PAYDAY 2

PAYDAY 2

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Ashley Sep 11, 2014 @ 7:57am
Ammo counter change
It's a suggestion that i've kept meaning to post but simply keep forgetting. Seeing as overkill have been making changes that have long been asked for recently i figured i'd try my luck.

I'd like to suggest a OPTION to change the way the numbers are caculated when showing the amount of spare ammo. Currently the UI shows Clip Remaining and TOTAL ammo.

I'd like an option to have this changed so the UI displays the ammo left in the clip and the ammo remaining that is not included inside the clip. The ammo counter should then go down when you reload.

It's bugged me for some time now, it wouldn't be that hard to add to the game. With it being an option that could be switched on/off it's hard to really say when it shouldn't be added.
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Showing 1-7 of 7 comments
LuckyCharmT Sep 11, 2014 @ 8:52am 
You get used to it ^^;
Ashley Sep 11, 2014 @ 8:59am 
Originally posted by LuckyCharm T:
You get used to it ^^;

I have almost 1000 hours. I'm still not used to it because it goes against the logic of every game i've ever played.
Friendly Squid Sep 11, 2014 @ 9:01am 
Agreed, maybe add as a hoxhud option?
Originally posted by Friendly Squid:
Agreed, maybe add as a hoxhud option?
HoxHUD this, HoxHUD that. Can we have a feature that is in the game they sell to us and not needing extra community mod?
Last edited by CONTROLLER ONLY MAN; Sep 11, 2014 @ 9:11am
Ashley Sep 11, 2014 @ 9:15am 
Originally posted by Friendly Squid:
Agreed, maybe add as a hoxhud option?

I'm against hoxhud, so... NO please no.
Jej Sep 11, 2014 @ 9:26am 
Oddly enough, I'm actually more used to this counter than the usual FPS ammo counter, though an option is always nice.

Originally posted by ♥Ashley♥:

I'm against hoxhud, so... NO please no.
And +100 to this.
Last edited by Jej; Sep 11, 2014 @ 9:31am
Seven Sep 11, 2014 @ 9:39am 
Well, for those who are not opposed to modding it in...
local set_ammo_amount_original = HUDManager.set_ammo_amount
function HUDManager:set_ammo_amount(selection_index, max_clip, current_clip, current_left, max)
return set_ammo_amount_original(self, selection_index, max_clip, current_clip, current_left - current_clip, max)
end
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Showing 1-7 of 7 comments
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Date Posted: Sep 11, 2014 @ 7:57am
Posts: 7