustard Seeds; Jun 21, 2020 @ 11:34am
Leonard Wolf Jun 21, 2020 @ 11:36am 
Originally posted by Mustard Seeds:
Originally posted by 「⸸ Mostima」:
So I should keep it 80 absorb at maximum if you mean that, thanks.
damage absorbtion ≠ damage reduction.

The answer you picked as the correct answer is suggesting DR as the solution which even with your answer would be 100%, as 80% hysteria isn't enough to stop the damage DS enemies do, but that's pretty hard to pull off consistently due how bad the perk is.

As DA on it's own doesn't quite work on DS even by keeping a 100% hysteria stacked due the damage enemies do which is pretty high rendering the absorption and how it works useless, only way it's useable is by having 43 DR with a crew chief + 100% DA with ICTV playing maniac perfectly keeping the hysteria at 100% at all times and even with that isn't quite enough to absorb all of the incoming damage as a 225 with 43 DR becomes about 105 ish damage granting about 3 armour hits and 1 HP and with DA you would need to have it above 100 or 80% so you absorb the damage with hysteria taking even less damage, but that's only with a CC and maniac ICTV with all DR skills, I'm not even considering the damage green and black dozers do with is 650 and 510, all your armour would be gone since the hysteria stacks decay pretty fast and since you're running frenzy that's enough to be one shotted by other enemies even if they do less than 110 damage and the fact that there's more than 1 or 2 enemies to make calculations for, that shoot more than once for insane damage.

On anything below DW works, but for DS is a nope and Overkill needs to rework the deck for it.
Maybe they should be working more on balancing and less on new dlcs.
Oh well,Payday the heist is basicly the same,in terms of "Perks"
Only Agressor and Big game hunters are any good for overkill 145+,and more blood to breed,if you count that.
Originally posted by Mustard Seeds:
The answer you picked as the correct answer is suggesting DR as the solution which even with your answer would be 100%, as 80% hysteria isn't enough to stop the damage DS enemies do, but that's pretty hard to pull off consistently due how bad the perk is.
225 * 0.7 * 0.85 = 133. 134 - 80 = 54, not too much below unmodified Death Wish damage.
Last edited by Meredith K Pseudonym; Jun 21, 2020 @ 11:37am
Mustard Seeds Jun 21, 2020 @ 11:46am 
Originally posted by Meredith K. Pseudonym:
Originally posted by Mustard Seeds:
The answer you picked as the correct answer is suggesting DR as the solution which even with your answer would be 100%, as 80% hysteria isn't enough to stop the damage DS enemies do, but that's pretty hard to pull off consistently due how bad the perk is.
225 * 0.7 * 0.85 = 133. 134 - 80 = 54, not too much below unmodified Death Wish damage.
I'm pretty sure that's not how it works, as HUDs that display numbers tell me a different story when I've tried all DR skills + maniac.
I can admit the system might be a lot more convoluted than I thought but I do see Damage Absorption occuring before some Damage Reduction.

Taking notes just now:

Death Wish difficulty, Enemy Spawner 2, spawning FBI 2. Range: The spawn point to the "spawn enemy" button. Mods used: HUDList (buff tracking), PocoHud (damage indicators) BUFFS DMG CALC Nothing: 75 Frenzy: 56 : : 75 * .75 = 56.25 Max Hysteria: 51 : : 75 - 600/25 * 2 = 27(!?!) Frenzy + Max Hysteria 32 : : (75 - 24) * .75 = 38.25 75 * .75 - 24 = 32.35 Frenzy + Max Hysteria + Underdog: 27 : : (75 - 24) * .85 * .75 = 32.5125 - Wait: 75 * .85 * .75 - 24 = 23.8125 - Hold on: (75 * .85 - 24) * .75 = 29.8125 - ♥♥♥♥♥♥♥♥♥: (75 * .75 - 24) * .85 = 27.4125
To me it looks like the damage is being cut by Frenzy, then Maniac, then Underdog, in that order.

Edit: Needless to say, I find this observation is correct.
Originally posted by 「⸸ Mostima」:
The last perk is bugging and does not work, so it's only give you 24 dmg absorption.
Last edited by Meredith K Pseudonym; Jun 21, 2020 @ 12:44pm
Mustard Seeds Jun 21, 2020 @ 12:47pm 
Originally posted by Meredith K. Pseudonym:
I can admit the system might be a lot more convoluted than I thought but I do see Damage Absorption occuring before some Damage Reduction.

Taking notes just now:

Death Wish difficulty, Enemy Spawner 2, spawning FBI 2. Range: The spawn point to the "spawn enemy" button. Mods used: HUDList (buff tracking), PocoHud (damage indicators) BUFFS DMG CALC Nothing: 75 Frenzy: 56 : : 75 * .75 = 56.25 Max Hysteria: 51 : : 75 - 600/25 * 2 = 27(!?!) Frenzy + Max Hysteria + Underdog: 27 : : 51 * .85 * .75 = 32.5125 - Wait: 75 * .85 * .75 - 24 = 23.8125 - Hold on: (75 * .85 - 24) * .75 = 29.8125 - ♥♥♥♥♥♥♥♥♥: (75 * .75 - 24) * .85 = 27.4125

To me it looks like the damage is being cut by Frenzy, then Maniac, then Underdog, in that order.
DR calculations were applied altogether if I recall correctly, DA was done separately and then it extracted from the total damage you took leaving you just with the remaining damage it passed through the hysteria percentage you had which is why I don't think hysteria percentages mattered much other than 100% as some damage on DS still makes it through.

Gonna test later on in DS, as from what I remember DA wasn't enough to hold back 225x2 damage with less than max hysteria.
Originally posted by Mustard Seeds:
The answer you picked as the correct answer is suggesting DR as the solution which even with your answer would be 100%, as 80% hysteria isn't enough to stop the damage DS enemies do, but that's pretty hard to pull off consistently due how bad the perk is.

As DA on it's own doesn't quite work on DS even by keeping a 100% hysteria stacked due the damage enemies do which is pretty high rendering the absorption and how it works useless, only way it's useable is by having 43 DR with a crew chief + 100% DA with ICTV playing maniac perfectly keeping the hysteria at 100% at all times and even with that isn't quite enough to absorb all of the incoming damage as a 225 with 43 DR becomes about 105 ish damage granting about 3 armour hits and 1 HP and with DA you would need to have it above 100 or 80% so you absorb the damage with hysteria taking even less damage, but that's only with a CC and maniac ICTV with all DR skills, I'm not even considering the damage green and black dozers do with is 650 and 510, all your armour would be gone since the hysteria stacks decay pretty fast and since you're running frenzy that's enough to be one shotted by other enemies even if they do less than 110 damage and the fact that there's more than 1 or 2 enemies to make calculations for, that shoot more than once for insane damage.

On anything below DW works, but for DS even 100% DA is a nope and Overkill needs to rework the deck for it.
So the main problem is its inconsistency of keeping maniac stacks? And the problem that people can't keep the stacks at max all the time?

My mod is pretty much in alpha state, so this can be subject to changes, and you helped with the how it works in-game with other skills helped me a lot.
Last edited by 「La+ Darknesss ⸸」; Jun 21, 2020 @ 5:14pm
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Date Posted: Jun 21, 2020 @ 6:15am
Posts: 20