Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For yes
If you play a lot of overkill
For no
You have less hours in the game
Hard = baby mode
Very hard = not too baby mode
Overkill = normal
Mayhem = hard
Deathwish = very hard
One down = overkill
If you player lower than what I play, you're a scrub. If you play higher than what I play, you're a tryhard.
Now with the skills, perk decks, metas, etc
these days, normal is joke, hard is very easy, very hard is easy, OVK is normal, mayhem is hard, deathwish is very hard and OD is overkill
Winter shields protecting hitscan one hit kill snipers shooting at heisters suppressed by minigun dozers and AoE healing medics...now this is podracing heisting!
sucks tbh.
in stealth
Mayhem is where the game decides to actually take off the kid gloves, Death Wish is basically Mayhem but slightly harder, and One Down is just "hey, mind if we tilt everything against you? Thanks kiddo"
It'd be nice if the difficulty curve was much more steady, but here we are.