PAYDAY 2

PAYDAY 2

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this game sucks
i havent played in five years and wow is it lame
Last edited by PhantomSoldier; Aug 17, 2018 @ 4:22pm
Originally posted by Denis The Machine:
Yes, and they wonder why we have discussions about "Payday: The Heist is better". For me the hordes of cops is the biggest mistake Overkill made. And then they lied and said "We reduced spawns"... from 84 to 108...
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Showing 16-30 of 47 comments
PhantomSoldier Aug 16, 2018 @ 8:06pm 
Originally posted by Grey Star, the Rival Defender:
Originally posted by StupidNameHere:
Tactical? What are you babbling about?

This game was NEVER tactical.
It's a buzzword that people like to use to say "I hate horde shooters!" despite playing Payday.
i love horde shooters/games but this game lost its touch imo.
PhantomSoldier Aug 16, 2018 @ 8:06pm 
Originally posted by drewbstar:
Originally posted by Grey Star, the Rival Defender:
It's a buzzword that people like to use to say "I hate horde shooters!" despite playing Payday.
It describes a time when increasing the difficulty was planned around making the cops stand behind shields and spreading out, rather than just increasing their numbers, range, and damage.
yes!
Kyrovan Aug 16, 2018 @ 8:12pm 
Originally posted by Grey Star, the Rival Defender:
Originally posted by drewbstar:
It describes a time when increasing the difficulty was planned around making the cops stand behind shields and spreading out, rather than just increasing their numbers, range, and damage.
Yeah sure maybe the cops were more tactical but the players weren't.

(Besides, cops standing behind shields just makes grenade launchers even more useful. Easier body pile ups.)
It did require slightly (key word) more thought than it did now. After all, we couldn't rambo as bravely with no means to acquire more health than the doctor bag.
drewbstar Aug 16, 2018 @ 8:14pm 
Originally posted by Grey Star, the Rival Defender:
Originally posted by drewbstar:
It describes a time when increasing the difficulty was planned around making the cops stand behind shields and spreading out, rather than just increasing their numbers, range, and damage.
Yeah sure maybe the cops were more tactical but the players weren't.

(Besides, cops standing behind shields just makes grenade launchers even more useful. Easier body pile ups.)
It was also before grenade launchers and crit flamethrowers were a thing.

The general balance was 4 players, each with about 1.5 skill trees taking on different roles. There were problems, like Tech being sentry filled, Tier bonuses, and so on. But the potential was there. Then came Fugitive, which could have been great, but had a lot of filler (B's K) and a lot of OP (Swan Song) and didn't help much.

Then the balance quickly became baby mode^TM. Each DLC bested the last, pushing the individual cop lower, and the ability of each heister up. Instead of having different roles for each engagement (Sniper, shotgunner, LMG, etc.) it ended up becoming 'each person becomes a one man army entirely built around killing every cop encountered with little to no downside'.
And we end up around here, where shotguns and LMGs are high-tier and Graze needed to exist because of the sheer spam.
I'd go on, but this is a b8 thread anyway.
Wiifanbro (Banned) Aug 16, 2018 @ 8:22pm 
I never had a problem, lol
drewbstar Aug 16, 2018 @ 8:24pm 
As an aside:
I blame Grinder.
That was the major tipping point for me. When health became something you manage and had to work with in order to complete the heist, to just 'lol shoot a cop or two and ignore the past minute of combat'

Pre-grinder, there wasn't much you could do about your health being chipped away beside deployables and being traded back in. Then Grinder comes along, and makes health a 'resource' and screws balance forever. Any perk deck after it had to compete with literally_remove combat effects. It's why so much of the game got rebalanced around being able to stop chip damage (like other perk decks getting regen, HT, so on.) and focus on downing through horde rushes.
So instead of 'take cover, don't lose health, conserve ammo' it became 'charge into the open, shoot them so they can't swarm you, and ignore the risky behavior/bad outcomes which would normally happen'.
Stret Aug 16, 2018 @ 8:37pm 
good thread
Torque Aug 17, 2018 @ 2:34am 
Go play pabgi or fortnait plz
{FU}TheForgeryTTV Aug 17, 2018 @ 2:34am 
For the most part, people are taking this thread pretty well, a lot more than I expected in fact.
Arrancar Aug 17, 2018 @ 2:42am 
So you came back, while you did not actually play it for 5 years(aka you played only little when it was released), just to say it sucks?
Somehow I just can't take you seriously :emofdr:
Tivz Aug 17, 2018 @ 2:51am 
Originally posted by Arrancar:
So you came back, while you did not actually play it for 5 years(aka you played only little when it was released), just to say it sucks?
Somehow I just can't take you seriously :emofdr:

With your picture, thats kinda ironic.....

Fellow pokemon fan and all but still
Harakran Aug 17, 2018 @ 3:13am 
Originally posted by drewbstar:
As an aside:
I blame Grinder.
That was the major tipping point for me. When health became something you manage and had to work with in order to complete the heist, to just 'lol shoot a cop or two and ignore the past minute of combat'

Pre-grinder, there wasn't much you could do about your health being chipped away beside deployables and being traded back in. Then Grinder comes along, and makes health a 'resource' and screws balance forever. Any perk deck after it had to compete with literally_remove combat effects. It's why so much of the game got rebalanced around being able to stop chip damage (like other perk decks getting regen, HT, so on.) and focus on downing through horde rushes.
So instead of 'take cover, don't lose health, conserve ammo' it became 'charge into the open, shoot them so they can't swarm you, and ignore the risky behavior/bad outcomes which would normally happen'.

Totally agree with you.
I still have lots of fun with Payday 2, and it's my most played game of all times (and the one I truly enjoyed while doing it), but post-Grinder the game lost that magical touch.

I still felt overwhelmed by the swat troops before, but now even the level design has been led to open areas where you are supposed to remain exposed, not cover, like Henry's Rock.
Alucard † Aug 17, 2018 @ 3:34am 
Originally posted by PhantomSoldier:
Originally posted by Denis The Machine:
Yes, and they wonder why we have discussions about "Payday: The Heist is better". For me the hordes of cops is the biggest mistake Overkill made. And then they lied and said "We reduced spawns"... from 84 to 108...
agreed! Its like l4d2 but with ♥♥♥♥♥♥♥ cops :(

Even L4D2 doesn't have this many zombies and Director AI gives you breathing room often and doesn't spam hordes after hordes oozing from every nook and cranny like PD2 does.

And spawns feel more dynamic and better too compared to PD2 ones :fsad:
Last edited by Alucard †; Aug 17, 2018 @ 3:35am
Linus Sex Tips Aug 17, 2018 @ 3:34am 
Ooh look another hate spam thread with 0 reasons that will get locked for obvious reasons
Tivz Aug 17, 2018 @ 3:55am 
Originally posted by ThaBroccoliDood:
Ooh look another hate spam thread with 0 reasons that will get locked for obvious reasons

Yeah becasue the mods lock any thread thats says anything negative about this game.

Even though this thread is an actual debate
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Date Posted: Aug 16, 2018 @ 7:27pm
Posts: 47