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Well, there is always that one guy.... Wandering around doing ♥♥♥♥-all. Killing everything cuz he wants to, or is busy repairing a drill on a door that you don't need to do (watchdogs day 1), or is busy trying to kill a swat van. Or something else that equally wastes everyone else's time.
1: Two players could force a heist to end early when the other players are going for more loot.
2: It would allow two players to end the heist safely while one or two other players are stuck across the map, pinned down by enemies. It would basically let them escape a situation where they would normally die in.
3: If someone is AFK, the host could just kick them anyways. If they don't have the courtesy to ask the host if it's okay to go AFK for a second, they deserve to be kicked. But also, if they're that close to the end of the heist, they can just wait a minute until they escape.
I find that this kind of system works well in Warframe because there is no definitive host that has the power to kick players. So it's really your only option when someone decides not to extract. But even in Warframe, I've seen players leave 15 minutes into a survival- even a void key- when we were planning on going until 40+. In a game like PAYDAY, though, where the host has absolute control over kicking, something like this isn't necessary. Players going AFK can just be kicked.
Sure, it sucks how someone might have to be kicked so you can continue, but I feel like the odd time when that happens is far outweighed by the amount of people who would leave once you get the bare minimum loot. Worst case scenario, throw a molotov at the guy and escape then. You can leave him behind.
That's why I mostly don't play public or throw a molotov at them.
I'm sorry, I forgot we're on the internet. I have to insult you now or something. Threads can't end civilizied.
As someone who mostly plays with pub, I really know how that feels, a lot.
If at least one player is present on the escape zone, it becomes "secured": the countdown bar turns to green and if it reaches 0 the heist ends successfully. Every player who wasn't on the escape zone at that time is considered as in custody.
It would solve issues regarding trolls and noobs on Shadow Raid and Car Shop, and the annoying troll of the game deciding you lost the heist because you were on the escape zone right before the end of the countdown but your character didn't finish his victory line.
EDIT: Whoops, missed the point of the thread. But what I said is very true too.