PAYDAY 2

PAYDAY 2

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Best gun for loud heists?
I've tried akimbo Uzi's, the Microgun, and the Minigun, but none of them really feel powerful enough. Is there a rifle or akimbo that you recommend? Concealment isn't important obv, it's loud.
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Showing 1-15 of 17 comments
Wandering Flare Jul 14, 2019 @ 8:05pm 
It depends on your preference, but LMGs overall are a pretty strong category due to high damage and ammo pickup. You can build yourself into crits and use Akimbo autoshotguns or a sniper rifle for extremely high damage output as well.
Dapper Capper Jul 14, 2019 @ 8:34pm 
You seem to be a bit new there is no best only ones that are best for situations and builds but that gets more complicated with modifications and concealment is pretty important if you want crits and dodge but some good stuff all around is Judge GSPS Brenner Buzzsaw Arbiter Izhma Crossbows Almost all snipers Micro uzi and probably a ton of other stuff I don't remember
CA$H THE GREAT Jul 14, 2019 @ 8:37pm 
There is no best...Just make builds that are specialized to excell at the missions/maps they are designed for. You are given 15 loadouts with two guns each for a reason. Without more info on what type of build you are trying to make or the role on the team you are trying to fulfill, this question is too vague....
Last edited by CA$H THE GREAT; Jul 14, 2019 @ 8:54pm
JJ, Professional Fool (Banned) Jul 14, 2019 @ 8:38pm 
I feel the rocket does well. many ammo bags.

No wrong way to play, im at this point grasping at straws to make this fun.
Angel Jul 14, 2019 @ 9:53pm 
I usually use sniper rifle since it goes through shields, walls and has decent damage. You just need to be a decent aim though with headshots against dowsers if you don't use damage perks.
Teidor Jul 14, 2019 @ 9:58pm 
Dual Grimms + Incendiary Ammunition + Crit = Annihilation.

Concealment is important for crit builds, keep it below or equal to 25 for it to work.
Last edited by Teidor; Jul 14, 2019 @ 10:00pm
Surottoru Jul 14, 2019 @ 10:07pm 
I love the MG42
Wandering Flare Jul 14, 2019 @ 11:24pm 
Originally posted by Teidor:
Dual Grimms + Incendiary Ammunition + Crit = Annihilation.

Concealment is important for crit builds, keep it below or equal to 25 for it to work.
If Low Blow is aced, that is. If you only have the base, you'll get the most possible crit chance if your detection risk (not concealment) is below 5.
Kitab Langit Jul 14, 2019 @ 11:30pm 
I mostly use 150 or 200+ ammo SMG, they are very good for loud with correct build
It mostly depends on what weapons you combine in your loadout. Generally, you're going to want:
  • a high accuracy weapon to take care of snipers, and preferably (but by no means necessarily) one that can one-shot them
  • a weapon that can kill shields from the front (can be replaced with Shock & Awe aced)
  • a weapon that can wear bulldozers down fast
  • a good anti-crowd weapon such as a grenade launcher or shotgun
  • a weapon with an ammo consumption small enough to be kept fed throughout the entire heist without issue, whether or not you bring your own ammo pack or ammo skills to make this easier
Most weapons can do several of these (e.g. sniper rifles tend to be good sniper and shield killer weapons). A high accuracy assault rifle and a grenade launcher let you fulfill all of these to some degree depending on the specific weapons you have chosen. Also, some of these points can be sacrificed if it's going to be relatively unimportant for the heist you're going to be playing (e.g. lack of anti-sniper weapons won't mean much if snipers are rarely encountered).
Last edited by The destoyer of worlsd!!!; Jul 15, 2019 @ 9:40am
KYLE_POLLO Jul 19, 2019 @ 7:19am 
akimbo goliath and lmg ksp 58
Darth Cannabis Jul 19, 2019 @ 8:00am 
Really, whatever weapon one uses for loud, becomes more about the having the right skill build behind that weapon, than the weapon itself. While LMGs, Shotguns, Heavy weapons (minigun and such), all akimbo set ups, etc, all have the potential, they only reach it with the right skills.

For example, all the shotgun skills from enforcer, put behind akimbo goliaths with a duckill attachment, is a lot like walking around like a living claymore that can go off at will in any direction. But that is not going to work so well with akimbo smgs, or any other weapon.

Another example, is say for LMG. While a powerful weapon (I feel they were a bit over buffed when improved a year or two ago), they are only going to reach that full potential, if you have the your extra ammo bags, pickup, penetration skills for automatic weapons, etc. You may also want more of a perk deck, that plays well to holding ones ground and regaining armor and hp off ones kills (biker works good for this to where your an unkillable one man army on lower difficulties, lets say everyone up to very hard, and still quite effective on overkill, but not quite an invincible feeling).

Judging from what you said you've tried, it seems you have a preference for full autos. The only build I have focused in anyway towards that is an armored LMG specialist (described above), and a pretty strait up old school enforcer. Both are pretty heavily armor focused, and other people will have better ones to suggest, for more mobile or akimbo auto using builds. Most my builds are task/job focused (role in crew), with only a handful of combat specific ones, being particularly weapon focused.
Last edited by Darth Cannabis; Jul 19, 2019 @ 8:04am
Wandering Flare Jul 19, 2019 @ 8:09am 
Originally posted by Darth Cannabis:
Another example, is say for LMG. While a powerful weapon (I feel they were a bit over buffed when improved a year or two ago), they are only going to reach that full potential, if you have the your extra ammo bags, pickup, penetration skills for automatic weapons, etc. You may also want more of a perk deck, that plays well to holding ones ground and regaining armor and hp off ones kills (biker works good for this to where your an unkillable one man army on lower difficulties, lets say everyone up to very hard, and still quite effective on overkill, but not quite an invincible feeling).
Considering the pickup increase they got in that buff, ammo bags are hardly a need for an LMG user unless they really, and I mean REALLY stick outside the fight like a pillbox. I'm running an MG-42 build and never have to use an ammo bag because of how high the pickup is and how much the LMG benefits from an aggressive playstyle.

Along with that, Grinder works great for both the playstyle of holding down a killzone or tearing through the crowd and moving on, but it does take some getting used to as an accidental run into a bulldozer's face or a sniper's sightline might drop you dead. Works up to DW included.
Last edited by Wandering Flare; Jul 19, 2019 @ 8:10am
Darth Cannabis Jul 19, 2019 @ 8:25am 
Originally posted by Martin Vol:
Originally posted by Darth Cannabis:
Another example, is say for LMG. While a powerful weapon (I feel they were a bit over buffed when improved a year or two ago), they are only going to reach that full potential, if you have the your extra ammo bags, pickup, penetration skills for automatic weapons, etc. You may also want more of a perk deck, that plays well to holding ones ground and regaining armor and hp off ones kills (biker works good for this to where your an unkillable one man army on lower difficulties, lets say everyone up to very hard, and still quite effective on overkill, but not quite an invincible feeling).
Considering the pickup increase they got in that buff, ammo bags are hardly a need for an LMG user unless they really, and I mean REALLY stick outside the fight like a pillbox. I'm running an MG-42 build and never have to use an ammo bag because of how high the pickup is and how much the LMG benefits from an aggressive playstyle.

Along with that, Grinder works great for both the playstyle of holding down a killzone or tearing through the crowd and moving on, but it does take some getting used to as an accidental run into a bulldozer's face or a sniper's sightline might drop you dead. Works up to DW included.

True, and the only reason I mentioned ammo bags, was to cover the pillbox/hold ground for extended time situtations, or that situation you get where someone else is running around with extreme ammo greedy weapons, leaving none for anyone else to pick up. Its also for the bulletstorm benefit of using from using them.

Basically day 1 Rats, Cook Off, and so on.

It definitely was more important before they buffed them (when they had half the damage), since you were likely to use twice the ammo that you do these days. So I guess, I also mentioned them, purely out of old habit.
Last edited by Darth Cannabis; Jul 19, 2019 @ 8:30am
sdddfs Jul 19, 2019 @ 9:43am 
akimbo goliaths/grimms
izhma
ksp lmg
akimbo stryk pistols
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Date Posted: Jul 14, 2019 @ 8:02pm
Posts: 17