PAYDAY 2

PAYDAY 2

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xander Jan 27, 2017 @ 7:20am
OVK 145+ or One Down?
Which is harder and why? (for loud)
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Showing 1-15 of 27 comments
Mikey Jan 27, 2017 @ 7:22am 
There is no such thing as OVK 145+ in PD2
Demoni Foxy Jan 27, 2017 @ 7:24am 
Payday the heist has OVK 145+ thats he meant.
OVK 145+

I'm in level 9 in Payday The Heist...

D@mn, that's the hardest one.
No perks, no skill tree like payday 2, no glorious weapon, no dlc weapons (well, Wolf Pack, the only one)
In "Normal", you can see 1000000000 cloakers and dozer... :steamsad:
A REAL HELL!
William Jan 27, 2017 @ 7:53am 
ovk 145+ 10 times harder
EnforcerKiller Jan 27, 2017 @ 8:20am 
OVK 145+ is harder and always will be until OVK learns to make actual difficulties. They don't slap higher damage and health numbers to the point of bullet sponge like in OD, and the fact I can solo some OD heists but can't even solo OVK in PD:TH shows I need to git gud or something. The bots can't run also. Overall, if you have a good 145+ crew, you should be able to complete the heists.
Rjazz Jan 27, 2017 @ 8:29am 
The two modes are from two very different games. Compared to one another:
  • OVK 145+ is (in general) much more difficult than One Down. With the lack of skill trees, the amount of damage the cops do and the overall higher difficulty of PAYDAY: THE HEIST, OVK 145+ is a harder option than OD in general. To put it in perspective: imagine trying to play Death Wish with no skills and no perk decks, and you've got OVK 145+.
  • However, there are things that OD has that OVK 145+ doesn't. The skill trees in general allow you to choose how to tackle a heist, and while OD is admittedly limiting in this respect, you're still given more options compared to OVK 145+.
  • Additionally, I feel that PAYDAY 2 has exponentially more randomness than PAYDAY: THE HEIST, and sometimes the difficulty of OD can come from some absolutely terrible RNG. (Essentially, the ♥♥♥♥♥♥♥♥ factor puts the difficulty on par w/ OVK 145+ in my opinion.)
  • Also, play PAYDAY: THE HEIST with friends. Playing solo in that game is not the best option, believe me. You'll have a rough time without a semi-coordinated team in the original, whereas PAYDAY 2 is 100% doable solo, even on OD.
It's totally up to you, but I personally prefer the consistency of PAYDAY: THE HEIST over the customization and freedom in PAYDAY 2.
Last edited by Rjazz; Jan 27, 2017 @ 8:33am
VerrucktMedic Jan 27, 2017 @ 8:58am 
OVK 145+. OD is an attempt at making a hard difficulty that failed because they only changed health and damage amounts, gave the player one down, and called it a day. OVK 145+ is hard because you have little to no invul oprotunities, cops move in squads more, there are changes to the map that make it harder, and reaction times are quick.
Salem Jan 27, 2017 @ 10:41am 
OD is a total fail in terms of game design and consistency, especially compared to 145+. The existence of skill trees with exotic skills compared to PDTH's upgrades is also a huge game changer.

But the main reasons why OVK 145+ is way harder are first, because grace period is only 0.15s as opposed to 0.35s for OD.
Second, PDTH is a game anyone can run at 135fps for optimal AI behavior. Getting stable 60fps in PD2 is already a kind of achievement because maps are badly optimized, and because devs think it's a good idea for the engine to throw 80+ cops at the same time.
If PD2 ran at stable 135fps with Full Swarm Mod, OD would be a more serious contender.
Demian Jan 27, 2017 @ 1:59pm 
ovk 145+ is harder
Flytrap Jan 27, 2017 @ 2:28pm 
Not only one down is absolute trash, ovk 145 is also harder, in a fair way.
Thermocirque Jan 27, 2017 @ 2:40pm 
I do agree OVK 145+ is harder, but everyone here seems to believe that PD2 was Overkill's first attempt at artificial difficulty.
OVK 145+ is literally just amped up spawns of bullet sponges that hit much harder than in OVK.
It is no different from PD2 except for PD2 having retextured enemies and a lower spawnrate.
The fact that skills, armour, and dodge, are a thing makes OD seem easier than the prequel.
Aside from the niche nostalgia factor that is.
Last edited by Thermocirque; Jan 27, 2017 @ 2:53pm
[Unintelligible] (Banned) Jan 27, 2017 @ 2:45pm 
OVK 145+ is the hardest because you do not have all the skills and all the workarounds from PD2 :
Low damage weapons, no dodge, no inspire, only one explosive weapon, no FAKs, etc.

PAYDAY 2's Hardest difficulty is hard only if you do not follow the meta.
There's no such thing in PD:TH, making OVK 145+ a fair and ultra hard difficulty.
One Down is poop.
Salem Jan 27, 2017 @ 2:57pm 
Originally posted by ディノバルド ice:
I do agree OVK 145+ is harder, but everyone here seems to believe that PD2 was Overkill's first attempt at artificial difficulty.
OVK 145+ is literally just amped up spawns of bullet sponges that hit much harder than in OVK.
It is no different from PD2 except for retextured enemies and a lower spawnrate.
The fact that skills, armour, and dodge, are a thing makes OD seem easier than the prequel.
Aside from the niche nostalgia factor that is.
They don't hit harder, you just have lower armor the higher the difficulty is. And grace period is way shorter.
In addition, they aren't really bullet sponges. Reinbeck can still one hit kill Heavy SWATs, M308 kills in 2 shots just like the Bronco (I think?). Other primaries still kill them quickly thanks to high rate of fire. Only handguns have trouble dealing with them, but all secondaries are fine too, even if GL40 shines more than others.
VerrucktMedic Jan 27, 2017 @ 3:09pm 
Originally posted by Salem:
Originally posted by ディノバルド ice:
I do agree OVK 145+ is harder, but everyone here seems to believe that PD2 was Overkill's first attempt at artificial difficulty.
OVK 145+ is literally just amped up spawns of bullet sponges that hit much harder than in OVK.
It is no different from PD2 except for retextured enemies and a lower spawnrate.
The fact that skills, armour, and dodge, are a thing makes OD seem easier than the prequel.
Aside from the niche nostalgia factor that is.
They don't hit harder, you just have lower armor the higher the difficulty is. And grace period is way shorter.
In addition, they aren't really bullet sponges. Reinbeck can still one hit kill Heavy SWATs, M308 kills in 2 shots just like the Bronco (I think?). Other primaries still kill them quickly thanks to high rate of fire. Only handguns have trouble dealing with them, but all secondaries are fine too, even if GL40 shines more than others.
Salem is correct. The health for the cops hardly increases between the difficulties. Also the Bronco can one hit on headshot. All guns with the exception of the Stryk pistol are viable of that difficulty.

OVK 145+ is SO much different from PD2. You never played PDTH clearly. And checking your Steam account I know this is true. But the game on a sale and you will see that PDTH is a lot harder while also actually being fun and not a bullet sponge type game.
Last edited by VerrucktMedic; Jan 27, 2017 @ 3:11pm
DDRMANIAC007 Jan 27, 2017 @ 4:11pm 
Originally posted by Salem:
OD is a total fail in terms of game design and consistency, especially compared to 145+. The existence of skill trees with exotic skills compared to PDTH's upgrades is also a huge game changer.

But the main reasons why OVK 145+ is way harder are first, because grace period is only 0.15s as opposed to 0.35s for OD.
Second, PDTH is a game anyone can run at 135fps for optimal AI behavior. Getting stable 60fps in PD2 is already a kind of achievement because maps are badly optimized, and because devs think it's a good idea for the engine to throw 80+ cops at the same time.
If PD2 ran at stable 135fps with Full Swarm Mod, OD would be a more serious contender.
Has anyone managed to do a OD heist with Full Speed Swarm set to 0?
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Date Posted: Jan 27, 2017 @ 7:20am
Posts: 27