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报告翻译问题
then i read some of his suggestions and had to comment.
"SOCIOPATH
This perk deck tries to be a bit of everything and needs a little buff."
WHAT?
this deck only does 1 thing, gives you lots of health and armour back for close range killing sprees.
"needs a little buff"
the deck that gives you 60 armour and 10% health PER SECOND, needs a buff?
i like this deck but it is not wanting.
"YAKUZA"
this deck is pretty pointless in loud but has found its place as the second most popular stealth deck.
i do with my melee build.
but a kill at close range is perfectly viable during a wave.
if you get bullseye ACE as well then you get 85 armour on headshot kill at close range.
that accounts for most of my kills.
even if your wearing ICTV you can get all your armout back with 3 kills and within 2 seconds (of the first kill).
the playtime comment was regarding other threads where players of (lets say) "fewer hours", make comments about game balancing and such which are clearly not well informed.
due to the comments on sociopath this appeared to be one of said threads.
i think most would agree with me that a perk deck that can fully recover an ICTV in 2 seconds (from 1st kill), while under fire is not in wanting of a buff.
Hitman doesn't reduce armor any more question mark?
Biker is bad question mark?
speaking as someone who has a melee only build and uses sociopath for it.
but i wouldnt want it to be only used as a melee deck.
the armour regen you get from it has very high potential.
if you can reach its cap then its way above any other deck.
Also how to buff Crew Chief.
Get Controller Tree. Ace hostage situation.
Continually dominate cops every fire fight. Have at least 8 at all time.
Congrats, you are now healing 4.5% of 322 health every second, and every hit on you is reduced in damage by 4.
For Hitman, I never mentioned anything reducing armor. I said cancel the suppressed effect before armor regens.
For Biker, the cooldowns make it a worse version of expres, grinder, and anarchist.
that way new players will choose a deck that eventualy gives them much needed passive health regen (good for new players) opposed to crew cheif which is not so useful for new players.