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Overkill Software’s current approach to making balance decisions is to tinker with the stats of weapons(which that can go horribly wrong because the recent changes were either reverted or made no significant difference).
Keep in mind that I don’t how it’s like running a video game company but, this game’s support is ending in less than a year. So, it might be too late for Overkill Software to actually start making balance decisions that are actually good(or have a strong enough backbone to apply some balance changes to certain weapon attachments, skills, and enemy A.I. changes).
Start with first balance, some weapons that people don't use? Make them all have some kind of similar stats.
Game is too easy? Rebalance by reduce the spawn variant, less tactics, increase health and damage, and make another difficulty with super bullet sponge enemies that have laser rifle and no falloff.
LMGs are suffering and cannot play on high difficulty? Buff the damage, make it power creep.
Seriously, if Jules's still in charge, game balance is never going to happen.
(btw, Jules said "When we gonna do weapon changes, we'll make the beta" and "We'll lower the health of the enemies instead of buffing damage of the guns", where are the actions for those words? All I see is every balance placed in the game without asking the community opinions and buff the guns' damage)
Only of you didn't think about making a good build.
You can't do something instead of increasing enemy stats because it just don't work that way since payday is point-and-shoot even on dw. That's how difficulties works in lots of games: simply increasing stats
And if you think AI changing is hard, why the hell modder can do?
Not counting a ton of bugs that can be fixed by just simple delete or add 1 or 2 words to a single string.
It's going down hill since 2015, guns and melee has more variation. Bugs is more polishing. Right now, all is about meta, meta and meta. Only the good things they did with the balance since the 2 past years is Desync fix.
However, many of the balance changes and power creep element that have been introduced over the years have made many factors that you used to have to think about pointless. Hell, even simple fps mechanics such as health management are becoming pointless.
When it comes to balance changes, overkill needs to realize that they have slowly been allowing players to have to think less about more things. And when all they have to do to win now is only point and shoot with maybe a melee or two to speed up a reload, it is no wonder people are calling the game easier.
An example of this is the HE rounds that were introduced a few years back. Before them, shields were a threat because you had to flank or die. You had to stop pointing and start moving, but if you moved you had to think about the other police nearby and make the call whether or not they could down you. Now, all you need to do is right click. Overkill took a step in the right direction by making dozers the soft counter explosives by not being able to stagger. More changes like that need to happen, changes that allow the police to grow and adapt to us in more ways than just sniping us from across the map while we cannot even hope to reply. Counter play needs to come back to bring the game back to “the dark souls of heisting games”
Then they proceed to diss dodge, Swan Song, converts, crossbows, etc. users and defend One Down while their cherished ♥♥♥♥♥♥ skills go against even Jules' vision.