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For most mods you won't need to touch .bnk files.
1. Download this tool.[www.dropbox.com] This was originally made by the Bodhi's Sound Repair dudes, but I can't find the original download link (and I believe it's missing a dll). The copy I uploaded should work.
Extract this somewhere.
2. Download the sound converter.[bitbucket.org]
3. Get the .bnk you want to mod and drop it in the Sound File Tool folder.
4. Open up sound_banks.txt and add the name of the .bnk you want to extract (weapon_m14 in this case). I might've left another .bnk name in there, so just replace it.
5. Run SoundFileEditor.exe, it should spit out a folder with the .bnk name.
6. Open up the newly created folder, then go to the bank_streams folder. Extract the sound converter (wwise_ima_adpcm.exe) in here.
7. Follow the "How to mod sounds" section to decode the .stream files:
https://steamcommunity.com/sharedfiles/filedetails/?id=231568439
(This guide also goes over how to convert your new sound into a .stream. I won't go over how to do that here, but you should do that.)
8. You should have a bunch of .wav files with weird names. Listen to them to figure out which ones you want to replace.
9. Once you've figured out what files you want to replace, go back into the main .bnk folder (weapon_m14). Place your custom .stream files in here.
10. Open up data.txt in the same folder. It looks weird, but the format is basically like this:
So if I had a stream called "fire.stream", and wanted to replace a bnk sound named "0bd42ba6", I would do this:
Save once you're done editing.
11. Run the tool again. It should have generated a .bnk in the "Output" folder.
https://www.dropbox.com/s/uwn646lai1uamnx/sound_conveter_v1.15.zip?dl=0 - sound converter
https://www.dropbox.com/s/ef27vcz28crnxbm/Sound%20File%20Tool.zip?dl=0 - sound file tool