Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I may be wrong, but I DO know that you can leave 1 of the 3 steps blank and the game shrugs and allows you to finalise the mask. Hopefully this soothes a little pain for you.
+1 for the thread too. Customisation never really works on masks designed with a 'certain look' in mind.
How more "blank" do we need? A plain, white ball?
And there are several masks that are plain white or just apply the default plastic material to blank them out
Oval, but yes, that is precisely what I'm asking. If you'd kindly take the time to read - I suggested a perfectly featureless surface for the mask, without even eyeholes to break up the pattern. Because those eyeholes DO break up plenty of patterns.
And we already have at least one mask without apparent eyeholes - Boom Box from the Alesso Heist set.
There's semi-smooth masks in-game, but all of them have SOMETHING to mess with pattern positioning and display. I'd just like at least ONE that would not disrupt the pattern on it in any way.
They're the old maks, built with customisation in mind which is why they work. The newer ones suck and I get exactly what OP means. Take a pattern with 'eyes' in it and you'll be fortunate if they line up with the masks eyes. One with a smile? You'll be fortunate if it outlines the masks grin.
A perfectly blank canvas is what OP wants, an oval dome over the face, paper bags would provide a flat surface, you get the idea. As featureless as possible. Sure, we have a few (in the plethora of many) so why not add a couple more that ACTUALLY WORK WITH THE SYSTEM as opposed to rallying against it ala new masks?
You can leave categories blank, yes. However, that doesn't really work. If you select a colour but not a patter, that colour will not be applied at all. What I wanted when I broght that idea up to Pyro was a way to not use a pattern whatsoever and use only the mask's inherent colouring. Most of the newer masks have props on them which take either a primary or a secondary colour regardless of what pattern you use. As a resuly, I've had to look for the smallest, leas obvious patterns I could in order to use a "plain" mask. The three tears are a good example.
Take, for instance, the Iron Man / Cyberman mask. If you pick white and green, the glowing eyes and pot handle on the top will be white, while certain details will be green no matter which pattern you choose. I like that colour distribution on its own, but I HAVE to apply a pattern of some kind otherwise the colours won't apply to the mask at all. Selecting the "none" pattern doesn't fix that - it just hides the colours and defaults all special pieces to whatever material you picked.
Why not? It worked for the Joker as Red Hood[www.gamearthub.net]. On a scale of 1 to Doge, this would be far, far from the dumbest mask in the game, either. Far from the hardest to see out of, too.
Is the UV aligned to paste patterns on the top, though? Most masks with a "top" have severe distortions for patterns there.