Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ranged Chaos marines, stupidly hard to deal with, teleporting around and have melee units with shields that can actually tank hits.
Co-Op random massive hoard on the other hand...
This is what I'm talking about. I don't think It's a skill issue, I can manage to finish the fight using finishers invulnerability, that's not the point. The point is going from 100 to 10 HP in 2 seconds .
Snipers are easy to deal with, I'm talking about the spray and pray guys, yes.
You can just shoot the little rats a few times and they will die (if they survive the synapse link breaking when you kill Warriors). Dodge while fighting. You can spot when a Warrior is about to shoot with a Venom cause it has a tell tale yellow line that aims toward you, when it starts to, dodge.
Obviously, strategy isn't really part of the discussion here but this has literally always been the case. You only kill as much of the swarm individually as you have to, the majoris are always the primary targets. Hence the classification. Also they're very much a threat and you're playing on low difficulties if you think they aren't XD on difficulty 3 and up 2 spore mines will drain your health almost as fast as an extremis. They're super overtuned and there's never just 2 of them, there's usually like 15 at any given time because of the amount they throw out.
This, if you're playing a class with high ranged damage your FIRST priority in a normal fight with majoris and minoris only is to focus ANYTHING with a ranged attack. It's the only way the squad will survive. Ranged enemies are death by a thousand cuts. You can recoup armor and health in melee, in ranged competition you WILL lose that fight. You cannot hit hard enough barring very specific weapons at long distances to keep up with the contested health even with a bulwark with 50% contested health speed.
Ranged little tyranids come every now and then, and when you're dealing with 10 around you its hard to focus on the 2 little ones that just came behind you and started shooting you.
I try to take out the spores first thing when I see them. They can also be dodged, but once you start dodging one you have to dodge all of them.