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Cop spawns making you unable to stay near objectives, little cover in the Oval Office, Drill being able to be turned off from 3 different locations, which is impossible for a solo player to cover each other PLUS the drill at all times. Did I mention having to find the correct security box which I feel like they purposely put them in odd locations? You shouldn't even be able to open the wrong ones in Loud, as I first thought the heist was entirely bugged. Outside the Vault has little to no cover, with spawns being from nearly every angle. The turrets hit hard enough even for Better Bots to go down outside the Vault.
Stealth has an unreasonable amount of guards in sharp corners with no access to any kind of Cam system. Cam saturation is nearly as bad as the guard saturation, which you can't even get near the Cam room for an extended period of time. Guards randomly die outside and become alerted, while sometimes you get alerted outright even with Min detection on the chopper.
That's just off the top of my head without going back and replaying it. It feels very unpolished, just with the huge number of invisible walls alone which make very little sense.
You can easily notice a huge difference in game design. Why do you think people keep replaying heists like Firestarter, Hoxton Breakout, Big Bank, Shadow Raid etc, but seem to play the newer heists for the achievements and never touch them again?
Being able to complete them doesn't mean they don't have flaws. The recent heists have completely ditched the design philosophies that made Payday 2 good back then.
If anything, WHH feels a lot like HB to me.
With older heists you can notice that the maps are more open, most spawn points are at a fair distance away from the action, the heists are more elaborate, and even further back, there's a bigger emphasis on pre-planning and strategizing with the equipment you bring. It gives you an idea of what the developers had in mind for the game back then.
Unfortunately, most maps didn't survive the rebalances Overkill has pushed out over the years, and only a few of them still retain their old charm, eg. Big Bank, many others were changed but are still fun to play.
Don't you ever notice how the recent heists seem to rarely pop up on Crime.net?
https://steamcommunity.com/sharedfiles/filedetails/?id=1554313048
From what I can tell, the heisters sometimes just put the mask on by themselves as the heist begins. My best guess is that the usual spaghetti code does the "Loud only heist" thing instead of putting you into casing mode (the bar of which is just blank btw).
I do agree that preplanning has gone right away after the GGC, and it's a big letdown. Maybe my mindset has changed over time from going for the money over to going for the blood, which is why chokepoint-filled heists feel no different to the old ones for me (even if old ones had such too).
I wouldn't say new heists are too rare for me to see on the map, but there's also the fact that a lot of old players might not own all if any DLCs to host the new DLC heists, but I do notice the tendency for new heists to be filling the map at the initial hype and quickly dying down.
If them ending support means they'll no longer add stupid stealth speedrun achievements just to please people like you then good riddance in terms of new content! That means I'm finally FREE.
Kind of. The heist does put me in casing mode, but since sometimes the game decides to put me on the left side of the helicopter, I end up in the guards' field of view without any way of getting out of it because I either get stuck inside of the helicopter when it lands or can't move at all because the chopper hasn't landed yet, which is frustrating, to say the least.
Stealth : Breakin' Fed 2.0
I mean, seriously, all I have to do is wait and wait. I even got softlock because of 1 laptop didn't spawn in OralOval office section.