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But each to their own; they have other difficulties which caters for different playstyles.
Ex-president DMR dodge for example.
Anything below deathwish is tedious given the fact that players are now overpowered with their shotgun skill meta and lmg meta.
To each their own, not everyone enjoys punishment on deathsentence.
The difficulty gap between DW and ds is so big that we basically compare two types of meta here. DW is what the game is actually balanced around, almost all builds can work if applied correctly. DS on the other hand requires you to use the most exploiting equipment available. Or to play with bots, which are basically invincible unless they stand right in front of a turret or get cloaked. Playing with bots is most of the time vastly easier than with real ppl.
Iirc, when I played ds/od the last time, the idea behind it was to hide in some corner during the waves and complete objectives during the short breaks in between. This way of playing just does not attract the vast majority of players and i feel kinda sad for all of those that want to get all the difficulty mask.
Tl;dr: Ds/od is not everyones cake, it's not balanced or challenging in any fun way. Its a ♥♥♥♥♥♥ difficulty that should have been introduced as a mutation and not force you to play it by locking achievements behind it.
Obviously, this is what i want the game i play to be like.
The first time i realized that the devs had lost every clue about payday 2 meta was when they decided to "nerf" ds/od by reducing the health of enemies, which was basically irrelevant and completely missed the mark on what the real issue of the difficulty is and why ppl refuse to play it.
They didn't want to reduce difficulty, they just wanted to erase Specialised Killing and had to compensate for it. The effect wasn't that enemies got easier to kill but that more weapons could kill them as easily as the guns everyone was already using, excluding Dragon's Breath shotguns which absolutely do have an easier time now.
Outside of that, all that changed from that update was that they added bulldozer types that don't count to the bulldozer spawn limit, jacked up bulldozer health to comical levels, decoupled cop actions from frame rate and raised the total spawn limit another 30%.
But that all means it's easier now, right?
I personally don't like DS/OD because the spawns are for me too much and i don't have the patients to do it. Feels way more worse if I want to get back in DS/OD...