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报告翻译问题
-Usually all the mod that give you some obvious thing : infinite anything , , noclip , instant anything , spawn/secure bag/equipment , etc
-Mod that increase weapon dammage ,
- mod that give you the possibility to take more bag because it greatly reduce the times and people needed to transport bag with all the benefit and new tactic that come with that
Can become cheat :
-Some mod can become a cheat if they give you the option to make the game harder BUT ALSO the possibility to make it far easier .
two exemple that come in my mind: SA can make the stealth level trivial by giving you just the advantage without the inconvenient .
mod controling spawning rate can become ''spawn less ennemis '' removing the fun of doing loud heist. .
( i suppose both only work if the host has it so this shoudn't be a problem if they join your game unless they forgot their mod aren't active and fail stealth because of that . )
Grey area :
- i would put the HUD mod in a grey area because some indeed give you some important info ( assault state , number of guard / cop / bag ) but they aren't that game breaking per se ( unless it mention the number of special unit THAT is a huge advantage ).
I can't make up my mind for this one :
Special mention to meth helper , it give you a faster response time and no chance of faillure , but i agree that its get tiring to wait each time the second line of bain dialogue . ( Being capable of remenbering which ingredient you put on a set is still a necessity for me, necessity that is killed by the mod ) So i would put it on the extreme scale of greyArea/ItsaCheat