PAYDAY 2

PAYDAY 2

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Inactive! Nov 9, 2014 @ 9:48am
Super Shorty Mod for Loco 12G
Reducing barrel and magazine tube length, as well as adding the vertical pump handle.

Rate of fire: +40
Magazine Capacity: -3
Damage: +10
Accuracy: -2
Stability: -6
Concealment: +5
Threat: +7

https://www.youtube.com/watch?v=m_pXTItRtkc

What do you think?
Last edited by Inactive!; Nov 9, 2014 @ 10:00am
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Showing 1-13 of 13 comments
vred (Banned) Nov 9, 2014 @ 9:51am 
don't forget less ammo
Inactive! Nov 9, 2014 @ 9:59am 
Originally posted by Vred:
don't forget less ammo

Why less ammo?

EDIT: Nevermind, I accidently overwrote it
Last edited by Inactive!; Nov 9, 2014 @ 9:59am
Mutant1988 Nov 9, 2014 @ 10:01am 
What's the point of a higher framerate on a Loco? It's already ridiculous as it is.

Hell, with those stats it's a direct upgrade from the base loco. The reductions to stability and accuracy are completely meaningless.

Want a real Serbu Super Shorty? Here's 3 shells. That's all you get.

Also, the current animation system doesn't allow thing such as forward vertical grips.
Last edited by Mutant1988; Nov 9, 2014 @ 10:02am
Inactive! Nov 9, 2014 @ 10:06am 
Originally posted by Mutant1988:
What's the point of a higher framerate on a Loco? It's already ridiculous as it is.

Hell, with those stats it's a direct upgrade from the base loco. The reductions to stability and accuracy are completely meaningless.

Want a real Serbu Super Shorty? Here's 3 shells. That's all you get.

Also, the current animation system doesn't allow thing such as forward vertical grips.

It's not about stats...Just more guns that look scary, intimidating,...criminal. Also, animating a new animation is easy. I even got it myself.
Fellby Nov 9, 2014 @ 10:07am 
Originally posted by FlocKster:
Reducing barrel and magazine tube length, as well as adding the vertical pump handle.

Rate of fire: +40
Magazine Capacity: -3
Damage: +10
Accuracy: -2
Stability: -6
Concealment: +5
Threat: +7

https://www.youtube.com/watch?v=m_pXTItRtkc

What do you think?

What?

The loco already is short.

Pointless mod is pointless. I'd also like to point out it would have a capacity of what, 3? With no other mods on it.
Mutant1988 Nov 9, 2014 @ 10:11am 
Originally posted by FlocKster:
Originally posted by Mutant1988:
What's the point of a higher framerate on a Loco? It's already ridiculous as it is.

Hell, with those stats it's a direct upgrade from the base loco. The reductions to stability and accuracy are completely meaningless.

Want a real Serbu Super Shorty? Here's 3 shells. That's all you get.

Also, the current animation system doesn't allow thing such as forward vertical grips.

It's not about stats...Just more guns that look scary, intimidating,...criminal. Also, animating a new animation is easy. I even got it myself.

The game can't alternate between two animations for the same action.

This is why we don't have drum magazines, because there can't be two different reloading animations.

It would by necessity have to be a different gun. But I don't see it offering anything that the Locomotive already doesn't.

You know, apart from a direct upgrade to damage and concealment with meaningless drawbacks.

Originally posted by Fellby:
Pointless mod is pointless. I'd also like to point out it would have a capacity of what, 3? With no other mods on it.

If you want to get really technical, the Locomotive should only be able to hold 5 shells max. Somehow it's able to fit 6 in there.
Last edited by Mutant1988; Nov 9, 2014 @ 10:16am
Duente Zaibatsu Nov 9, 2014 @ 10:15am 
Originally posted by FlocKster:
Rate of fire: +40
Magazine Capacity: -3
Damage: +10
Accuracy: -2
Stability: -6
Concealment: +5
Threat: +7
Seems nice, however, this would allow the loco to go over the 30 conceal, that most guns limit now...
Also, regarding the Loco, I do not think that Rate of Fire can be altered within game without a lot of effot. So, IMHO I whould just remove the RoF changes.
And finally, less Accuracy is a good thing in shotguns, as each pellet deals full damage, so reductions on it, are a plus thing, not a penalty.
Inactive! Nov 9, 2014 @ 10:16am 
Originally posted by Mutant1988:
The game can't alternate between two animations for the same action.

This is why we don't have drum magazines, because there can't be two different reloading animations.

Well that sucks :/ And yea, having it a seperate weapon would be a balance breaker.
Last edited by Inactive!; Nov 9, 2014 @ 10:39am
Merc Nov 9, 2014 @ 10:27am 
Have you tried using The Judge? It's a shotgun that can fit in your pocket and is an absolute beast.
Inactive! Nov 9, 2014 @ 10:37am 
Originally posted by MUBI Merc:
Have you tried using The Judge? It's a shotgun that can fit in your pocket and is an absolute beast.

Nah, I don't like the judge. Polymer frame on a revolver, red front sight, weird grip...just doesn't look good.
Merc Nov 9, 2014 @ 11:34am 
Originally posted by FlocKster:

Nah, I don't like the judge. Polymer frame on a revolver, red front sight, weird grip...just doesn't look good.

hahahaha. I thought you were hoping for a mod that added more concealment to the Loco, but you are just talking about mods for aesthetic reasons? In that case, I have no opinion. I build my guns for numbers and then just try to look at the monstrosities they become.
Inactive! Nov 9, 2014 @ 11:55am 
Originally posted by MUBI Merc:
Originally posted by FlocKster:

Nah, I don't like the judge. Polymer frame on a revolver, red front sight, weird grip...just doesn't look good.

hahahaha. I thought you were hoping for a mod that added more concealment to the Loco, but you are just talking about mods for aesthetic reasons? In that case, I have no opinion. I build my guns for numbers and then just try to look at the monstrosities they become.

For me it kinda destroys the game. Weapons are (sadly?) are core element of the game and it's setting. Bank robbers aren't mall ninjas nor they use military grade weaponry (well, except chains, that fits pretty well!). Have you heard about a BF4 DLC? It adds a f@#!ing railgun. "Military Simulation", my @$$.

Also, there isn't a huge difference in practic.
Last edited by Inactive!; Nov 9, 2014 @ 11:58am
Merc Nov 9, 2014 @ 12:04pm 
Originally posted by FlocKster:

For me it kinda destroys the game. Weapons are (sadly?) are core element of the game and it's setting. Bank robbers aren't mall ninjas nor they use military grade weaponry (well, except chains, that fits pretty well!). Have you heard about a BF4 DLC? It adds a f@#!ing railgun. "Military Simulation", my @$$.

Also, there isn't a huge difference in practic.

Hey, no qualms here. I personally don't care, but I can understand why people find it important. The only aesthetic thing I'd really like to see is mods being the same color as the base gun. But even then, I'm usually looking down a crosshair anyway, so I just ignore it.
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Date Posted: Nov 9, 2014 @ 9:48am
Posts: 13