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The "semi auto sharpshooter" CAR4 can today be made to 47 dmg, 16 accuracy and 20 stability (all before skills). With this pack you could switch from Funnel of Fun to Competitors Compensator and use the new Lower Receiver with +5 dmg instead, that should give you 47 dmg, 18 accuracy and 22.5 stability. A minor improvement.
My major question is on the 762. Because of the higher base damage index steps soon go from +2.5 dmg and over to +5 dmg per index. That means that it should be possible with perk deck to get 63 dmg and perhaps as high as 16 accuracy. That will be interesting on death wish and I cannot wait to try it out :-)
CAR-4 no longer needs Auto Fire to reach 18 Accuracy, 25 Stability, and respectable damage for OVK/DW. Tecnically, it could be done today without that, but it involves the CAR Quadstacked Mag. Personally, i've been the one to say magazine increases are subjective and don't majorly improve anything, merely player preference.
As for the AK 762, the 63 Damage is possible in only 2 ways. Implying Modern Barrel, you can do Fire Breather + Auto Fire or a flat Funnel of Fun Nozzle. The Fire Breather Auto Fire version can reach perfect Accuracy and Stability, while the Funnel of Fun has too much of an accuracy loss to handle.
In terms of Death Wish, a 47 Damage CAR-4 4 Shots Tans and 3 Shots Greys, while a 63 Damage AK 762 can 3 Shot Tans and 2 Shot Greys. That means without ammo pickups and perfect headshots, a CAR-4 with that much damage can kill 37.5 Tans or 50 Grays. An AK 762 with higher damage but only 90 bullets can kill 30 Tans or 45 Grays.
An AK 762 with 63 Damage will be on par with a 47 Damage CAR-4 on DW, but sadly, the AK 762 picks up almost half the bullets of a CAR-4. An average of 3.15 bullets before Walk-In Closet/Fully Loaded Aced vs an average of 5.25. For every tan, the efficiency is 1.15 vs 1.3125 while for every grey, the efficiency is 1.575 vs 1.75.
End result, while the AK 762 has almost twice the killing power per magazine of the CAR-4 on DW, the CAR-4 still comes out ahead on ammo efficiency, despite doing far less damage simply because it has far greater ammo capacity.
This is why I removed the whole wording of "Death Wish" build, simply because lower damage weapons with greater ammo capacity are more efficient than higher damage with far less.
Your first example is wrong though, but I assume you did not want a semi auto locked weapon? With the Expert Mag a 42 dmg 18 accuracy 25 stability CAR4 is easy to make - with semi auto lock. I never "spray" as I want to know where my shots hit ;-)
Semi auto and Auto Lock are not the same. People can certainly burst fire and have no trouble with the Auto Fire mod, but I would love people to A) have options in combat and B) not be forced to purchase the DLC it comes from if they don't have to.
Yeah, it's partially that. I know that there's a LOT of DLC that as far as weapons are concerned, have become really redundant or rendered useless by future DLC. Some people have better control with single fire; some have better with auto fire. I want to give people the option, as having that option is an objectively useful thing.
The less DLC you need to buy to make something viable, the better. No weapon in the history of this game can reach a minimum of 45/18/25 before skills with zero DLC, making me think that it's not OVERKILL's intention to allow players to either reach the Accuracy or Stability cap, or figure out the damage breakpoints. The game (in terms of weapon customization and variety) is clearly orientated toward the blind and not the scrutinous.
PAYDAY 2's weapon balance seems far more orientated to those who don't pay attention to the finer details of weapon stats. Those that do pay attention will objectively play this game better than those that don't and the least I can do is provide players what they need to play as optimally as possible.
And this is why I made The Stranger in the Heist's Elite Aresenal.
The G3 have 48 ammo and can be modded to 110 or so damage, the M308 have 40 ammo and can get 115. If you bring a Rattlesnake you get 125 damage and 50 ammo - and the thing shoots through walls...
If DMR kits had the penetration of sniper rifles they would be good imo.
Absolutely true, but I don't like sniper scopes, I don't like how the angled sights feel on the rattlesnake, and I don't care to have the sniper DLC (because I don't like the scopes or the angled sights). After trying them out on another's account I can confirm that I suck at hitting things with the angled sights, and so that makes the G3 and the M308 much better for me. Ultimately it is about YOUR efficiency with a gun, not the technical efficiency (same reason I don't use Car-4 on automatic, I have some trouble controlling the way it recoils)