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Their damage do need a rework, they're the reason converts are hillariously effective on OD
75, it's 225 because of the damage multiplier for the m4_npc, which is 3x on One Down. For some reason that one is missing from OVERKILL all the way to DW, and we have most enemies dealing up to 20 damage maximum. It's a mess.
It's funny how can you make everything viable on One Down, while making it less ♥♥♥♥♥♥♥♥ but more punishing by lowering or removing said multiplier (though that's a bandaid fix because a lot of ♥♥♥♥ would still be broken, and not just for One Down) and decreasing the damage grace period for bots and players.
90 damage per shot and 0.1s grace period makes everything usable, while also making dodge less op in comparison to armor, basically making the difficulty more challenging and fair. The best part is that you only need to change 2 values (except for the bots grace period, which currently uses a global value, but I'm pretty sure it's not hard to make it change according to the difficulty).
Yes, I'm aware that enemy health and stuff like that would still be a thing, but this is just how easy making everything usable without taking away the challenge would be. With the amount of things that need fixing/tweaking, we got a long way before getting there.
Two years ago DW was insanely hard, you would never do any objectives or move during assaults. After all the power creep and nerfs I can now run around DW like an idiot, can stand in the open and tank with a ICTV.
From what I understand OD was introduced to create a difficulty that was difficult again. Sure we would all like smarter AI, but making OD easier I am strongly against - dont make it as trivial as DW!
I'm pretty sure they never intended for them to deal 225 damage per shot and make lots of perk decks less useful, they already made these enemies have no damage fall off and have pin-point accuracy, increased the enemy spawn limit (very stupid choice as it makes them unresponsive) and made them more common. Plus the one down feature.
Lowering their damage (around 90-110, because of the amount of damage resistance bonuses) but decreasing the damage grace period to 0.1s makes fighting them fair, but you have way less room for error against anything, not just against 225-damage enemies like it is now because they can one or two-shot you. At that point, tanking with pure armor against 3 enemies is not going to be better for you than it is now, and dodge would have to proc more often because you can get hit much more often.
Which is not hard to partially "fix" in a couple of seconds. But considering SWATs on Normal deal 10 times more damage than other enemies and FBI SWATs and FBI Heavy SWATs deal 20 damage on OVERKILL, Mayhem and Death Wish, we definitely got issues all across the board.
here's the announcement with the time so you can skip when watching the stream