PAYDAY 2

PAYDAY 2

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Gerard 23/fev./2017 às 5:12
Why do people keep using the silent assassin mod?
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Exibindo comentários 7690 de 138
Bindal 24/fev./2017 às 9:51 
Escrito originalmente por CajunDeauxBoy:
Escrito originalmente por Bindal:
Seriously, if I don't have to worry about pagers when I kill the guards, then you only need to give me five to ten minutes (depending a bit on the overall size of the map) and I will have killed everyone without having bagged more than one guard.

And then you have to move all the bags ...
And what makes that hard? Nothing. It's just uninterupted bag hauling. If there are no guards or cameras to worry about, the bags don't suddenly become portable alarms that go off when you drops them slightly too hard. They're bags.

Escrito originalmente por Skcarkden:
Escrito originalmente por CajunDeauxBoy:

And then you have to move all the bags ...

You're also implying that you can do it 100% of the time ... Which I highly doubt

Eh, she's been here since release of the game, I'd say she's likely very very efficient at the game.

But wait, didn't one update introduce guards walking into the map? or has that since changed back?
Which happens ONCE. In three or four heists. And all of them leave again except Art Gallery/Framing Frame Day 1 (which instead just checks the roof of Hall D and E all the time). So, that's not an issue as I could kill THAT guy as well.
Última edição por Bindal; 24/fev./2017 às 9:54
CajunDeauxBoy 24/fev./2017 às 9:54 
Escrito originalmente por Bindal:
Escrito originalmente por CajunDeauxBoy:

And then you have to move all the bags ...
And what makes that hard? Nothing. It's just uninterupted bag hauling. If there are no guards or cameras to worry about, the bags don't suddenly become portable alarms that go off when you drops them slightly too hard. They're bags.
And so it takes the same amount of time if you had done the map vanilla. Maybe a minute or two faster on a map like SR. Still slower than ECM rushing



Escrito originalmente por CajunDeauxBoy:
All we are going to do is go around in circles ... You think it's bad & many think it's not. The people who think it's not bad & actually fixes some of the problems with stealth won't be conviced by you
Bindal 24/fev./2017 às 9:57 
Escrito originalmente por CajunDeauxBoy:
Escrito originalmente por Bindal:
And what makes that hard? Nothing. It's just uninterupted bag hauling. If there are no guards or cameras to worry about, the bags don't suddenly become portable alarms that go off when you drops them slightly too hard. They're bags.
And so it takes the same amount of time if you had done the map vanilla. Maybe a minute or two faster on a map like SR. Still slower than ECM rushing
And what is the problem there? Just because it takes time doesn't make it hard. It's still incredible easy. Even easier than ECM Rushing and even possible on maps where ECM Rushing is not an option.
CajunDeauxBoy 24/fev./2017 às 10:06 
Why do people like it ...

Find the underlying reasons why, which I've stated some of them, & you'll understand why. I've done these heists over & over & over & over ... & over playing many different ways. There is a reason it's fun for many people. If it wasn't, the mod wouldn't be popular.

If your only answer is "Because it just makes things easy", you clearly haven't been paying attention
Terminator01 24/fev./2017 às 10:14 
Escrito originalmente por CajunDeauxBoy:

If your only answer is "Because it just makes things easy", you clearly haven't been paying attention

Because the mod does make it easier and nothing else. And people who say it's fun to play it that way are most likely lying.
Bindal 24/fev./2017 às 10:17 
Escrito originalmente por CajunDeauxBoy:
Why do people like it ...

Find the underlying reasons why, which I've stated some of them, & you'll understand why. I've done these heists over & over & over & over ... & over playing many different ways. There is a reason it's fun for many people. If it wasn't, the mod wouldn't be popular.

If your only answer is "Because it just makes things easy", you clearly haven't been paying attention
Except that it boils down for most people to "because it makes it easy" - as that's what it does. It make stealth an incredible joke. There is no challenge whatsover if you can literally just gun down every guard and just do things undisturbed.
CajunDeauxBoy 24/fev./2017 às 10:48 
Should I cop/past/quote what I wrote earlier about not being able to just gun down every guard because of other limitations?
Terminator01 24/fev./2017 às 10:50 
Escrito originalmente por CajunDeauxBoy:
Should I cop/past/quote what I wrote earlier about not being able to just gun down every guard because of other limitations?

Which doesn't matter if they got killed unaltered.
[Unintelligible] (Banido(a)) 24/fev./2017 às 10:52 
Your dumb debate reminds me of a meme

You don't need to worry about dead bodies
If you can kill everybody with no worries
*finger meme*

That's it, yes, the mod gives you the "ez win" you're looking for.
Zdann 24/fev./2017 às 10:53 
Escrito originalmente por CajunDeauxBoy:
Should I cop/past/quote what I wrote earlier about not being able to just gun down every guard because of other limitations?
I really don't know what 'limitations' there would be.
Cameras? Just gun down the camera dude first (or don't shoot guards in awful spots).
People spotting the body? Then you clearly didn't gun them down beforehand for some reason. (Or you killed them in an awful spot.)

It really isn't hard to kill a guard who isn't alerted. Scarface Mansion's first section is much like this, minus the pagers. A competent crew can do it very quickly and kill most of the guards around the mansion.
Última edição por Zdann; 24/fev./2017 às 10:57
CajunDeauxBoy 24/fev./2017 às 10:53 
Escrito originalmente por Terminator01:
Escrito originalmente por CajunDeauxBoy:
Should I cop/past/quote what I wrote earlier about not being able to just gun down every guard because of other limitations?

Which doesn't matter if they got killed unaltered.

So a pathing guard, you haven't killed yet, sees a body that you couldn't bag ... What happens?
Terminator01 24/fev./2017 às 10:56 
Escrito originalmente por CajunDeauxBoy:
Escrito originalmente por Terminator01:

Which doesn't matter if they got killed unaltered.

So a pathing guard, you haven't killed yet, sees a body that you couldn't bag ... What happens?

Nothing, because the guard couldn't see anything because he's already dead and couldn't walk into that dead body.

Like seriously, if people are even get caught with that cheat active, they shouldn't play stealth in this game at all.
Bindal 24/fev./2017 às 11:03 
Escrito originalmente por CajunDeauxBoy:
Should I cop/past/quote what I wrote earlier about not being able to just gun down every guard because of other limitations?
Which is not an issue because it won't happen. If you're even remotely decent, you can easily gun down EVERYONE with nobody noticing anything at all. No dead bodies, no cameras, nothing.
Dead bodies are not an issue at all to a player that's even remotely competent. If you still have issues with stealth even with this cheat, then you REALLY suck. Ungodly amounts of bad.

When I said "I can lock down any map in 5 to 10 minutes by killing everyone with this mod active", I wasn't saying it theoretically - I meant it. Because prior the release of Death Wish, it was infact possible to do just that on every map with a bit more work (specifically, dominating guards didn't trigger pagers. Due the way dominating and converting worked back then, it was possible to literally take out every single guard in, for example, Framing Frame Day 3, on your own in about two minutes. Had four players total? 20 seconds.)
Última edição por Bindal; 24/fev./2017 às 11:08
Gabriel 24/fev./2017 às 11:03 
because it makes stealth actually fun to play
Bindal 24/fev./2017 às 11:04 
Escrito originalmente por House M.D:
because it makes stealth actually fun to play
Well, do you enjoy Bank Heist stealth? No? Then why do you turn every stealth heist into Bank Heist stealth?
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Publicado em: 23/fev./2017 às 5:12
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