PAYDAY 2

PAYDAY 2

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The roof zipline of shadow raid....
I usually solo stealth shadow raid, and i hate when the zipline is placed on the roof.
Because the chopper often drops guards, it's impossible to use this zipline, and the other one is much better, as it directly secure the loot, is easy to access, and completely safe.
As it's pretty expensive, and the main gate is pretty risky with artifacts and the roof is sometimes impossible to access due to massive amount of guards, I think there should be two assets for zipline, as when I buy it, I DON'T want it on the roof, for the reasons mentionned above.

Thanks for reading.
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Showing 1-8 of 8 comments
Mutant1988 Jul 25, 2014 @ 12:04pm 
If it's on the roof, use it before the guards spawn. They don't spawn until the 6th minute, so you have plenty of time.
washed up player Jul 25, 2014 @ 12:11pm 
While moving artifacts, I think I can barely move one artifact, and it's a asset expensive over time, and I don't want the RNG to decide where it puts something that I've bought with spending cash...
Bindal Jul 25, 2014 @ 12:59pm 
Well, then never buy most assets anymore as quite a few are RNG. Want other examples in other jobs? First Aid in Bank Heist, any bag-asset in any transport, the other drop-points in Shadow Raid...
Second, the zipline is working just fine on the roof. It obviously is not meant to be used with everything. Take lighter stuff (meaning 'anything other than artifacts') to it from the upper floor and call it a day. Anything else is easier to move through the sewers anyway.
That can easily be done solo within the 6-minute-limit you got before the chopper arrives to deliver something.
Lucifer Jul 25, 2014 @ 1:38pm 
Either zip-line is useable just fine (I tend to secure level 2 quickly before chopper appears so I can maximize the loot out of there since IF the chopper brings troops you are more likely to have too many stationary guards on Level 2 than any other location).

As for useless assets, the only one I've found useless is the spawn of the additional loot drop location being dumpster in the yard near the front of the warehouse (the other three locations work just fine)... not only is there a stationary guard smoking next to it, it's a high traffic area and you generally have to stand up to get a loot bag into it.
Last edited by Lucifer; Jul 25, 2014 @ 1:39pm
Bindal Jul 25, 2014 @ 2:41pm 
Originally posted by Lucifer:
As for useless assets, the only one I've found useless is the spawn of the additional loot drop location being dumpster in the yard near the front of the warehouse (the other three locations work just fine)... not only is there a stationary guard smoking next to it, it's a high traffic area and you generally have to stand up to get a loot bag into it.
It's actually a quite good drop-point if you want to secure the armor in a hurry (if you delay the alarm a bit with one ECM or so) - as it will be the closest point in the entire map to secure the armor as from there, a sprint to the escape is quite easy.
Otherwise, it's kind of pointless.
Nothing. Jul 25, 2014 @ 3:47pm 
The only part of Shadow Raid I dislike has to be the randomization on some of the assets. You'll almost never get the drop points you actually want, and Overkill didn't give players the choice to choose where exactly you want your drop point or zipline, and I've always found the root zipline to be fairly useless, unlike the zipline by the docks.
Last edited by Nothing.; Jul 25, 2014 @ 3:47pm
Lucifer Jul 26, 2014 @ 7:47am 
Originally posted by Bindal:
Originally posted by Lucifer:
As for useless assets, the only one I've found useless is the spawn of the additional loot drop location being dumpster in the yard near the front of the warehouse (the other three locations work just fine)... not only is there a stationary guard smoking next to it, it's a high traffic area and you generally have to stand up to get a loot bag into it.
It's actually a quite good drop-point if you want to secure the armor in a hurry (if you delay the alarm a bit with one ECM or so) - as it will be the closest point in the entire map to secure the armor as from there, a sprint to the escape is quite easy.
Otherwise, it's kind of pointless.

Didn't consider that... wonder if most of the dumpsters only accepting 4 bags before becoming useless is due to being intended as just a quick secure point for the armor....
Last edited by Lucifer; Jul 26, 2014 @ 7:47am
Quincy Jones Jul 26, 2014 @ 8:07am 
Originally posted by Lucifer:
Originally posted by Bindal:
It's actually a quite good drop-point if you want to secure the armor in a hurry (if you delay the alarm a bit with one ECM or so) - as it will be the closest point in the entire map to secure the armor as from there, a sprint to the escape is quite easy.
Otherwise, it's kind of pointless.

Didn't consider that... wonder if most of the dumpsters only accepting 4 bags before becoming useless is due to being intended as just a quick secure point for the armor....
I dont think that's true, at least i've never experienced that. We easily secured 6-8 bags in the dumpster near the harbor on multiple occastions, a few times including armor and other things such as coke and paintings.
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Date Posted: Jul 25, 2014 @ 12:01pm
Posts: 8