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I know that, I just want to know if modding weapons to go BEYOND 100 stability has any use and will increase stabiliy even more, even though the stats won't show it.
Currently maximum stability skills for Akimbo's grant +40 stability (+8, +16, +8/+8), which for the worst unmodded Akimbo SMG grants a 60 accuracy, which isn't that bad. And even the Heathers you can mod up to 100 stability. And the akimbo selection of pistols isn't bad either, with only the high revolver tier damage suffering (but in all honesty those shouldn't be spam fired).
I didn't include the Professional either, so technically the max skill modifiers would be +48, but it doesn't really give an overall increase to stability, since suppressors are either +4 or the rare one is +8.
Just leave my Eagle Heavy alone :P
It means half, or did last I checked. I'm actually not sure if the Long Guide is still being maintained (I hope it is), but the formula for stability listed there is
base stability = 0.5 + 2.5*(1-stability/100)
This is then multipled by the weapon's recoil pattern (the left/right/up/down) bounds from which the offset for each shot is calculate. So 0 stability would be double recoil, 100 stability would be half recoil. With the given formula, you'd need 300 stability in order to bring recoil to 0 per shot.
Accuracy used to be the same way, capping out at *0.9 spread angle. As per the long guide, it uses the foruma
base spread = 2*(1-accuracy/100)
Right now, 0 accuracy would be double spread, 100 accuracy would be no spread whatsoever. I don't see a logical way to boost accuracy past 100, as that would start generating negative anlges and I don't know how you handle that. Probably start increasing spread all over again.
*edit*
I'm not entirely sure what Overkill use to measure weapon performance in terms of stability. Because how well a weapon controls depends both on its recoil with all buffs included AND on the weapon's rate of fire, and the dependency isn't straightforward. I actually tried to model LMG recoil a while back, and my results were wildly inconsistent with actual in-game practice.
There's a reason the Microgun is a straight-up upgrade over the Minigun, and it's not just the better ammo efficiency from the boosted damage. Because the weapon fires slower with the same recoil pattern (and similar stability potential), it ends up being significantly more controllable, and SIGNIFICANTLY more so than any LMG due to the fine granularity of its shots.
Except that is... since 100 stability means that the base recoil modifier is 0.5. And since the game auto-centers after each 'burst' recoil doesn't mean much, unless the player holds down the LMB until their magazine is empty. Given that with skills the max accuracy a player needs for full auto is 60, a 100 stable weapon should be sufficiently accurate in controlled bursts.
I should really make stability breakpoint tables to go with my accuracy ones, so that I can determine ideal values for weapons given different sets of skills.
Thanks.
So then my point about stability really wasn't that dumb at all. 100 stability simply means the maximum stability the weapon can reach, no matter if it isn't actually 100% stable. It's the maximum stability the game allows for the weapon.