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The damage of the shotgun only affects the initial hit of the ammo and it's good to keep in mind that Dragon's Breath cannot headshot so the difference between something like an Izhma and a Mosconi will only be like 100 damage at best because there's no headshot multiplier.
Considering DB always ignites now (instead of a 50% chance to ignite) and with the way it works, it's almost always better to take it on a Shotgun with low damage but high fire rate/ammo count.
I personally think the Izhma is better because it's easier to Conceal for crits, and yes like
said, the DoT can crit on each tick and will do 300 damage instead of 100 damage, and I believe it rolls for crit every tick of DoT damage. It also might not show the crit markers, but it does crit.
Filthy lie. It completely stops non-specials and tasers from attacking, it's 500+ damage to multiple targets from a single shot and it's a fairly reliable way to make a cloaker stop charging you - as long as they aren't already in your face. The only downside is that on higher difficulties, you might have to rely on other people to finish them off.
Use the IZHMA or M1014. Make sure your secondary is good at headshots.
Thanks for the input, I'll give it a shot.
--Sidenote--
Why can we use supperssors with HE rounds but not Dragons Breath? Anyone else find this odd?
I find myself using Street Sweeper for lower difficulties up to DW. When I am about to be serious (DW and OD) I most often use Locomotive. Goes well with no crit build with CAR-4 DMR and also can be concealed enough to use it with SB/LB build with Cavity for example. I think I used DB in a build withought crits most of the time and did great, so crits are not must have in my opinion. And I also do not take shotgun skills, only the one for the faster reload.
Also good thing to know, DB do not headshot, but they trigger Bullseye, so if I run for example with suit Anarchist, it is pretty easy to gain armor back by shooting at large group of enemyes with DB rounds and going back in cover for some seconds.
Maybe I just need to find a function for it? I tried using it for killing and it just was an assist weapon. Tried using it as a utility and I got the same result only it seemed great at stunning Tasers and occasionally Cloakers for a brief second or two. Shields are eventually killed, but Dozers and Medics seem to just shrug it off. Honestly, I just missed having a HE Judge at that point.
So, Kill weapon or Utility weapon?
Yeah, this! Was going to say same, do not be distracted with kill counter. When I started to use DB, I kind of disliked that my kill count is so low, but I always am best damage dealer. I know, game is not about killing, but doing objectives, that's why it does not bother me that all my kills do not count.
I do not relember numbers, but if I remember correctly, cops on MH and DW die from 1 shot of my Loco, just wait and see they burn. I just shoot at bunch of cops and turn my back/go to cover, they will die eventually, in 3.1 seconds. DB has 100% chance to DoT, but I feel that sometimes my shot miss targets (my accurracy is around 40). So it might feel sometimes that it is not working, that's why I have a bad habbit of shooting 2 shots near each other.
All specials are pretty beefy on DW, so shoot with DB and finish with other weapon is the tactic I use. And I think there is no point of using DB on dozers anyway.
As for Kill or Utility, I think it is both, you just need to find right balance with your other weapon.