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https://www.youtube.com/watch?v=1wIYE8jArEc
Another accident, now with i7-8700 @4.6GHz and GPU at 60%. What a coincidence!
https://www.youtube.com/watch?v=iueTxsMHeoo
On no, i9-7900X bottlenecks outdated GPU even at 1440p.
https://www.youtube.com/watch?v=usAag9PsGEs
Damn those tests must all be fake, PD2 absolutely doesn't need Intel's per-core performance just like you've said. Except for the fact even Intel's top dogs are not good enough to not bottleneck in PD2.
I'm not even going to comment the "one core limit". It's just clear you've never actually played the game so there's no point in discussing this further.
The budgets of people that ask if a game is optimized puts it outside the range of upper i7s.
Do you have a source for this? And besides, it isn't like the difference is that huge. You can grab a R7 2700X at Microcenter for $200, the i3 (not carriered by MC any longer) goes online for about $110-$120. Also ignoring the cheaper costs of AM4 boards.
Honestly, this whole debate has nothing to do with this thread. OP already got his answer. I'm not here to start another one of the million Intel vs AMD debates, I'm just saying that, in my experience with a <$200 R5 2600X, this game doesn't require you to drop $950 (per Amazon's Choice, idk what's with the prices right now.) on a i9-7900X.
On the other hand I've played the game for some hours now and I'm having a blast, I have everything on low except textures which are on high and I can keep 60 FPS throughout the entire experience, except when I'm in jewelry stores where I get like 40 to 50 FPS, but that's actually fine. Overall the game seems to be more optimized than the demo based on my personal experience where I could go all the way down to 20 just on the first available bank heist.
The only bad thing I could see so far is that the game uses just 1 core of my CPU which I think it's a total waste of processing performance, the peak temperature of my GPU was like 75°C I think had a 70-80% of load in most areas but 100% every now and then when in jewelry stores and such which is why I got the lower FPS.
OveralI think it runs very decently even though it could run better.
And I'm saying Intel CPUs will still provide a better price/performance in PD2 and similar games that don't require much cores. Simple as that.
When people say the final game runs worse than the demo, they usually are talking most recent heists, as those require more CPU processing power than those available in demo. Overall it makes sense that final game runs better as there were tons of optimization patches and stuff like that. Glad to know it's all going well for you so far!
Now that's weird. I've got a quad-core CPU and I can assure you game can fully utilize 2 cores, and put some load on one more from time to time, most likely AI and physics and whatnot. 100% GPU load is never good, you might want to drop shadows or something just a bit so it won't ever hit 100%. I strongly recommend using RTSS utility to limit the framerate, it makes any game way smoother, and old ones even more so. Also, when it will come to you trying out various modes, try the one called Low Violence. It makes killed cops simply disappear, which, considering how many cops you kill per minute, can both clean up the picture and reduce CPU/GPU load for even smoother experience.
Oh, and don't turn on VSync and "Flush GPU" options. Just don't. Both are glitchy and both can lead to lower framerates and microstutters. If you desperately want to remove tearing - try ScanlineSync that comes with RTSS, that little thing is a gamechanger.
I do play the game and benchmarked it too, the game indeed seems to limit around 50-80% GPU usage but so does the used CPU core(s) actually too for....some reason
(I thought it was 2 cores but a moderator said me it was 1 so I still assume that number)
Now, CPU not reaching the 100% utilization is way another story. While GPU's job can easily be parallelized (i.e. to make a nice smooth shadow for object B you don't need to know what object A's shadow is like), but most of the job CPU does have to come in strict order (i.e. to make object B exist 2m away from object A, you have to make object A exist first). That's why typical modern PC has got 4-8 CPU cores and ~1000 GPU cores, and that's pretty much why CPU usage stays low with modern CPUs in PD2. They can say it's bad optimization or whatever, but game's engine wasn't meant to meet that much cores at all. It simply has no way the job across the cores, and has no extra job to put some load for bells and whistles.
It's an old game with an old engine that was meant to meet 10GHz+ CPUs, yet the CPU development has gone the other way. Some goes for say Crysis that can still run like crap on modern hardware. The game can and will stutter a bit hitting the CPU bottleneck pretty much like any other game, but by no means it's unoptimized. People manage to get 150-250FPS with modern hardware with dozens of NPCs all around. I'd say it's actually a miracle to pull this out of such an old engine.
So what I meant to say was that you don't need the Intel CPU for reaching a good framerate even though you get CPU bottlenecked with most setups.
And I was already aware the GPU runs lower because of the CPU neck.
(I run the highest settings, the most common AMD Ryzen CPUs go from 3.5GHz so higher resolutions than mine would also be supported with that speed)
A damn Intel Core 2 would probably get 40 fps w a GT 600