PAYDAY 2

PAYDAY 2

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Mr.R4zor Nov 28, 2017 @ 12:09pm
Low blow crits vs silencer skills
If I wanted to invest some points on only one of them, I was wondering which aced skill deals more damage. For example, which is better, a 185 damage dmr rifle with a compensator and low blow or a 215 one with silencer skills?
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revnant Nov 28, 2017 @ 12:11pm 
Well, for Low Blow, you need to get your overall detection risk below 35 and then you will have a chance to land crits. IF you land a crit, it is usally around 1.5 times or more of the normal damage (depends on the enemy and headshot / crit multiplier)
Mr.R4zor Nov 28, 2017 @ 12:19pm 
I modded the car4 dmr up to 19 concealment and I got 23 detection risk. With low blow aced, I get the maximum 30% crit chance. So it is more effective than silencer skills?
revnant Nov 28, 2017 @ 12:28pm 
Originally posted by Vrazor (Cougoulous Clan):
I modded the car4 dmr up to 19 concealment and I got 23 detection risk. With low blow aced, I get the maximum 30% crit chance. So it is more effective than silencer skills?

Well for 10 shots, at 30% chance and a 1.5x crit multiplier, you get this (based on your dmg numbers):
(3 x 185 x 1.5) + (7 x 185) = 832.5 + 1295 = 2127.5


At 10 shots with just the silencer skills, you get this (based on your dmg numbers):
10 x 215 = 2150

You could get luckier and land more crits or the enemy could have a better-than 1.5x crit multiplier, in which case the Low Blow will help you out more.

My personal preference is to just get Low Blow in this case.
Mr.R4zor Nov 28, 2017 @ 12:35pm 
Alright thank you very much mate!
OVKHuman Nov 28, 2017 @ 1:13pm 
Originally posted by Vrazor (Cougoulous Clan):
If I wanted to invest some points on only one of them, I was wondering which aced skill deals more damage. For example, which is better, a 185 damage dmr rifle with a compensator and low blow or a 215 one with silencer skills?
Now depends if you are using a high concelment weapon and or playing dodge go for crits (although both is what most ppl get) if you are lowering the damage of your weapons to reach the detection go silencer, also unless you want to play dodge silencer skills will do better than crits because you wont effect the stats of the weapon if not make it better so it will pay out better for armor players
Critical Hits uses the difficulty headshot multiplier, except for Bulldozers (x5 damage) or Turrets (x4 damage). Sneaky B used to be original Body Expertise except that it also stacks with headshots.

Technically crits do more damage than Specialized Killing, but SK can be used to reach breakpoints to preserve ammo. Go to pd2tools can find out whether or not you need SK to reach a headshot breakpoint. If you don't then you can get SB so you don't have worry about headshots as much or to help with killing specials. But I would prioritize reaching breakpoints over getting critical hits.
Last edited by The Least Interesting Chibi...; Nov 28, 2017 @ 7:00pm
Mr.R4zor Nov 28, 2017 @ 2:17pm 
Originally posted by The Least Interesting Chibi...:
Critical Hits uses the difficulty headshot multiplier, except for Bulldozers (x5 damage) or Turrets (x4 damage). Sneaky B used to be original Body Expertise except that it also stacks with headshots.

Technically crits do more damage than Specialized Killing, but SK can be used to reach breakpoints to preserve ammo. Go to pd2tools can find out whether or not you need SK to reach a headshot breakpoint. If you don't then you can get SK so you don't have worry about headshots as much or to help with killing specials. But I would prioritize reaching breakpoints over getting critical hits.
I think that SK damage boost is not enough to reach headshot breakpoint on One down. You need to score 2 headshots to kill a heavy swat, so using low blow over sk isn't it a better choice to preserve ammo, especially when you deal with specials?
Last edited by Mr.R4zor; Nov 28, 2017 @ 2:18pm
Originally posted by Vrazor (Cougoulous Clan):
I think that SK damage boost is not enough to reach headshot breakpoint on One down. You need to score 2 headshots to kill a heavy swat, so using low blow over sk isn't it a better choice to preserve ammo, especially when you deal with specials?

The breakpoint for headshots on One Down for Heavy units is 383.26. With Specialized Killing that drops to 333.26 or 289.8 depending on whether it's Basic or Aced. Outside of SK, only Beserker and Underdog are weapon-unrestricted damage buffs, which can lower the Breakpoint even further. Again, go to a preview site like pd2tools make a build and check which weapons can make the breakpoint.
Jostabeere Nov 28, 2017 @ 6:14pm 
Why don't you mod your gun and sidearm to max concealment, use low blow basic only and invest into silencer skills aswell?
My general advice is find a primary and a secondary you like using. If it's a pistol use Gunslinger Skills to boost damage to appriopriate breakpoints. If it's a shotgun then use Shotgunner skills. etc. If you feel like you don't want to be restricted to a weapon class, then build a Beserker build or a low detection build for Critical Hits.

Personally I consider the optimal damage build is one that uses Beserker and Critical Hits (Unseen Strike and Sneaky B) with an ammo positive weapon. I use Anarchist-Frenzy-Berserker with Unseen Strike and Sneaky B, along with a high concealment Izhma using Dragon's Breath. My secondary ends up being the 5/7 or Arbiter depending on the map. And Shurikens + Tazer for crowd control / stuns... although you can kill a Bulldozer with a few Shurikens thanks to the poison DoT.

Buuuuuut.... I'm not recommending that build because it's a fairly lazy playstyle, without much challenge. So find your fav guns, skill / mod to reach breakpoints (Deathwish max, as One Down isn't really meant to be fair/fun), and use the rest of the skill points for Quality of Life / Fun skills. As much as I hate Sentry or Fire-Tripmine players, if they are having fun then it's a good build.
Jostabeere Nov 28, 2017 @ 7:27pm 
Originally posted by The Least Interesting Chibi...:
My general advice is find a primary and a secondary you like using. If it's a pistol use Gunslinger Skills to boost damage to appriopriate breakpoints. If it's a shotgun then use Shotgunner skills. etc. If you feel like you don't want to be restricted to a weapon class, then build a Beserker build or a low detection build for Critical Hits.

Personally I consider the optimal damage build is one that uses Beserker and Critical Hits (Unseen Strike and Sneaky B) with an ammo positive weapon. I use Anarchist-Frenzy-Berserker with Unseen Strike and Sneaky B, along with a high concealment Izhma using Dragon's Breath. My secondary ends up being the 5/7 or Arbiter depending on the map. And Shurikens + Tazer for crowd control / stuns... although you can kill a Bulldozer with a few Shurikens thanks to the poison DoT.

Buuuuuut.... I'm not recommending that build because it's a fairly lazy playstyle, without much challenge. So find your fav guns, skill / mod to reach breakpoints (Deathwish max, as One Down isn't really meant to be fair/fun), and use the rest of the skill points for Quality of Life / Fun skills. As much as I hate Sentry or Fire-Tripmine players, if they are having fun then it's a good build.
Could you explain that breakpoint thing?

And did I get it right? You use Berserker? The skill that lowers your health to like nothing on difficulties like OD? Don't you get one shot by anyone if you don't dodge once?
I tried OD jewelry today with a fairly stable raven/Judge dodge build, and got wrecked.
Go down in swan song and before I get up to refill the downs, I get downed again by 1-2 enemies and die.
I can't imagine how you play it with like 30% health. Hug every bit of cover?
Last edited by Jostabeere; Nov 28, 2017 @ 7:29pm
Noo_Billy Nov 28, 2017 @ 7:51pm 
Originally posted by Jostabeere:
Could you explain that breakpoint thing?

And did I get it right? You use Berserker? The skill that lowers your health to like nothing on difficulties like OD? Don't you get one shot by anyone if you don't dodge once?
I tried OD jewelry today with a fairly stable raven/Judge dodge build, and got wrecked.
Go down in swan song and before I get up to refill the downs, I get downed again by 1-2 enemies and die.
I can't imagine how you play it with like 30% health. Hug every bit of cover?

break point is to tell you how many shots to kill a enemy when your weapon has 'X' Damage.
http://steamcommunity.com/sharedfiles/filedetails/?id=796195988

Health is useless on One Down because mostly , 1 shot = ~90% of you health when you eqiup rouge perk.

Also, you can rely on perk(Armorer , Anachrist and Stoic) passive to save your A55 on a deadly situration.

Last edited by Noo_Billy; Nov 28, 2017 @ 7:52pm
Noo_Billy Nov 28, 2017 @ 7:56pm 
192 damage can let you deal 720 damage per headshot on normal cop so you can kill a Heavy SWAT by 2 headshots.

When you have High Value Target ACE,
210 damage can let you deal 901 damage ~ 1358 damage per headshot on Taser so you can kill a Taser by 2 ~ 3 headshots.

Cris can let you kill any enemy with fewer shots especailly on Bulldozer.
Low Blow > all other damage boosting skills. There's a reason why its so meta.
First off, I generally don't play OD because it's not designed to be fair, fun, or balanced.

But as pointed out, health and armour are next to meaningless as you generally only can take one or two hits. But the power of Anarchist is the ability to armourgate via its passive regeneration and Bullseye ability. I survive by constantly getting head shots (easy to do with a shotgun) and running away/finding cover. Additionally both fire and poison offer good crowd control stuns so I have less cops actively shooting at me.

Are you playing with a crew or attempting OD solo? I ask because I wouldn't try OD solo until you feel comfortable with it. And normally breakpoints are not something to worry about because on Overkill every weapon has pretty much positive ammo return, so you don't need to worry about making one headshot kills.

I see you're using Swan Song, which I would then recommend a high damage AoE weapon like a GL or HE Judge to maximize the unlimited magazine size and quickly clear an area to make it safe for you to return. I would also recommend not wasting a down on killing a pair of Bulldozers because it should be fairly easy to kill them normally or just avoid them (there is a spawn limit).
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Date Posted: Nov 28, 2017 @ 12:09pm
Posts: 27