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So do we have to like, not kill people in general, not rush it? What's exactly what turns the second day into a loud one?
There was no way for that to happen since there was literally no one left alive, but it DOES go loud automatically due to certain factors. So now we did stealth "Properly" without rushing and without them being able to fire a single shot and it worked just fine.
No difficulty requirement. All 4 armour pieces must be secured on the plane and not carried into the escape.
Here are the steps to obtaining the armour pieces:
- Stealth is required until the vault is opened. It is possible to leave the first area with ECMs and everyone alerted and they will disappear after.
- On the US side, pick up the keycard (don't use it) and blueprints in the safe, in the room behind the red door. This will spawn the vault on the Mexican side.
- For multiplayer, the 2nd keycard can be found in one of the storage (drill it open). For a solo player (can be online/offline), it will have to be obtained on the Mexican side.
- Once on the Mexican side, use both keycards on the vault in the basement of the Culebras warehouse. Unlike Shadow Raid, there is no time limit to put the keycards. Once done, a timelock will then countdown before the vault is opened. ECMs will not jam the timelock.
- Once vault is opened, stealth or loud doesn't matter anymore.
Image - Blueprints in safeImage - Solo Keycard 1 - Table outside pantry, Culebras warehouse 2F
Image - Solo Keycard 2 - Table in pantry, Culebras warehouse 2F
Edited to remove wrong info.
I'm suspecting there's a bug. I'm still confirming, but the 2nd keycard might only spawn if the blueprint is picked up + it's single player.
Wait, were you left with 1 keycard on the Mexico side? And was it stealth?
I just did that part solo and yeah, I found a keycard.