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翻訳の問題を報告
But yeah, outside of the achievement for cleaning the mansion, I'll never bother with all the other loot scattered about, not worth the effort.
*sigh* Well, sure wish I'd know that on my runs :) Thanks for the heads-up, though - that's certainly useful. Still a fair trip from the inner sanctum, but that only has five bags in it. The Basement has closer to 10. I'll consider using that, instead. I mean, it's not like there's a lot else to spend Favours on. It's mostly spycams and body bags. Would certainly negate some of the trouble, for sure.
Honestly, though, I tend to try and gather all the bags regardless of reward. It feels... I don't know - "thematic?" That's one of the things I feel sets Payday apart from a lot of other horde shooters. The "physicality" of having to manipulate bags as permanent objects in the world and move large quantities of them is fun. Not so much in Stealth, granted, but definitely in Loud.
Fixed, thanks. Oh, what I wouldn't give for spell check in Steam :)
Perhaps the map would benefit from some kind of favor purchased or even better, some kind of in-map operable loot chute/drop off? Kind of like in Green Bridge, but it can be hidden or obscured or activated in game by some mechanism and exploration. The favor based can be like in the Nightclub or The Diamond or the others with purchasable drop off points.
A friend of mine was joking about how the mansion does, indeed, have a toilet. It's an old joke from the time of Scarface Mansion, because THAT building is just atrocious. It's pretty clear Overkill (or whoever it was farmed to) just created a bunch of sets from the movie and threw them together with no concept of how a real building would work. Buluc's mansion feels a lot more like a real building, with a garage, a kitchen, a guest bedroom room, a dining hall, etc. My impression is that the second floor is where Buluc actually lives, with the first floor being mostly for staff and guests. I do wish the second floor weren't so closed-off, but it does imply there's more to the building - something Scarface's Mansion didn't do.
Oh, and quick extra note - there are several guards on balconies high up where players can't get to them. Those guards don't have pagers - obviously, because they can't be reached. Someone actually thought about the playability aspect of this map, and did a damn good job of it. Just having the objective guard not trigger a pager alone is really, really nice. Would be pretty unpleasant otherwise, if RNG decided that you have 3 pagers now, because one has to be spent on an objective. Plus, it means clever players can use this to take out the keycard guard in order to reduce foot traffic even if he's not needed for an objective.
Agreed. Being able to pay favours for an extra loot secure location for Stealth - especially if it opens up early - would be really nice. As for Loud... I don't know. Ideally I'd like to be able to secure bags at my discression, but I also have to admit that having to guard a hoard of bags is fun in its own right. Plus, most newer heists work this way, where a loot secture point doesn't pop up until right near the end - usually the escape vehicle. So YES for steath, MAYBE for loud.
In general, the heist could have benefitted from more Preplanning assets. Posioned food, free keycards, "intel" which gives you some answers to some of the puzzles, etc. As it stands right now, the heist barely benefits from Preplanning, but for the Entry/Escape choice.
Border Crossing had Roman Armor (reskin of Samurai Armor, but still)
San Martin had Romanov Treasure and Fabergé Egg
Breakfast Tijuana had Colombian Cocaine (Return from White Xmas)
And Buluc's Mansin only had Coke, Cash and Weapons. Would've been nice with some unique little thing.
I know the most unique is probably the Romanov Treasure because it also has a unique value. And I've always been fascinated by Fabergé Eggs.
While we had Pure Coke from White Xmas it was nice to see a return, and same thing with the armor in Border Crossing.
Agreed. A friend of mine complained that we didn't get to steal any wine from the wine cellar :) He has a point, and we even have a "Wine" loot item from the rework of Framing Frame. Granted, that still wouldn't have been a NEW loot item, but at the same time it would have been a revisit of a loot item with a single use anywhere else in the game. I mean come on! Buluc is an extravagant rich crime lord. Surely he has at least a few bottles worth boosting...
With that said, I'm not actually that upset about no new loot items, myself. While I'm a huge fan of baggable loot, the exact nature of it doesn't really bother me so much. I do wish Overkill had taken my suggestion of colour-coding bags by weight so it's easier to tell which is which, but I have a bag contour mod now which does a similar thing.
I do have quibbles with Buluc's mansion, but they're generally fairly minor relative to the criticisms I had for Breakfast in Tijuana. I'm... Really not fond of that heist and it's part of the reason I'd written Payday 2 off.