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Also I'm pretty sure Overkill isn't doing preplanning for new heists anymore since most people choose the same thing every time.
All obvious points that I hope the devs keep in mind to change for future heists.
It is far too RNG dependent, that makes it bad.
That's a very poor reason for taking away choice. I have used multiple variations of assets in preplanning on Shadow Raid to make the heist feel fresh after completing it over a hundred times. The cynic in me would argue that lack of implementation of preplanning in new heists is purely down to the fact that implementing it takes effort.
So why not introduce "Template Pre-plan" or "Purchase last Pre-plan assets" feature? If someone desires they can purchase all the assets they have selected before with a single click. Lack of implementation of pre-planning in new heists seems to me to be a cop-out rather than a fix.
Reinforcements don't come soon enough if you are fast.
The only annoying part in the 13 minutes achievement is the stealth requirement, otherwise you can ECM rush the inside.
I completed the heist in 3:53 on Normal with really great but not perfect RNG.
Didn't try speedrunning DW/OD a lot because it is frustrating and infuriating (not because of cams or amount of guards, but because of their sheer health pool and the fact that they randomly shoot in the air even while dying), but I still got a 6:36 run with terrible RNG (bad boxes, bad computer, bad yayo, van at spawn...) and execution, especially considering I had to kill Ernesto Sosa with my saw because he was too tanky and survived to 5 Judge headshots to the point that I had no more ammo left.
Both runs were solo of course.
Please explain.
Unless I am missing something, the Pre-plan options are always the same, regardless of heist layout so the "Heist Template" feature is still possible even if the heist layout is dynamic.