PAYDAY 2

PAYDAY 2

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SpritePony 2017 年 7 月 29 日 下午 6:58
When did sentry gun repairs become nerfed?
It seems like picking up a sentry gun no longer repairs it. Was running Election Day: Day 2 Plan B and juggling three sentry guns to fight the turret (for some giggles,) and even though I kept picking them up and putting them down, one still got busted very quickly.
Feels odd. Either the turret shredded it somehow, or the repairing function for the sentry guns was removed/nerfed/etc.
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目前顯示第 16-26 則留言,共 26
SpritePony 2017 年 7 月 30 日 上午 7:22 
引用自 Hassat Hunter
引用自 Odyessy
Perhaps make the repairs (when completely destroyed) cost your armor and more ammo than usual?

We'd get the chance to get rolling after a bad mistake, and roll with the punches again.
While we're at it, can I refill my ammobags and medicbags too? I mean, about the only way they die is horrible placement and negliance, surely you can't be punished for that now, can you?

But yeah, they could revert the ammo-nerf.
Also with proper placement (shield) they're invernable, so turrets can't do nothing to them at all (but it's a giant waste of turret ammo). So how did you manage to place them in harm's way?
I guess what happened was they swapped aggro from the SWAT Turret to another cop or a group of cops, since I had them sitting up in the window sill on the left side of Election Day: Day 2 Plan B just to deal with the turret and any cop nerds that wanted to fight me.
Two of the three survived. The one that died still puzzles me.
Meredith K Pseudonym 2017 年 7 月 30 日 上午 7:48 
Did a dozer simply walk over, stand over it, and blast it in one shot? Dozers can just do that.
SpritePony 2017 年 7 月 30 日 上午 7:49 
引用自 Mas
Did a dozer simply walk over, stand over it, and blast it in one shot? Dozers can just do that.
No. It was sitting in the window, fighting off the turret and cops. Not a single Bulldozer came over to wail on it.
DOY 2017 年 7 月 30 日 上午 8:00 
If your sentry reaches 0 HP it will no longer be repairable. It was nerfed to that state after they implemented update 100 from the beta. Before, you could keep on repairing them even if they were destroyed. If you ask me it would have been better to keep it repairable even if they were at 0 HP, but at the time the 'balance' was towards DW being the highest difficulty. Basically, you will have to do some maintenance on your sentries and pick them up and drop them back down every so often to keep them going.
SpritePony 2017 年 7 月 30 日 上午 8:25 
引用自 DOY
If your sentry reaches 0 HP it will no longer be repairable. It was nerfed to that state after they implemented update 100 from the beta. Before, you could keep on repairing them even if they were destroyed. If you ask me it would have been better to keep it repairable even if they were at 0 HP, but at the time the 'balance' was towards DW being the highest difficulty. Basically, you will have to do some maintenance on your sentries and pick them up and drop them back down every so often to keep them going.
I was doing that, though. I'd hear them going "zap" (or pick them up during turret down time,) and I'd pick all three up, then redeploy them. One still got busted.
BlackRibbon 2017 年 7 月 30 日 下午 9:54 
引用自 Hassat Hunter
引用自 Odyessy
Perhaps make the repairs (when completely destroyed) cost your armor and more ammo than usual?

We'd get the chance to get rolling after a bad mistake, and roll with the punches again.
While we're at it, can I refill my ammobags and medicbags too? I mean, about the only way they die is horrible placement and negliance, surely you can't be punished for that now, can you?

But yeah, they could revert the ammo-nerf.
Also with proper placement (shield) they're invernable, so turrets can't do nothing to them at all (but it's a giant waste of turret ammo). So how did you manage to place them in harm's way?
Invul until a dozer decides to ream it.
Grey Star, The Rival Defender 2017 年 7 月 30 日 下午 10:24 
引用自 Hassat Hunter
引用自 Odyessy
Perhaps make the repairs (when completely destroyed) cost your armor and more ammo than usual?

We'd get the chance to get rolling after a bad mistake, and roll with the punches again.
While we're at it, can I refill my ammobags and medicbags too? I mean, about the only way they die is horrible placement and negliance, surely you can't be punished for that now, can you?

But yeah, they could revert the ammo-nerf.
Also with proper placement (shield) they're invernable, so turrets can't do nothing to them at all (but it's a giant waste of turret ammo). So how did you manage to place them in harm's way?
Sentries are different from medi and ammo bags.

Christ.
SpritePony 2017 年 7 月 31 日 上午 7:58 
引用自 Hassat Hunter
While we're at it, can I refill my ammobags and medicbags too? I mean, about the only way they die is horrible placement and negliance, surely you can't be punished for that now, can you?

But yeah, they could revert the ammo-nerf.
Also with proper placement (shield) they're invernable, so turrets can't do nothing to them at all (but it's a giant waste of turret ammo). So how did you manage to place them in harm's way?
Sentries are different from medi and ammo bags.

Christ.
Yeah, Sentries are far different, given they're pieces of machinery that can be repaired and refilled... At a cost.
ECMs also recharge.
Hassat Hunter (已封鎖) 2017 年 7 月 31 日 上午 8:19 
Way to miss the point.

And yes, how is that different from medic bags and ammo bags. Those obviously can be refilled. If you use the First Aid kit in your house do you never have medical aid for the rest of your life?
X-SR71 2017 年 7 月 31 日 上午 8:21 
People still trying to make sentries useful on higher difficulties?
SpritePony 2017 年 7 月 31 日 上午 8:25 
引用自 X-SR71
People still trying to make sentries useful on higher difficulties?
Not really, no. I was just wondering if my turret got bopped, or if picking up and replacing it actually did not repair it anymore.
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張貼日期: 2017 年 7 月 29 日 下午 6:58
回覆: 26