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3 of them are due to personal beginner's modding derp but all the rest are from unexplained crashes
On top you have a memory dump, a PROPER stack trace, it's not missing symbols, it's not those stupid strings of question marks (which are missing symbols) you have a whole host of commands available to scrutinise the ♥♥♥♥ out of a crash and....it's just so lovely, man.
Visual studio is a good place to start, windbg is another decent windows debugger. The other pretty sweet thing about debugging this way is if it effects YOU, you can attach the debugger to the process and generate a verbose output of the issue.
tl;dr: mdmps are pretty sweet, man. ♥♥♥♥ those stupid .txt dumps, they're only useful for identifying version incompats or recognising a similar crash log's solution.
Open it and see
http://i.imgur.com/m17bzst.png
Notice the date and time? It's all in there. You won't hurt anything at all by downloading windows debugging sdk, just uncheck all the useless ♥♥♥♥ to get windbg (shown in the imgur link) and either find a server for symbols or download a symbols package. You...can get by without symbols but it's kinda advisable to get them.
That's one of my mdmp's btw. You're actually seeing the bottom of it. Cause is a mod attempting to index a nil value. (Ain't that just the way?)
Edit: On closer inspection; it's when Hudlist crashed on deploying ECMs.
So you'll end up with a filename that reads application_release_crash_year_date_time
payday2_win32_release_2117156_crash_2016_11_17T1_54_8C0
2016.
November
17
Matches windows "last changed on" date.
That what you were looking for?
EDIT: I was wondering why my T[stuff] seemed random, but reading Toastie's post above it's the time changed -1 hour. Guess the game doesn't really like the timechanges of daylight saving.
crash_year_month_dayThour_minute_secondC0
Do I have that about right? Sort of a strange format, but at least I can see what it means now. Thank you. I'll be sure to attach one of these to a crash report if the crash.txt doesn't include any useful information. I might look into a debugger and symbols package, but that's for another time.
It's all in UTC, I'm sure. (See the imgur link) UTC doesn't care about saving daylight, it's long stood by the principle that daylight should save itself.
Sometimes, yes. If it's a crash in the Lua, then the Crash.txt file should be more than enough since it pinpoints the issue reasonably well, albeit with often incorrect line numbers. A lot of cases, though, I've seen people post Crash.txt files which come down to an unspecified Access Violation, in which case the crash log is basically useless. At least I've never seen it used for anything. In those cases, people typically shrug and go "Well, we don't know." I didn't know minidump files existed until someone brought it up, and it made me wonder - why not ask for those?
If the Crash.txt is sufficient then great! You have all the info you need. However if it isn't, why not ask for a minidump? Wouldn't that point to the cause even with a generic Access Violation?
Yes, it can be useful in some specific situations, but in the absolute majority of cases not.
Generic Crashlogs are usually casued by other peoples mods (e.g. when you try to join a modded lobby and crash while doing so), corrupted game files or software issues. Verifying the game and ensuring the person experienced the crash doesn´t run any conlicting software, by linking him the list in the Known Issues thread, was the way I dealt with these type of issues.
If none of that applyed, and reinstalling the game didn´t help either, then the dunp file is still rather useless since it doesn´t really give definite information what exactly casued the crash. Thats my experience.
To conclude, yep, it´s nice to have, but not necessary in my experience.