Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well for 10 shots, at 30% chance and a 1.5x crit multiplier, you get this (based on your dmg numbers):
(3 x 185 x 1.5) + (7 x 185) = 832.5 + 1295 = 2127.5
At 10 shots with just the silencer skills, you get this (based on your dmg numbers):
10 x 215 = 2150
You could get luckier and land more crits or the enemy could have a better-than 1.5x crit multiplier, in which case the Low Blow will help you out more.
My personal preference is to just get Low Blow in this case.
Technically crits do more damage than Specialized Killing, but SK can be used to reach breakpoints to preserve ammo. Go to pd2tools can find out whether or not you need SK to reach a headshot breakpoint. If you don't then you can get SB so you don't have worry about headshots as much or to help with killing specials. But I would prioritize reaching breakpoints over getting critical hits.
The breakpoint for headshots on One Down for Heavy units is 383.26. With Specialized Killing that drops to 333.26 or 289.8 depending on whether it's Basic or Aced. Outside of SK, only Beserker and Underdog are weapon-unrestricted damage buffs, which can lower the Breakpoint even further. Again, go to a preview site like pd2tools make a build and check which weapons can make the breakpoint.
Personally I consider the optimal damage build is one that uses Beserker and Critical Hits (Unseen Strike and Sneaky B) with an ammo positive weapon. I use Anarchist-Frenzy-Berserker with Unseen Strike and Sneaky B, along with a high concealment Izhma using Dragon's Breath. My secondary ends up being the 5/7 or Arbiter depending on the map. And Shurikens + Tazer for crowd control / stuns... although you can kill a Bulldozer with a few Shurikens thanks to the poison DoT.
Buuuuuut.... I'm not recommending that build because it's a fairly lazy playstyle, without much challenge. So find your fav guns, skill / mod to reach breakpoints (Deathwish max, as One Down isn't really meant to be fair/fun), and use the rest of the skill points for Quality of Life / Fun skills. As much as I hate Sentry or Fire-Tripmine players, if they are having fun then it's a good build.
And did I get it right? You use Berserker? The skill that lowers your health to like nothing on difficulties like OD? Don't you get one shot by anyone if you don't dodge once?
I tried OD jewelry today with a fairly stable raven/Judge dodge build, and got wrecked.
Go down in swan song and before I get up to refill the downs, I get downed again by 1-2 enemies and die.
I can't imagine how you play it with like 30% health. Hug every bit of cover?
break point is to tell you how many shots to kill a enemy when your weapon has 'X' Damage.
http://steamcommunity.com/sharedfiles/filedetails/?id=796195988
Health is useless on One Down because mostly , 1 shot = ~90% of you health when you eqiup rouge perk.
Also, you can rely on perk(Armorer , Anachrist and Stoic) passive to save your A55 on a deadly situration.
When you have High Value Target ACE,
210 damage can let you deal 901 damage ~ 1358 damage per headshot on Taser so you can kill a Taser by 2 ~ 3 headshots.
Cris can let you kill any enemy with fewer shots especailly on Bulldozer.
But as pointed out, health and armour are next to meaningless as you generally only can take one or two hits. But the power of Anarchist is the ability to armourgate via its passive regeneration and Bullseye ability. I survive by constantly getting head shots (easy to do with a shotgun) and running away/finding cover. Additionally both fire and poison offer good crowd control stuns so I have less cops actively shooting at me.
Are you playing with a crew or attempting OD solo? I ask because I wouldn't try OD solo until you feel comfortable with it. And normally breakpoints are not something to worry about because on Overkill every weapon has pretty much positive ammo return, so you don't need to worry about making one headshot kills.
I see you're using Swan Song, which I would then recommend a high damage AoE weapon like a GL or HE Judge to maximize the unlimited magazine size and quickly clear an area to make it safe for you to return. I would also recommend not wasting a down on killing a pair of Bulldozers because it should be fairly easy to kill them normally or just avoid them (there is a spawn limit).