PAYDAY 2

PAYDAY 2

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45 (Banned) Sep 4, 2014 @ 4:47pm
Remove pagers.
They make stealth feel clunky and restricted and they don't make sense.

In pure stealth missions they take all the fun out. In optional stealth missions they punish for picking guys off who stray from the rest.
Last edited by 45; Sep 4, 2014 @ 4:48pm
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Showing 1-15 of 70 comments
low iq male boy Sep 4, 2014 @ 5:11pm 
No.
wWaxen Sep 4, 2014 @ 5:12pm 
Stealth without pagers would be trivial. People do fine with them in the game with a little bit of practice.
Email Soup Sep 4, 2014 @ 5:13pm 
Fun = pagers, very hard stealth, bugs
Not fun = The state it was in in August, everyone wants it to go back because the game went "bad" after they balanced it
SgtAvalanche Sep 4, 2014 @ 5:37pm 
Would you rather go back to the first game's mechanics where the alarm gets raised instantly when you get spotted?
45 (Banned) Sep 4, 2014 @ 6:04pm 
It's remove pagers or remove the 3 pager limit. If you remove the limit it becomes tedious.

But pagers make no sense anyway.

They're psychic, they recieve a call the moment the person dies yet never at any point do guards check in on their pagers otherwise.

They work even with ecm jammers up. So the stealth guy has no counter to the anti-stealth mechanic.

And lastly pagers don't work that way. They display a message. They do not send messages. And they are most certainly not voice compatible. What you're thinking of is a radio or a cell phone. But even then why do they go off immeidately on death?

I get the point of the pager in missions like bank heist but in pure stealth missions where detection = irreversible countdown to failure? What's the point there? It forces you to avoid everything but it's a first person game so there's no way to see what's around the next corner.

Originally posted by Sharpshooter 200:
Would you rather go back to the first game's mechanics where the alarm gets raised instantly when you get spotted?

When did I say that? I just don't want pagers. Where did this idea from? What are you talking about? Why are you stupid?
Last edited by 45; Sep 4, 2014 @ 6:04pm
Merc Sep 4, 2014 @ 6:12pm 
Originally posted by ­Siesta 45:
And lastly pagers don't work that way. They display a message. They do not send messages. And they are most certainly not voice compatible. What you're thinking of is a radio or a cell phone. But even then why do they go off immeidately on death?

You do realize that these aren't the types of pagers that were popular in the 90s right? It isn't a device for letting you know when you got a phone call. It's a device that "pages" back to the head office when an event happens, such as the sudden movement of a guard dropping to the ground because you just shot them in the head.

And besides that, it's a game mechanic to add a challenge. Every stealth map would become incredibly easy if you could just coordinate attacks on all guards. It would really take the difficulty out of stealth.

Edit: You should also play more than 12 hours before you start shouting about mechanics that have been in place for a year and that you really don't even understand yet. Calm down about it and learn how to play within the parameters of the game. Or, just play loud heists if you don't want to take the time to learn the stealth mechanics.
Last edited by Merc; Sep 4, 2014 @ 6:15pm
WallaWalla09 Sep 4, 2014 @ 6:32pm 
You've played this game for 12.5 hours and don't even know the pager limit (it's 4, not 3). Might wanna play the game a little more.....
Delumen Sep 4, 2014 @ 6:40pm 
Buddy you have 12 hours. How about you actually play some stealth missions without being carried, and you'll see why pagers are essential for game balance.
45 (Banned) Sep 4, 2014 @ 6:43pm 
Originally posted by Axton:
Buddy you have 12 hours. How about you actually play some stealth missions without being carried, and you'll see why pagers are essential for game balance.

I've only been playing duo with a friend who has less hours... I never said anything about it being easy or being carried or anything. I don't know what you're talking about. Are baseless statements and non-sequiturs rampant here?
45 (Banned) Sep 4, 2014 @ 6:44pm 
Originally posted by MUBI Merc:
Originally posted by ­Siesta 45:
And lastly pagers don't work that way. They display a message. They do not send messages. And they are most certainly not voice compatible. What you're thinking of is a radio or a cell phone. But even then why do they go off immeidately on death?

You do realize that these aren't the types of pagers that were popular in the 90s right? It isn't a device for letting you know when you got a phone call. It's a device that "pages" back to the head office when an event happens, such as the sudden movement of a guard dropping to the ground because you just shot them in the head.

And besides that, it's a game mechanic to add a challenge. Every stealth map would become incredibly easy if you could just coordinate attacks on all guards. It would really take the difficulty out of stealth.

Edit: You should also play more than 12 hours before you start shouting about mechanics that have been in place for a year and that you really don't even understand yet. Calm down about it and learn how to play within the parameters of the game. Or, just play loud heists if you don't want to take the time to learn the stealth mechanics.

I realize it's a really crappy mechanic that makes no sense.
Vectorman Sep 4, 2014 @ 6:51pm 
Sorry, but this is not Splinter Cell or Metal Gear.
This is Payday with autism stealth. If you want to rant about "reality" or how it fits into the game mechanics, stealth is just the tip of the iceberg.

Please explain how I can make a thermal drill quieter with "skills" or shout someone up who is bleeding and near death.
Right, because this game is SUPER realistic.
Delumen Sep 4, 2014 @ 6:58pm 
Originally posted by ­Siesta 45:
Originally posted by Axton:
Buddy you have 12 hours. How about you actually play some stealth missions without being carried, and you'll see why pagers are essential for game balance.

I've only been playing duo with a friend who has less hours... I never said anything about it being easy or being carried or anything. I don't know what you're talking about. Are baseless statements and non-sequiturs rampant here?
Fine, I'll spell it out for you. The ability to dominate the entire map would make all stealth missions much too easy. Tell me, what stealth missions have you actually played? Anybody who has ever played a Framing Frame, Big Oil, or Election Day even once in stealth would know how simple they would be to complete if you could just kill any isolated guard. Or even ECM chain, and you have 2 minutes to kill everybody on the map without even having to look for windows. So no, pointing out your inexperience with the game was not a baseless statement. Go actually play the game before commenting on it.
Pagers serve 2 purposes in stealth:

The first is to provide a consequence and possibility for failure for taking out guards. You have to be careful about where and when you kill a guard and be aware of who might stumble upon you since you have to stay there for 10 seconds to answer the pager.

The second is to enforce a limit for how many guards you can kill. For smaller stealth maps this limit doesn't matter because there are few enough guards that you can just kill them all. But for the larger and more intricate stealth maps (like shadow raid or election day), actually sneaking around guards is supposed to be the challenge. If you could just kill every guard on the map then completing all of the objectives stealthily becomes arbitrary, so there needs to be a limit.

As for realism, what is happening is that the pager has an accelerometer in it that detects that the guard has fallen down (since you killed him) and sends an alarm to the operator who radios in to check on the guard. This is why many of the pager answers and subsequent responses from the operator reference dropping the pager by accident. This is a real thing that real pagers can do. Look it up.
low iq male boy Sep 4, 2014 @ 7:11pm 
Originally posted by ­Siesta 45:
They work even with ecm jammers up. So the stealth guy has no counter to the anti-stealth mechanic.

ECM Specialist Aced delays pagers. Also, it's not an "anti-stealth" mechanic, it's a "make stealth an actual challenge" mechanic. Git gud.

Originally posted by ­Siesta 45:
And lastly pagers don't work that way. They display a message. They do not send messages. And they are most certainly not voice compatible.

http://en.wikipedia.org/wiki/Pager
Last edited by low iq male boy; Sep 4, 2014 @ 7:13pm
Email Soup Sep 4, 2014 @ 7:13pm 
Originally posted by GRiLL$ | The Eldermon:
Originally posted by ­Siesta 45:
They work even with ecm jammers up. So the stealth guy has no counter to the anti-stealth mechanic.

ECM Specialist Aced delays pagers. Also, it's not an "anti-stealth" mechanic, it's a "make stealth an actual challenge" mechanic. Git gud.

http://i1.ytimg.com/vi/XUgUA_lylak/hqdefault.jpg
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Date Posted: Sep 4, 2014 @ 4:47pm
Posts: 70