PAYDAY 2

PAYDAY 2

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lvl10 mage Dec 16, 2016 @ 2:43pm
Commando 101 and berserker description (+kingpin questions)
Berserker doesn't say that commando 101 is excluded from berserker damage bonus, would be nice if you would fix that.

When you ace berserker and yakuza, what effect will it have on kingpin? Will you still receive the healing, or which way does the "healing received reduced by 0%" mean when taking kingpin into play? v
You don't heal at all from passives/You heal the same amount as before.
^ Berserker negates effects, but does yakuza negate berserker's passive?
Last edited by lvl10 mage; Dec 16, 2016 @ 2:44pm
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Showing 1-11 of 11 comments
Cosmos94 Dec 17, 2016 @ 1:30pm 
Is kingpin any good?
lvl10 mage Dec 17, 2016 @ 1:32pm 
Originally posted by Cosmos94:
Is kingpin any good?
6 Second immortality, heals you for damage taken, doesnt heal if the damage isnt blocked by armor. Can be killed by really heavy damage, sometimes dozers killed me during it.
Cosmos94 Dec 17, 2016 @ 1:39pm 
Originally posted by Vent:
Originally posted by Cosmos94:
Is kingpin any good?
6 Second immortality, heals you for damage taken, doesnt heal if the damage isnt blocked by armor. Can be killed by really heavy damage, sometimes dozers killed me during it.
Before it was released i read and what it does and found it op.What do you think? I mean does it make one down easier or not?
lvl10 mage Dec 17, 2016 @ 1:41pm 
Originally posted by Cosmos94:
Originally posted by Vent:
6 Second immortality, heals you for damage taken, doesnt heal if the damage isnt blocked by armor. Can be killed by really heavy damage, sometimes dozers killed me during it.
Before it was released i read and what it does and found it op.What do you think? I mean does it make one down easier or not?
It is viable, but requires a very specific build. Im not intrested in looking up any, i just try to tinker with it to find something cool.
ink Dec 17, 2016 @ 1:53pm 
Haven't played much with Kingpin, but It seems to be one of the best perk decks to use for Frenzy Armour Builds. Why?

Frenzy Aced reduces incoming damage by 35%.
Injector reduces incoming damage by 75%.
110% less damage taken from everything for 7 seconds.
COMPLETE. INVUNERABLILITY.
Cosmos94 Dec 17, 2016 @ 1:58pm 
uote]


Originally posted by Vent:
Originally posted by Cosmos94:
Before it was released i read and what it does and found it op.What do you think? I mean does it make one down easier or not?
It is viable, but requires a very specific build. Im not intrested in looking up any, i just try to tinker with it to find something cool.
Oh ok i see thanks
Cosmos94 Dec 17, 2016 @ 1:58pm 
Originally posted by La Chancla:
Haven't played much with Kingpin, but It seems to be one of the best perk decks to use for Frenzy Armour Builds. Why?

Frenzy Aced reduces incoming damage by 35%.
Injector reduces incoming damage by 75%.
110% less damage taken from everything for 7 seconds.
COMPLETE. INVUNERABLILITY.
This sounds quite strong i might try it when i buy it
Prusak Dec 17, 2016 @ 1:59pm 
Originally posted by La Chancla:
Haven't played much with Kingpin, but It seems to be one of the best perk decks to use for Frenzy Armour Builds. Why?

Frenzy Aced reduces incoming damage by 35%.
Injector reduces incoming damage by 75%.
110% less damage taken from everything for 7 seconds.
COMPLETE. INVUNERABLILITY.
I don't think it works like that
The effects probably multiply, not stack
lvl10 mage Dec 17, 2016 @ 2:01pm 
Originally posted by La Chancla:
Haven't played much with Kingpin, but It seems to be one of the best perk decks to use for Frenzy Armour Builds. Why?

Frenzy Aced reduces incoming damage by 35%.
Injector reduces incoming damage by 75%.
110% less damage taken from everything for 7 seconds.
COMPLETE. INVUNERABLILITY.
6 seconds and you are already pretty invincible. There are only rare moments where you die accidentally.
Cyberbeni Dec 17, 2016 @ 2:06pm 
reduced by 0% means not reduces at all

it was reduced by 50% and they buffed it but only changed the numeric value, didn't reword it to sound more english
Sentient_Toaster Dec 17, 2016 @ 3:15pm 
Originally posted by Prusak:
I don't think it works like that
The effects probably multiply, not stack

Correct.

25% (*not* 35%) damage resistance from Frenzy Aced is a .75x multiplier against incoming damage. 15% from Underdog, likewise .85x Independent multipliers stack multiplicatively.

Upgraded skills, though, can stack additively. Partners in Crime basic includes 45% damage resist for converts; aced description specifies an additional 54% and it means additively for 99% damage resist (which means that most hits will do 1/512 of the convert's health, since they can't do any less).
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Date Posted: Dec 16, 2016 @ 2:43pm
Posts: 11