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Een vertaalprobleem melden
He didn't say that to me, however. When I finished hacking the computer, my objective changed to "Find the C4" and Bain proceeded to call out snipers and nothing else. At one point he did mention that "This is one of the closets!" he said this before the closets were openable and I couldn't figure out what he was talking about. He never said anything about C4 because I broke stealth immediately upon starting the heist - I wanted to start with a loud run so I could explore the map unimpeded.
I hacked the PC and left it alone to explore since I was running on Normal, and just ran around the map trying to put together a mental picture. By the time the computer was hacked, Bain's heist-specific lines had expired and he wouldn't explain what C4 he's talking about, or where to find it. I vaguely remembered maybe reading that in the mission briefing, but I had no idea where to look.
Even having listened to Bain, he talks about finding the C4 in "closets." Maybe English is failing me, but I hadn't the slightest idea where to look for "closets" at all. At no point did it occur to me that magnetic-lock security doors may be guarding frikkin' janitor closets, nor did it occur to me to try opening the green doors which were not interactive when I'd tried to open them before.
So, we're just going back to the same issue of you blaming Overkill on your faults.
A closet is a small storage room in the wall. And when there are about fifteen of them in the back of various stores, then it should be obvious that those things are closets.
Also, I might have some issues if I knew that some really hot ♥♥♥♥ was dripping onto my head as I was shooting cops everywhere. Just sayin'.
Oh, and if I knew when the infinite wave started, I might not have as big an issue with it as I do, because I know "Okay, we can't ♥♥♥♥ this up starting NOW!" The current way it is, it leaves doubt as to whether or not it's begun until it's too late. However, from experience I've noticed it lasts pretty much until the escape comes. I think Bile might say something like "Okay, they've got the streets locked down!" or something, but that doesn't necessarily mean "INFINITY WAVE ERMAGERSH GET HERE ASAP."
Is there a reason why he can't mention what I'm supposed to do during a Loud heist, though? He can remind me to get the drill 15 times but he can't even so much as mention C4 when the hack finishes? I'm not "blaming" Overkill and you don't need to defend them. I'm saying that it would be nice to have an extra voice line or two reminding players what they're looking for in those rare instances where a waypoint isn't leading us by the nose.
Those don't look like small storage rooms, however. They look like security doors. Since they're non-interactive initially, I had no reason to suspect they led anywhere - I thought they were just props. The Alesso heist is full of non-interactive window dressing doors which players can't work, as well as multiple paths that end in invisible walls where cops come out of.
The first non-interactive door I found was down in the basement garage - it's a door that leads nowhere and never opens, not even for cops. Then I found the two little niches near the secondary staircase leading to the bar which lead to invisible walls. Then I found the staircase leading up from the top floor which ends in a non-interactive double door. There are multiple others like them that I tried to open and eventually started running past.
So when I found the green doors and realised they, too, are non-interactive, I assumed they were just window dressing, as well. Bain never told me what I was looking for, so all I had to go by was "Find C4." I know you'll just tell me that everything wrong is "my fault," but can you deny that having an extra voice line or two is such a bad thing? Or do you have such a low opinion of me that you're suggesting I'm the only person who'd have that problem?
Well, I know we saw a break in the police wave after we moved the money bags up to the lobby - my team-mate insisted we wait for a break in the waves before we used the zipline. One showed up. It's possible it starts when you toss bags into Bile's container, but by that point the mission is basically over. Plus, it's player-triggered and so entirely gamable.
-The idea to need to move a forklift round as "step ladder" is a nice new idea
-The layout of the map is nice thoug it's easy to get lost in if you're not familiar with it
Meh :
-The music is kinda Meh, but it's probably a matter of taste, I suppose
-Still trying to figure why "locked" door can't be opened with C4 or Saw without hacking a computer. also trying to figure why those door would have some security unlike 75% of the rest of the building.
-Stealth is BS as ever with guard seeing through wall and so on, but since I kinda abandoned all hope regarding stealth & bug fixes with this game , Meh.
Bad :
-For a single 1-day heist , that price is just a terrible joke
EDIT a few Day Later :
Got to try in stealth Deathwish with friends. And of course, it was bugged right at the end.
Add
"- Untested Crap" to the Bad category
It's a good idea in theory, but without being able to look back the layout of the basement becomes a niggling irritation. It's full of columns and boxes and other ♥♥♥♥ that gets in the way of your forklift that you can't really see behind when reversing. I'd suggest removing the random boxes and such to clear up a bit of space. There are few dumber ways to die than getting your forklift lammed against a wall.
That said, I still feel he should remind me, or at the very least announce the objective. We all hate "Guys, the Thermal Drill! Go get it!" that's for sure, but even then I appreciate him saying it. So many times I'd hear him say that, look to my left and say in team chat "Err... We didn't set up the drill." Three minutes after a Bank Heist as gone loud... The reminders exist for a reason, and I do believe they serve an important purpose, even if they get annoying sometimes.
(the reminders on Framing Frame can kiss my ass, but that's a separate topic)
At the very least, I'd expect Bain to have some kind of line upon finishing the security hack, such as "OK, hack's done and I've unlocked all the doors. You can get the C4 now." I'd also expect him to remind us every minute or two, say... "Guys, you need to get the C4. Remember - you're looking for green doors with a red X next to them."
Bain can sometimes talk ass for no reason, but most of what he says is useful. Yeah, once we know the heists by heart we get irritated, but his lines are very handy when we're first learning the heist. I routinely forget steps or get turned around, lose track of objectives and so on. Consciously, his reminders bug me. Subconsciously, they keep me on track. And I didn't really appreciate this until they were gone.
you diden't think that those big red X's next to some doors ment something?
It's a pretty busy map with a lot going on. I didn't even notice the large X marks until I read about looking for them. They're very obvious in retrospect, but that's when I know what I'm looking for.
i admit that when i played the map for the first time i was just opening random doors, untill i saw the first X. then i though "oh so thats where the C4 are, i should have brought a saw :("