Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I always see the Ghost icon on that heist 🤷
But also i gotta say that some ppl put the gun icon on crime net but then ppl on Server play stealh
They say its a "mistake"
Anything that involves waiting around for drills without much to do, other than yell at your mates that they ♥♥♥♥♥♥ up the last 8274 attempts/move hostages into a little corner and lob a grenade, makes the heist quite uninteresting.
See this is the problem. You should not be waiting on drills (plural), unless your silent drilling.
Pay attention as you kill the guards, and tie up the staff in kitchen and outside balcony (you should check there for packages anyway). One will always drop at least 1 key card, which you use to bypass one of the doors, and get strait to a safe (if your lucky on door guess).
You then blast that safe with shape charges, and if its the right one, get the hell out if you don't care about the coke.
Worst case scenario, is your waiting for one or at most a 2nd drill. Of course if more people bring shape charges you can eliminate this as well. With only half your team bringing a full amount (6 a piece, 12 here), you can blast both safes, and whichever door you don't use card on.
If your waiting on a drill, you need to be looking for that dropped key card to speed things up, or simply bring more shape charges.
Of course another option is one person with shape charges, and 1 with 2 ecms and ability to crack safes. Key card 1st door, if safe, blast it. If not, ecm open other doors, blast 1 safe, crack the other. No drilling, your in and out much faster.
(note do not remember if that one does titan safes on higher difficulty, and if so, it obviously foils that plan. In general thou, nightclub is a blast and go).