PAYDAY 2

PAYDAY 2

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Rem Lezar Feb 19, 2015 @ 4:32pm
No country for old men styled heist
It is one of my favorite movies and I feel it could be the basis for a new heist (certain in-game weapons can already be made to look quite like the ones in the movie). It could be a motel heist, reusing all the textures from the HM DLC. Stealthable, you could go in silently and reclaim some kind of precious item that was stolen from Vlad or even some incriminating piece of intel on the Elephant.

There'd be lots of civs inside the motel lobby and rooms, some gangsters or cops walking the street or cruising around every once in a while (i'd like new and cool ways to make stealth more fun without just adding security guards). The right room would have some kind of superior defensive measures against intruders (the perp we are after would have rented the priciest room, perhaps there would be a way to find out his room number from the lobby computers or something).

The thief who stole the intel or goods could be a civ, meaning you pay cleaner costs for killing him. He could have barricaded himself in his "reinforced" room and went as far as cuffing the "goods" in a briefcase to his arm. So you could kill him and his arm would slip out, you could dominate him and make him uncuff himself (which I think is pretty funny), or use a saw to sever his arm and take the briefcase. It would also be possible to stay true to the movie and have the location of the goods in the motel room random (one of the possibilities of course will be in an air duct).

It's basically just the plot of the heist, it could be a standalone free addition, or a DLC that would add cops weapons (the first responders on the scene could be Sheriff's deputies, armed with Ithaca M37s and Colt detective special revolvers (2 guns which would be also added to the game, but have good "modability" and you could decently dual wield Colt detective specials!!!).

Tell me what you think! Add stuff. Tell me what you think might be wrong with it.
Date Posted: Feb 19, 2015 @ 4:32pm
Posts: 0