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also, dragan once robbed an innocent man's car
Those seem to be pretty tame compared to smuggling nukes into the middle of downtown DC (not to mention allowing it to happen in the first place - SOMEBODY in Customs didn't do their job).
Oh, and they did save the world from cyborgs that one time.
Yeah but that was a movie tie-in, so I don't know if that really counts.
PayDay gang are unintentional heroes every time.
Almost makes you wonder if we're going to get one of the FBI's agents going postal some time and joining the gang as a heister. I vote for an ex-cloaker, with a perk deck revolving around melee-dodge (the existing melee decks work better with armor/armor gating)
https://www.youtube.com/watch?v=hrMawW5J6NU&pbjreload=10
And I'm thinking that the main advantage of the perk deck, other than dodge and increased melee damage, is increased chance of knocking enemies down. The FINAL rank of the perk deck will make it so that, on a LONG cooldown (which can be shortened by getting kills), you can launch yourself forward in the cloaker's signature flying kick and instantly take out the first cop you hit with it, which also instantly restores your health. There would be exceptions though:
-Dozers (and their variants). HOWEVER, successfully hitting them with this WOULD instantly break their visor completely and stun them for a couple of seconds, making them easier to kill with gunfire.
-Captain Winters, unless you hit him from behind, and all this will do is knock him down, then he'll get back up and retreat.
-SWAT Turrets. Unless you're the ♥♥♥♥♥♥♥ Hulk, you're not gonna kill a turret by kicking it.
Alternatively you can use it to jump gaps on certain heists like Brooklyn 10-10 and Undercover more easily.