PAYDAY 2

PAYDAY 2

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Franky Oct 27, 2021 @ 9:07am
Best place for mods
Im not a mod expert or ever used mods for that matter but i would like to try out mods so i want to know where is the best and safe place to get mods and what mods are accepted and what mods arnt accepted thanks in advanced!
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Showing 1-8 of 8 comments
I Like Trousers Oct 27, 2021 @ 7:17pm 
Heres a pinned post saying the site that most people go to for payday 2 mods https://steamcommunity.com/app/218620/discussions/15/2965019884827651364/

but if you just want a link to the site it self without going through that post there heres the modworkshop link for payday 2 mods https://modworkshop.net/game/payday-2 theres also another site a modder made that isnt the modworkshop site, heres the link to TldQ's site https://pd2mods.z77.fr/home.html you navagate through the site with the black bar on the left of the page called "Table of contents" there are quite a few cheaty mods on most mod sites for payday 2, all i can say for cheats is if it gives you a distinct advantage, its a cheat mod, if it helps you with stuff a veteran player would already know like timers then yeah its cool, does the hud show you how many keycards are on the map? pretty cheaty right there.

TL:DR heres the most popular site that i trust and that most modders if not all here trust
https://modworkshop.net/game/payday-2

heres another mod site just for TdlQ's mods
https://pd2mods.z77.fr/home.html Ignore the NPC Teammates section its too cheaty for me, or dont i cant tell you what to do. but totally get the anti crash stuff please.
Franky Oct 27, 2021 @ 8:28pm 
Originally posted by .Eccentric.Entertainer.:
Heres a pinned post saying the site that most people go to for payday 2 mods https://steamcommunity.com/app/218620/discussions/15/2965019884827651364/

but if you just want a link to the site it self without going through that post there heres the modworkshop link for payday 2 mods https://modworkshop.net/game/payday-2 theres also another site a modder made that isnt the modworkshop site, heres the link to TldQ's site https://pd2mods.z77.fr/home.html you navagate through the site with the black bar on the left of the page called "Table of contents" there are quite a few cheaty mods on most mod sites for payday 2, all i can say for cheats is if it gives you a distinct advantage, its a cheat mod, if it helps you with stuff a veteran player would already know like timers then yeah its cool, does the hud show you how many keycards are on the map? pretty cheaty right there.

TL:DR heres the most popular site that i trust and that most modders if not all here trust
https://modworkshop.net/game/payday-2

heres another mod site just for TdlQ's mods
https://pd2mods.z77.fr/home.html Ignore the NPC Teammates section its too cheaty for me, or dont i cant tell you what to do. but totally get the anti crash stuff please.
Thank you this help alot and no i dont plan on making the game by cheating i just wanted to get some fun mods to play with without it ruining the game for me such as cheat mods
TdlQ Oct 28, 2021 @ 1:53am 
Originally posted by .Eccentric.Entertainer.:
Ignore the NPC Teammates section its too cheaty for me
I keep hearing how those mods are cheats, even though I see nothing in that category making a bot more efficient than a real player.

When there are some REAL issues, I do take them into account. But I have yet to hear any solid arguments that are not just based on fantasies. If you have something interesting to say on that topic, please do.

Bottom line: as long as a team of 1 player + 3 bots doesn't exceed what 4 players can do, there's no problem at all.
I Like Trousers Oct 28, 2021 @ 2:37am 
Originally posted by TdlQ:
Originally posted by .Eccentric.Entertainer.:
Ignore the NPC Teammates section its too cheaty for me
I keep hearing how those mods are cheats, even though I see nothing in that category making a bot more efficient than a real player.

When there are some REAL issues, I do take them into account. But I have yet to hear any solid arguments that are not just based on fantasies. If you have something interesting to say on that topic, please do.

Bottom line: as long as a team of 1 player + 3 bots doesn't exceed what 4 players can do, there's no problem at all.
I actually checked the contents of the NPC Teammates section and damn, nice on the bot boosts those are new to me, i should check those out, but my main complaint was the 2 mods called Keepers and Monkeepers.

Below is my opinion on the mods, I don't like using them since i felt like I had an unfair advantage years ago when i used these 2 mods to help me get my dsod mask.

I love the idea of a bot helping with objectives, but more often than not the bot does all the objectives by them selves tanking the shots from cops around him doing what a player could not do, I am probably wrong somewhere here but it really seems like instead of doing the objective your self by throwing concussion grenades, abusing anarchist/armorer's invulnerability, or clearing the area of cops, players would instead make the tanky bot do the objective for them. https://www.youtube.com/watch?v=OCdTeoJ008g&t=80s this is the best example i have to show what i see in public lobbies at the 1:09 mark. if that was death sentence the bot would still go straight for the objective not caring about getting shot. if a player did that they would get shot and die figuratively instantly. Players on Watchdogs will just watch the AI as they move the bags for them so the player can focus on shooting and surviving only. Players on Alaskan deal will watch as the AI unties the ropes from the boat since AI can survive lots of shots from the common heavy zeal unit, while players die fast from them since 225 dmg chews through the heaviest armor with some buffs to make it 2 shot and 230 health.

These are the reasons why i don't use the 2 mods anymore, will I kick people who use it? no its not effecting my game in the moment, it gives them a distinct advantage over vanilla players in their own lobbies since they can have the bot do the computer objective on Big Bank while without the mod they would have to guess which computer is the correct one. These mods are nice and improve the game for a lot of people.

I shouldn't have given my unsolicited opinion when someone just needed directions to the mod sites though, I should've gave my opinion on the mods to the mod creator them selves if they were looking for feedback.
TdlQ Oct 28, 2021 @ 4:40am 
Most of this needs to be reevaluated.

Originally posted by .Eccentric.Entertainer.:
i felt like I had an unfair advantage years ago
A conversation with M3L0619 from ~10 months ago (see comments of https://www.youtube.com/watch?v=s3zyuRaCQJ0 ) made me rethink about it and realize how abusing the interaction feature was easy to achieve.

I wasn't paying attention to that since it's always a bad idea to send a bot to meet a taser or a cloaker. But considering, say, the last objectives on Border Crossing, it's clear that in this specific case, there was an obvious problem.

The solution to prevent that was to make a bot vulnerable to large groups of enemies, independently of presence of specials (details on Keepers' page). So it's not an issue anymore since r196.

Originally posted by .Eccentric.Entertainer.:
https://www.youtube.com/watch?v=OCdTeoJ008g&t=80s this is the best example i have to show what i see in public lobbies at the 1:09 mark.
That's a feature showcase, to demonstrate what you can do, but not what's wise to do. Unless you want to send a bot to custody, it's just a bad idea to split the team like that.

When there's no one around or very few cops, it's pointless to lose time doing that. But in situations where cops are starting to gather too much and you have to quickly decrease their number, this is when it's interesting to switch roles and send a bot interact while you handle the shooting. Otherwise it's doomed because bots are too weak on the offense side and can't deal with many targets in time (unless you use other mods not made by me, and those are off topic).

Originally posted by .Eccentric.Entertainer.:
Players on Watchdogs will just watch the AI as they move the bags for them so the player can focus on shooting and surviving only.
Again, bots are far from being invincible. Especially if the player doesn't deal swiftly with dozers.

Also, I don't see the problem of switching roles. Playing a vanilla game offline implies you are the carry master and bots cover you (poorly). Monkeepers lets you care of the cover part while bots do the boring work (btw, nothing forbids you to participate too), but if you don't cover them properly, their lack of offensive power will lead to a situation where the place is filled with cops (and that's usually how the beginning of the end looks like).

Not to mention that bots walk at turtle speed with heavy bags...

Originally posted by .Eccentric.Entertainer.:
it gives them a distinct advantage over vanilla players in their own lobbies since they can have the bot do the computer objective on Big Bank while without the mod they would have to guess which computer is the correct one
To make sense, you have to compare 1 player + 3 bots with 4 players (or 1 player and 1 bot against 2 players).

Otherwise, it would be like saying that "since 2 players can operate the computer more easily than a single player, so multiplayer is a cheat". I hope you see how that statement is not good.

And again, nothing here makes a bot do more than a player.
I Like Trousers Oct 28, 2021 @ 5:08am 
Originally posted by TdlQ:
nothing here makes a bot do more than a player.
Alright, I can't argue against these points, this makes me judge the mod a lot less now when i see it in someones mod list. I felt this mod was unfair to the solo vanilla players over solo modded players with this mod, but it's nice to switch up the rolls of objectives where you defend the bag movers instead of being the bag mover being defended I guess.
Moe Szyslak Oct 29, 2021 @ 6:57am 
Originally posted by TdlQ:
Originally posted by .Eccentric.Entertainer.:
Ignore the NPC Teammates section its too cheaty for me
I keep hearing how those mods are cheats, even though I see nothing in that category making a bot more efficient than a real player.

When there are some REAL issues, I do take them into account. But I have yet to hear any solid arguments that are not just based on fantasies. If you have something interesting to say on that topic, please do.

Bottom line: as long as a team of 1 player + 3 bots doesn't exceed what 4 players can do, there's no problem at all.
My biggest issue is bots doing objectives.
TdlQ Oct 29, 2021 @ 10:18am 
Originally posted by TheBurns:
My biggest issue is bots doing objectives.
Err OK, but that doesn't explain much. And it's not like they're doing objectives on their own, the player has to take decisions and give corresponding orders.

It just gives the feeling you're ignoring the counterpart coming with the interaction feature, which is a point already explained in my previous post.
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Date Posted: Oct 27, 2021 @ 9:07am
Posts: 8