Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But then again, we already have the Judge, so I guess it wouldn't be that far of a leap to just slap suppressors on the rest of the revolvers available.
Literally not even accounting for silencer builds in loud but ok
Why does that matter, a bit more stability doesn't matter, the accuracy is already 100.
Some can be suppressed irl, but none of the in-game revolvers can be suppressed except perhaps for the Judge (I'm not sure if you can irl).
Yes there is. Most revolvers irl, including the ones in-game, aren't compatible with suppressors because of an air gap between the cylinder and the barrel, which makes any form of suppressor completely useless. SOME revolvers can create a gas seal, which allows suppressors to actually...you know...suppress their report. A good example of this is the Nagant M1895, which would create a seal between the cylinder and barrel when pulling the trigger to increase the muzzle energy of the bullet, but this had the added benefit later on of allowing it to be suppressed (making it the weapon of choice for NKVD and later KGB assassins until the suppressed variant of the Makarov pistol came along).
There might also be some other reason for it, perhaps a deliberate balancing change on Overkill's part (likely dating back to the time when suppressors were basically a straight damage boost for any weapon that could take one, until the Sniper Rifle Update reworked the skill trees).
Real games barely use realism as a logical basis, mostly because life isn't a game. And such real world stuff don't need to concern themselves whether it's "balanced" or "fun".
For a pure game-balance standpoint there shouldn't be a reason to not include it. All weapons kill on cool enemies regardless of damage. The only bonuses for silenced weapons is The Professional and Optical Illusions and other weapons have similar base stats for the affect traits. No heists have more civilians and enemies than the base ammo of the weapons, meaning it wouldn't be a serious disadvantage to bring a revolver.
From a lore standpoint... the Judge a revolver already has a suppressor, meaning a base example already exists.
Which leaves us with just aesthetics reasons. Which often are highly subjective.
Back when they were originally released and Silent Killer (AKA Specialized Killing after the skills update) was a thing, I could understand from a game balance standpoint. But that skill no longer exists. So the barrier has been removed.