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The reason I went with the battery idea was to introduce sort of a "calculated risk" mechanic to the Minigun. If you wanted the abilit to shoot instantly, you had to expend a resource maintaining it, meaning you couldn't just spin your barrel up and keep it there permanently. A slow works up to a point, but it crucially doesn't penalise a player standing still and guarding a choke point, such as standing on the rafters in Watchdogs mission 2 or guarding the staircase in Rats mission 1. Although I suppose that is acceptable - if you want instant reaction, you have to be stationary or at least not very mobile.
I've had some experience with minigun weapons in games from the old days of Aliens vs. Predator 2. Human players had access to a straight-up three-barreled minigun which could chew up any enemy in seconds, but had to spin up before firing. You could spin it up yourself with the right mouse button and I found what players did was just run around with the barrels spinning all the time. What was supposed to be a central balancing mechanic was circumvented because there was literally no reason not to do it. Oh, sure, you made a lot of noice but Aliens and Predators basically knew where you were at all times anyway.
I definitely feel that a Minigun type weapon needs to be stronger than any LMG in terms of raw stats, but pay for it in terms of mobility and utility. Between giving up your secondary weapon and being forced to spin the barrels up, I feel it could work... If we can figure out how to ensure both of those are true. The aim penalty frankly shouldn't be that bad. I "gew up" firing LMGs without any kind of targeting and I did reasonably well. 15% accuracy is reasonable, right? :)
iirc guns have a melee damage multiplier too, so this one should also be able to be used as an actual melee weapon.
The recoil would be murderous and the weight of the ammunition for firing more than a second crippling, nevermind the weight of the gun itself and it's battery. No human could possibly use a minigun in combat.
Real miniguns also don't need to spin up, because that would be a major design flaw. They fire instantly. You know why the barrels spin right? That's too cool the barrels, because at the rate this thing fires the barrels would overheat (Read - Melt) instantly had they not been cycled and air cooled.
Rate of firing akin to the KSP (M249, 800 RPM)? Try 2,5 to 7.5 times as fast (2000 to 6000 RPM). For comparison, an MG3, one of the fastest firing infantry machine guns that exist fire at 1000-1300. Unless it fires at an insane rate it's inclusion would be nonsensical because it would no longer be a minigun.
The minigun does not fit into this heist game or any game whatsoever in a contemporary semi-realistic setting.
Then it's a good thing payday 2 doesn't have a semi-realistic setting.
Except it does, gameplay mechanics aside. It does not take place in a fictional universe, but a fictional analogue to our own. That's why every gun in the game is based and modelled after a real gun, you know. For a lot of them, the only difference is the name and most modelling differences are solely out of ignorance (And largely inconsequential) and serve no other purpose.
But it's nice how you reply to the one part of what I wrote that is even remotely disputable and ignore the rest.
A minigun presented in the way the topic creator suggests would not be a minigun.
The game takes place in a film setting with film rules. Some of which overlap with our rules, but many which do not.
All you need to have a minigun in a film setting is something big (larger than other guns) with multiple spinning barrels and the belt feed thing (or a box). and also you have to hold it at your hip.
https://www.youtube.com/watch?v=XZ-EOg38t1o
https://www.youtube.com/watch?v=L1Qi0K1suKY
Because it's stupid and I'd rather have more guns that actually exist.
but the guns that exist stink
I'd rather have more quality heists more frequently than more guns of shoddy quality and will only be used once or twice.
that too, but I don't want a weapon and sound modeler working on map design
Because that's what I said? No, it wasn't. If given the choice between guns to add to this game, I want the one that exists over the one that doesn't
Heists arent' even part of the discussion. Take your irrelevant little crusade to a topic where it belongs.
Someone seems mad. I was pointing out the bad reputation of the packs as of late. If you thought that was an attack against you and you felt like you needed to act aggressive like this, then maybe you should take a break from the forums.