PAYDAY 2

PAYDAY 2

View Stats:
Nerd Venom May 17, 2017 @ 11:18pm
Dragon's Breath Damage Calculation
How does it work? Does the damage of the shotgun change the amount of fire damage that I do? Where is that X amount of damage going?
Say I bodyshot a cop and he doesnt ignite, is that just weapon damage only?

I'm trying to figure out if using a low or high damage shotgun with Dragon's Breath is a waste.
Yes I know that Dragon's Breath isn't that great, I just want to know the mechanics behind it.
Any Ideas?

Thanks
Last edited by Nerd Venom; May 17, 2017 @ 11:19pm
< >
Showing 1-12 of 12 comments
Akutare May 17, 2017 @ 11:33pm 
Low damage is better if you're just going for the DoT damage. Dragon's Breath was buffed at some point to always ignite enemies and it does something like 500 damage over the course of 3.1 seconds.

The damage of the shotgun only affects the initial hit of the ammo and it's good to keep in mind that Dragon's Breath cannot headshot so the difference between something like an Izhma and a Mosconi will only be like 100 damage at best because there's no headshot multiplier.

Considering DB always ignites now (instead of a 50% chance to ignite) and with the way it works, it's almost always better to take it on a Shotgun with low damage but high fire rate/ammo count.
Last edited by Akutare; May 17, 2017 @ 11:35pm
UBC VK May 17, 2017 @ 11:43pm 
Do not crit 100, crit 300
Nerd Venom May 17, 2017 @ 11:50pm 
So a AA-12 would be best? Also, can crits change the DOT damage?
Last edited by Nerd Venom; May 17, 2017 @ 11:50pm
Akutare May 17, 2017 @ 11:54pm 
Originally posted by Nerd Venom:
So a AA-12 would be best? Also, can crits change the DOT damage?

I personally think the Izhma is better because it's easier to Conceal for crits, and yes like

Originally posted by UBC VK:
Do not crit 100, crit 300

said, the DoT can crit on each tick and will do 300 damage instead of 100 damage, and I believe it rolls for crit every tick of DoT damage. It also might not show the crit markers, but it does crit.
Last edited by Akutare; May 17, 2017 @ 11:54pm
Nerd Venom May 18, 2017 @ 12:01am 
Originally posted by Akutare:
Originally posted by Nerd Venom:
So a AA-12 would be best? Also, can crits change the DOT damage?

I personally think the Izhma is better because it's easier to Conceal for crits, and yes like

Originally posted by UBC VK:
Do not crit 100, crit 300

said, the DoT can crit on each tick and will do 300 damage instead of 100 damage, and I believe it rolls for crit every tick of DoT damage. It also might not show the crit markers, but it does crit.
That's interesting. Maybe I'll have to test that out by putting on damage display in WolfHUD. Thanks.
Originally posted by Nerd Venom:
I'm trying to figure out if using a low or high damage shotgun with Dragon's Breath is a waste.
Whatever's got the most ammo (and concealment). As the others said, it's 5 hits for 100 damage, which can critical hit.

Yes I know that Dragon's Breath isn't that great, I just want to know the mechanics behind it.
Filthy lie. It completely stops non-specials and tasers from attacking, it's 500+ damage to multiple targets from a single shot and it's a fairly reliable way to make a cloaker stop charging you - as long as they aren't already in your face. The only downside is that on higher difficulties, you might have to rely on other people to finish them off.


Use the IZHMA or M1014. Make sure your secondary is good at headshots.
Last edited by Meredith K Pseudonym; May 18, 2017 @ 12:05am
Nerd Venom May 18, 2017 @ 12:15am 
The stun only seems to be for about a second or two, then they start coming right at you again. As for it being bad in my opinion, I've only used it very little and I found it easier to just straight up kill something with 000 or use HE rounds if it was a Shield or Dozer's faceplate.

Thanks for the input, I'll give it a shot.

--Sidenote--
Why can we use supperssors with HE rounds but not Dragons Breath? Anyone else find this odd?
Last edited by Nerd Venom; May 18, 2017 @ 12:17am
oblom_off May 18, 2017 @ 2:36am 
I love Dragon Breaths! After the buff, I dropped using any arenade launchers and started using DB rounds. My friend says: you hear cop's screaming - that's where oblom_off is!

I find myself using Street Sweeper for lower difficulties up to DW. When I am about to be serious (DW and OD) I most often use Locomotive. Goes well with no crit build with CAR-4 DMR and also can be concealed enough to use it with SB/LB build with Cavity for example. I think I used DB in a build withought crits most of the time and did great, so crits are not must have in my opinion. And I also do not take shotgun skills, only the one for the faster reload.

Also good thing to know, DB do not headshot, but they trigger Bullseye, so if I run for example with suit Anarchist, it is pretty easy to gain armor back by shooting at large group of enemyes with DB rounds and going back in cover for some seconds.
Nerd Venom May 18, 2017 @ 3:17am 
So I mostly play MH and DW. I really don't count any OVK strategies as good because you could walk around with the noob weapons and kill most things. I tried out some DB and man it still kinda sucks. Great for stunning but that's about it. It's more if you wanna be the team assist guy and not kill most things. This was with low blow and a Saiga-12K.

Maybe I just need to find a function for it? I tried using it for killing and it just was an assist weapon. Tried using it as a utility and I got the same result only it seemed great at stunning Tasers and occasionally Cloakers for a brief second or two. Shields are eventually killed, but Dozers and Medics seem to just shrug it off. Honestly, I just missed having a HE Judge at that point.

So, Kill weapon or Utility weapon?
Akutare May 18, 2017 @ 3:57am 
Originally posted by Nerd Venom:
So I mostly play MH and DW. I really don't count any OVK strategies as good because you could walk around with the noob weapons and kill most things. I tried out some DB and man it still kinda sucks. Great for stunning but that's about it. It's more if you wanna be the team assist guy and not kill most things. This was with low blow and a Saiga-12K.

Maybe I just need to find a function for it? I tried using it for killing and it just was an assist weapon. Tried using it as a utility and I got the same result only it seemed great at stunning Tasers and occasionally Cloakers for a brief second or two. Shields are eventually killed, but Dozers and Medics seem to just shrug it off. Honestly, I just missed having a HE Judge at that point.

So, Kill weapon or Utility weapon?
Are you going off of actual in game feeling or the kill counter? Because DB rounds don't count kills that were gotten from the Damage over time. The main thing to remember is that this is basically a delayed kill weapon, most of the units you hit with it on DW will be killed from it if you're running a crit build, because light units will be a guaranteed death crits or not, but heavy units require roughly 2 of the 5 ticks to be a crit if you account for the damage of the DB round itself, but that's still pretty good odds.
Malidictus May 18, 2017 @ 4:56am 
Couple of things to remember - Dragon's Breath rounds only set cops on fire up to 30 meters away, but can still deal damage up to their maximum of ~60 meters, so you CAN use them against snipers in some situations. Additionally, applying more DOT doesn't increase the damage but rather refreshes the duration.
oblom_off May 18, 2017 @ 4:57am 
Originally posted by Akutare:
Originally posted by Nerd Venom:
So I mostly play MH and DW. I really don't count any OVK strategies as good because you could walk around with the noob weapons and kill most things. I tried out some DB and man it still kinda sucks. Great for stunning but that's about it. It's more if you wanna be the team assist guy and not kill most things. This was with low blow and a Saiga-12K.

Maybe I just need to find a function for it? I tried using it for killing and it just was an assist weapon. Tried using it as a utility and I got the same result only it seemed great at stunning Tasers and occasionally Cloakers for a brief second or two. Shields are eventually killed, but Dozers and Medics seem to just shrug it off. Honestly, I just missed having a HE Judge at that point.

So, Kill weapon or Utility weapon?
Are you going off of actual in game feeling or the kill counter? Because DB rounds don't count kills that were gotten from the Damage over time. The main thing to remember is that this is basically a delayed kill weapon, most of the units you hit with it on DW will be killed from it if you're running a crit build, because light units will be a guaranteed death crits or not, but heavy units require roughly 2 of the 5 ticks to be a crit if you account for the damage of the DB round itself, but that's still pretty good odds.

Yeah, this! Was going to say same, do not be distracted with kill counter. When I started to use DB, I kind of disliked that my kill count is so low, but I always am best damage dealer. I know, game is not about killing, but doing objectives, that's why it does not bother me that all my kills do not count.

I do not relember numbers, but if I remember correctly, cops on MH and DW die from 1 shot of my Loco, just wait and see they burn. I just shoot at bunch of cops and turn my back/go to cover, they will die eventually, in 3.1 seconds. DB has 100% chance to DoT, but I feel that sometimes my shot miss targets (my accurracy is around 40). So it might feel sometimes that it is not working, that's why I have a bad habbit of shooting 2 shots near each other.

All specials are pretty beefy on DW, so shoot with DB and finish with other weapon is the tactic I use. And I think there is no point of using DB on dozers anyway.

As for Kill or Utility, I think it is both, you just need to find right balance with your other weapon.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: May 17, 2017 @ 11:18pm
Posts: 12