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Сообщить о проблеме с переводом
Anyway, the only heister I can name who's actually followed up on their ambitions aside from "Make money" is Hoxton's ambition of going after the traitor (Not counting Jiro because the search for kento hasn't actually produced much of anything yet). Socko isn't becoming the new Dallas or anything. To be fair it's not like the other heisters have major goals but still, character development isn't something Payday 2 has really done much of.
If you ask me, in order to solve problems like this, heisters should have roles written in other than in the heist they're introduced in. In Hoxton Revenge, Bonnie provided vital intel on the traitor, in GGC Socko designed the drill, in Biker Rust provided extremely vital intel and D1 was entirely about appeasing him, but if in a heist afterwards heisters had roles in the heist like that it'd be neat to have the characters acknowledged again. I think the only times it's happened was that Hoxton Revenge's corkboard hints that Clover may have been responsible for the convenient placement of keycards in D2 of Hoxout, and John Wick's kidnapping of those civvies in the H&T bank.
To give examples of what I mean, in Big Bank Bain could have one of his Beast intro lines be "Wolf managed to, uh, "acquire" this beauty. Let's just hope he didn't gut the thing for parts in the process", or if in GGC's casing mode he had a chance to say "Bonnie managed to 'case' the joint pretty thoroughly a couple nights ago. Apparently, the blackjack's rigged.". A lot of heisters have abilities that you'd think could be mentioned as critical to certain heists- Wolf and Socko make drills, Jacket's a people person, Dragan's an infiltration specialist, Wick and Sangres are both hitmen, and Clover's a stealth/pickpocketing expert.
"Jacket's a people person"
HAHAHAHAHAHAHAHAHAHA! That was hilarious.