PAYDAY 2

PAYDAY 2

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Special Eddy Nov 11, 2018 @ 8:48am
Can someone explain dodge to me?
I know that this is odd for me to ask due to me having 540+ hours in PD2, but I don't understand dodge that well. All I know about it is that you want the lowest possible concealment or something like that. I have ethier played with armor or just made a "dodge" build where I put all my skill points into every dodge related perk. So, can someone explain it to me, pls? :steamsad:
Last edited by Special Eddy; Nov 11, 2018 @ 8:48am
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Showing 1-13 of 13 comments
John Johnson Nov 11, 2018 @ 8:57am 
you get a chance of dodging a bullet, heavier armors reduce dodge chance but the suit gives you 5 dodge to start with. the rogue perk deck gives 45 dodge so you have 50 dodge with that. sneaky bastard gives you 1 dodge for every 3 detection points that you have 25, at 4 detection risk, you get an additional 10 dodgeand with the "duck and cover" aced skill gives you an additional 10 dodge when sprinted. you can also run dodge with ICTV but not in the way you'd suspect, you have to use sicario becuase in that way the "dodge" from the smokebomb is applied on top of the dodge reduction so you still get a lot of dodge and can basically dodge with the heaviest armor in the game. if rng isn't on your favor, you can try crook dodge or anarchist dodge which is actually pretty op.
Special Eddy Nov 11, 2018 @ 9:03am 
Originally posted by FRONTDUDE:
sneaky bastard gives you 1 dodge for every 3 detection points that you have 25
Okay, I mostly understand everything else. But does sneaky bastard give you dodge depending on how low or high your detection is. So for example, Do I have more dodge with 3 detection or 10 detection? (Also, if you or someone else could give me something more structured like maybe like a table or something, that would be really useful. But thx for trying to explain anyway.)
John Johnson Nov 11, 2018 @ 9:04am 
Originally posted by Special Eddy:
Originally posted by FRONTDUDE:
sneaky bastard gives you 1 dodge for every 3 detection points that you have 25
Okay, I mostly understand everything else. But does sneaky bastard give you dodge depending on how low or high your detection is. So for example, Do I have more dodge with 3 detection or 10 detection? (Also, if you or someone else could give me something more structured like maybe like a table or something, that would be really useful. But thx for trying to explain anyway.)

it depends on how lower the detection risk is. 4 detection gives the most benifits of dodge with that skill.
Foh'kin Scroob Nov 11, 2018 @ 9:07am 
just pray to lord jesus.
maybe you will survive, maybe noot
∫ Tubbs Fat Nov 11, 2018 @ 9:08am 
Originally posted by OG Pingu:
just pray to lord jesus.
maybe you will survive, maybe noot

Most of the time you wont get harmed. But if you need to relie on it, you get shredded
E3kHatena Nov 11, 2018 @ 9:18am 
When you are shot at, the game runs your dodge chance through some math. With a high enough dodge chance, you take zero damage, you've dodged that bullet. With the next bullet, your dodge chance is lowered by a bit and keeps getting lower with each hit until you take damage, at which point your dodge chance drops to zero. When your armor recovers, your dodge chance recovers as well so you can dodge once more.

Sicario is a bit of an exception in that your dodge chance goes up as you take damage until you successfully dodge, at which point your armor recovers and your dodge chance resets. That perk deck kind of works opposite of your usual dodge deck, but it's the same idea. Sneaky Bastard gives you extra dodge chance the lower your detection risk is, with 4/25 detection on the basic/aced version giving you 10%, 7/26 giving you 9%, and so on.
Foh'kin Scroob Nov 11, 2018 @ 9:21am 
Actually dodge has nothing to do with RNG
John Johnson Nov 11, 2018 @ 10:33am 
Originally posted by Foh'kin Scroob:
Actually dodge has nothing to do with RNG

it's chance based





thats rng
SpritePony Nov 11, 2018 @ 10:49am 
There is a table for it on the Wikia, but that's a pain to look at.
To understand Sneaky B*stard, you need to understand one thing about the concealment factor: 5, 24, and 25 are impossible values to reach with how the system works. You'll have 4, 6, 23, or 26. Thus, optimal builds are 4 detection rating/concealment (for SB Basic,) and 23 (aced.)
The reason for these optimal values is behind the skill itself: Basic is +1 dodge chance for every 3 points until 35, capping at +10, and ace is every 1 point under 35, capped at +10. The same applies to the Low Blow skill, only it goes up by 3 points instead of just 1 point, capping at +30 chance to proc a critical hit.

As for dodge on a concept, it's simple. It's just avoiding damage altogether. 200 damage bullet? The game runs a roll and checks if you dodged it. If yes, that 200 damage is now 0. Doesn't even connect. If no, you take that 200. It's all a game of chance, with various perk decks being able to manipulate that chance. (Sicario + Hacker.)

As for other values in regards to SB, 3 detection rating nets you the same dodge bonus as 4. The same goes for anything under 23 if you take the skill aced. Thus, 4/23 will always be the most optimal set up you can get.
Foh'kin Scroob Nov 11, 2018 @ 11:46am 
Originally posted by FRONTDUDE:
Originally posted by Foh'kin Scroob:
Actually dodge has nothing to do with RNG

it's chance based





thats rng
bro. there is no RNG in software.
It's a fohkin lie
JeanneOskoure Nov 11, 2018 @ 11:53am 
Originally posted by E3kHatena:
When you are shot at, the game runs your dodge chance through some math. With a high enough dodge chance, you take zero damage, you've dodged that bullet. With the next bullet, your dodge chance is lowered by a bit and keeps getting lower with each hit until you take damage, at which point your dodge chance drops to zero. When your armor recovers, your dodge chance recovers as well so you can dodge once more.
No.

Basically, each time you get shot at, checks if you dodged the hit (the higher your dodge chance, the more often you'll dodge). If the roll is succesfull, you don't take the damage, otherwise you take all of them. In both case, you're awarded a grace period which last 0.35 seconds IIRC, in wich you're immune to all damage that are lower or equal to the damage that triggered it. Once that grace period ends, you're once again vulnerable to damage and able to dodge.
Dodge used to be very strong, as you could dodge damage during the grace period, which means that any incoming dodge after a (un)succesfull dodge had a chance to RETRIGGER the grace period, leading to invulnerability if a lot of enemies shot you at once. It's not the case anymore tho.
Last edited by JeanneOskoure; Nov 11, 2018 @ 12:12pm
John Johnson Nov 11, 2018 @ 12:25pm 
Originally posted by Foh'kin Scroob:
Originally posted by FRONTDUDE:

it's chance based





thats rng
bro. there is no RNG in software.
It's a fohkin lie

it's like that time when I thought wafer was prounounced wae-fer but it's actually waf-er
Originally posted by JeanneOskoure:
Originally posted by E3kHatena:
When you are shot at, the game runs your dodge chance through some math. With a high enough dodge chance, you take zero damage, you've dodged that bullet. With the next bullet, your dodge chance is lowered by a bit and keeps getting lower with each hit until you take damage, at which point your dodge chance drops to zero. When your armor recovers, your dodge chance recovers as well so you can dodge once more.
No.

Basically, each time you get shot at, checks if you dodged the hit (the higher your dodge chance, the more often you'll dodge). If the roll is succesfull, you don't take the damage, otherwise you take all of them. In both case, you're awarded a grace period which last 0.35 seconds IIRC, in wich you're immune to all damage that are lower or equal to the damage that triggered it. Once that grace period ends, you're once again vulnerable to damage and able to dodge.
Dodge used to be very strong, as you could dodge damage during the grace period, which means that any incoming dodge after a (un)succesfull dodge had a chance to RETRIGGER the grace period, leading to invulnerability if a lot of enemies shot you at once. It's not the case anymore tho.
This. Additionally, the grace period is only for damage less than the triggering damage. So say if you dodged a 60dmg bullet then all damage less than 60 dmg for 0.35secs is ignored, but any damage above 60dmg is still taken. This is why snipers were and still are a pain for dodge users.

Sicario deck offers a dodge chance for players in the smoke that's seperate from a players actual dodge rating.
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Date Posted: Nov 11, 2018 @ 8:48am
Posts: 13