PAYDAY 2

PAYDAY 2

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Pivefrans Apr 12, 2020 @ 3:10am
Constant Crashing
Hi. My game keeps crashing. I have no idea why. And i don't really know anything about how this stuff works.
My chrash.txt is as follows:


Application has crashed: C++ exception
[string "lib/network/handlers/unitnetworkhandler.lua"]:4097: attempt to index local 'grenade' (a nil value)



SCRIPT STACK



-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.94.862
CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[26.21.14.4145]
Language : english
Memory : 16261MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))



If anyone can help I would really appreciate it.
< >
Showing 1-7 of 7 comments
Pivefrans Apr 12, 2020 @ 3:27am 
If the log is of any help it is an follows (some of it):



Thu Apr 02 12:06:59 2020


Application has crashed: C++ exception
mods/WolfHUD/lua/RichPresence.lua:26: attempt to index field 'lobby_handler' (a nil value)



SCRIPT STACK

refresh_rich_presence() lib/managers/platformmanager.lua:81
remove_peer() lib/network/base/basenetworksession.lua:348
remove_peer() lib/network/base/clientnetworksession.lua:644
original() lib/network/base/clientnetworksession.lua:113
on_join_request_reply() @mods/base/req/core/Hooks.lua:185
lib/network/base/handlers/connectionnetworkhandler.lua:60


-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.94.862
CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[26.21.14.4145]
Language : english
Memory : 16261MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))



----------------------------------------------------------------------

Tue Apr 07 21:15:19 2020


Application has crashed: C++ exception
[string "lib/managers/mission/elementinventorydummy.lua"]:65: attempt to index a nil value



SCRIPT STACK

callback() lib/managers/syncmanager.lua:92
on_received_synced_outfit() lib/managers/syncmanager.lua:66
lib/network/base/handlers/connectionnetworkhandler.lua:1114


-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.94.862
CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[26.21.14.4145]
Language : english
Memory : 16261MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))



----------------------------------------------------------------------

Tue Apr 07 21:16:34 2020


Application has crashed: C++ exception
[string "lib/managers/mission/elementinventorydummy.lua"]:65: attempt to index a nil value



SCRIPT STACK

callback() lib/managers/syncmanager.lua:92
on_received_synced_outfit() lib/managers/syncmanager.lua:66
lib/network/base/handlers/connectionnetworkhandler.lua:1114


-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.94.862
CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[26.21.14.4145]
Language : english
Memory : 16261MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))



----------------------------------------------------------------------

Tue Apr 07 21:17:15 2020


Application has crashed: C++ exception
[string "lib/managers/mission/elementinventorydummy.lua"]:65: attempt to index a nil value



SCRIPT STACK

callback() lib/managers/syncmanager.lua:92
on_received_synced_outfit() lib/managers/syncmanager.lua:66
lib/network/base/handlers/connectionnetworkhandler.lua:1114


-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.94.862
CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[26.21.14.4145]
Language : english
Memory : 16261MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))



----------------------------------------------------------------------

Tue Apr 07 21:19:08 2020


Application has crashed: C++ exception
[string "lib/managers/mission/elementinventorydummy.lua"]:65: attempt to index a nil value



SCRIPT STACK

callback() lib/managers/syncmanager.lua:92
on_received_synced_outfit() lib/managers/syncmanager.lua:66
lib/network/base/handlers/connectionnetworkhandler.lua:1114


-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.94.862
CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[26.21.14.4145]
Language : english
Memory : 16261MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))



----------------------------------------------------------------------

Fri Apr 10 19:20:46 2020


Application has crashed: C++ exception
mods/Solo Achievements/lua/playermanager.lua:11: attempt to index a nil value



SCRIPT STACK

update() @mods/base/req/core/Hooks.lua:267
update() lib/setups/setup.lua:861
update() lib/setups/gamesetup.lua:718
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:557


-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.94.862
CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[26.21.14.4145]
Language : english
Memory : 16261MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))



----------------------------------------------------------------------

Sat Apr 11 14:59:21 2020


Application has crashed: C++ exception
mods/Solo Achievements/lua/playermanager.lua:11: attempt to index a nil value



SCRIPT STACK

update() @mods/base/req/core/Hooks.lua:267
update() lib/setups/setup.lua:861
update() lib/setups/gamesetup.lua:718
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:557


-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.94.862
CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[26.21.14.4145]
Language : english
Memory : 16261MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))



----------------------------------------------------------------------

Sat Apr 11 15:59:59 2020


Application has crashed: access violation

-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???


-------------------------------

Current thread: Main
Script stack:
_create_statics_unit() core/lib/utils/dev/editor/coreworlddefinition.lua:921
create() core/lib/utils/dev/editor/coreworlddefinition.lua:522
create_world() core/lib/utils/dev/editor/worldholder.lua:110
init_game() lib/setups/gamesetup.lua:653
core/lib/setups/coresetup.lua:422

-------------------------------

System information:
Application version : 1.94.862
CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[26.21.14.4145]
Language : english
Memory : 16261MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))



----------------------------------------------------------------------

Sun Apr 12 10:40:13 2020


Application has crashed: C++ exception
mods/WolfHUD/lua/RichPresence.lua:26: attempt to index field 'lobby_handler' (a nil value)



SCRIPT STACK

refresh_rich_presence() lib/managers/platformmanager.lua:81
remove_peer() lib/network/base/basenetworksession.lua:348
remove_peer() lib/network/base/clientnetworksession.lua:644
original() lib/network/base/clientnetworksession.lua:113
on_join_request_reply() @mods/base/req/core/Hooks.lua:185
lib/network/base/handlers/connectionnetworkhandler.lua:60


-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.94.862
CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[26.21.14.4145]
Language : english
Memory : 16261MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))



----------------------------------------------------------------------

Sun Apr 12 11:01:00 2020


Application has crashed: C++ exception
[string "lib/network/handlers/unitnetworkhandler.lua"]:4097: attempt to index local 'grenade' (a nil value)



SCRIPT STACK



-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.94.862
CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[26.21.14.4145]
Language : english
Memory : 16261MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))



----------------------------------------------------------------------

Sun Apr 12 11:25:32 2020


Application has crashed: access violation

-------------------------------

Callstack:

payday2_win32_release (???) ???


-------------------------------

Current thread: LoadingEnvironment

-------------------------------

System information:
Application version : 1.94.862
CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[26.21.14.4145]
Language : english
Memory : 16261MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))



----------------------------------------------------------------------

Sun Apr 12 12:02:52 2020


Application has crashed: C++ exception
[string "lib/network/handlers/unitnetworkhandler.lua"]:4097: attempt to index local 'grenade' (a nil value)



SCRIPT STACK



-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.94.862
CPU : Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 2060 / nvldumd.dll[26.21.14.4145]
Language : english
Memory : 16261MB 244KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speaker / Headphone (Realtek(R) Audio))
76561197962694048 Apr 12, 2020 @ 7:37am 
Delete WolfHud
Lar Dass Apr 12, 2020 @ 9:09am 
Dont delete wolfhud^ its probably conflicting mods
Thermal Lance Apr 12, 2020 @ 10:44am 
Its WolfHUD.

Make sure to download WolfHUD from the GITHUB ONLY. It's the only version that is up to date. If you downloaded somewhere else thats your issue.
Pivefrans Apr 12, 2020 @ 12:28pm 
Thanks for your replies!
How can you see it is wolfhud?
And I am pretty sure I downloaded it from github already. But I'll try and download it again to see if it makes any difference. Or is there a better hud that doesn't make my game crash all day?

And by "conflicting mods", do you mean on my pc or between me and the ones i am playing with?

I have also noticed that people almost always disconnect after one heist when i play crime spree. It might not have anything to do with that. But I thought I might as well mention it.
Lar Dass Apr 12, 2020 @ 12:44pm 
Crime sprees are buggy. Tons of crashes hence why they "leave"

You have 2 mods on your pc that conflict hence a crash. Something is probably interfering with wolfhud
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Showing 1-7 of 7 comments
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Date Posted: Apr 12, 2020 @ 3:10am
Posts: 7