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how do skin mods work
when you get a akin woth mods attached do you get to keep those mods or will they only be equipped when the skin is?
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Showing 1-2 of 2 comments
SpaceBikerV Apr 2, 2017 @ 6:16am 
You can change weapon mods as much as you want on any skin as long as it isn't a legendary type.

Example: I have the Razor Splitter for my Krinkov and it has the combat sight mod alongside it. But I can change the sight to a different one anytime.
Last edited by SpaceBikerV; Apr 2, 2017 @ 6:16am
Rex Apr 2, 2017 @ 6:26am 
Originally posted by SpaceBikerV:
You can change weapon mods as much as you want on any skin as long as it isn't a legendary type.

Example: I have the Razor Splitter for my Krinkov and it has the combat sight mod alongside it. But I can change the sight to a different one anytime.
A better example to explain more would be:
eg: Shooting star[pd2stash.com]
>Equipping it will equip the attachments locked to it and overriding any you previously had so make sure you put the skin in first before adding scopes, barrels, ect.
>Unequipping the skin will remove all attachments the gun is currently using.
>Attachments the skin has will be free to equip and have an unlimited amount, ingame it will just say "Available" instead of showing how many you personally own and with that not using any you have in stock.
>Only Rare and above will have preset modifications
>You do not have to own the DLC attachments the skin is adding but will need to own the weapons DLC if its locked to one.

This part talks different skins.
>Currently legendary skins that have a special weapon attachment cannot have parts swapped out, legendaries that do not have a special weapon mod (eg, the Broncos legendary El toro furioso skin) can be modded however you please.
Last edited by Rex; Apr 2, 2017 @ 6:27am
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Date Posted: Apr 2, 2017 @ 6:13am
Posts: 2