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Tell me another joke.
The company that released over 20 games in one year over half of wich were mobile ports that were DoA among many others. Yes that company that famously use too hand its copy rights out every other tuesday. the company Famous for Just recently getting its ♥♥♥♥ together and not giving literally every one and there mother a copy right. You need to do a google search and realise just how many throw-away 40k games there really are
idk personally i think the changes between sm1 and 2 are perfect. most of the weapons are almost the same with tweaks to match the primaris counter parts. Melee executes giving you invul is awesome it makes it much better then SM1 where you just die for trying to execute and heal if theres nothing around.
i miss my boi the vengeance launcher and having 4 weapons (3 + pistol) but i like the classes and am fine with changing my gun more. The melee combos getting alittle more complexity outside of spam melee button is nice and haveing more nuance between the melee weapons instead of slow/big damage or fast/low damage and then axe in the middle.
Idk man it all just feels like SM1 but better too me. Alot less random bomb squigs around corners alot more good encounter design.
Also i feel like this guy is some brat who jumps with his mouse like crazy when playing fortnite and cod if he complains about movement speed :D. News flash for you this is Adeptus Astartes who carry with them armour that weigh god knows how much, try to put a fraction of that on and see how it goes for you :D
Darktide was alright but it was barely playable at start - the server issues and constant disconnects were a nightmare, this game is very polished in comparison and works perfect (if you got strong enoguh hardware that is).
See, back to Space Marine 1 and before GW worked with Relic to do all 40K stuff. Less games, but there's a reason why that's often considered the golden age of 40K video games.
Sometime after SM1 they pivoted to basically an inverted model. They carved up the most profitable parts of their license and they give those to studios with records for making sales.
They then give smaller devs smaller chunks it's why you have Mechanicus and it generally works only on mechanicus or why Chaos Gate Demonhunters works solely with Grey Knights. Then you get big boys. like Creative Assembly getting to do 3 Warhammer Fantasy games and so on and so forth.
But it's a shotgun approach that sacrifices quality for wide sales. It's what they want. I'd argue you're just seeing this lack of quality. It's why so much goes into getting the look right and gameplay feels like a secondary concern.
So yeah, they're shotgunning it out and it's ass, but it's their plan. It's not like they've rallied. My belief (now I know this company did WWZ) that they got SM2 not because they're a good action-game company but because they have a swarm-based MP framework that GW can have them monetize for months or years into the future.
Live service without using the words that might scare off people.
The only things I am bothered by realistically, at least in the PvE side of things is reliance on med packs and there being only contested health. I also do not like that, contested health has such a short holding duration, because if you get staggered even slightly you can lose a huge chunk of health from it.
I feel as though on the PvE side at least, it would benefit from having a "Gain 2.5% health on execution" or something, but then keep contested health regained outside of it. People already immediately throw everything away to press E to get the execute anyway because its fun, so it would work nicely. It doesn't have to be a lot, but it will feel better.
I do like the invulnerable window though for executes. The bosses don't really cause much damage unless you aren't paying attention so its really only the majoris that cause issues.
One other thing I wish was not a thing is that the campaign does not have its own triggered balance, its balanced around co-op :/
By triggered I mean, X values are loaded for Solo, Y Values are loaded when multiple players are in co-op for the campaign.
literally 0 of the issues he's pointing at are related to he's PC
90% of the one he's pointing at are related to gameplay/game design
the only one who could be related to he's PC is the horrible loading time , except its horrible for everyone , even if you have a fast M2 SSD like me
>played 18 hours
>very bad game
>plays 30 hours more
Seems legit
This kind of games are actually very popular in IKEA tbh.
speaking as someone who plays 40k game since 15 years, 40k games are mostly mid, sadly not much is really good
SM2 is exactly what a space marine game should be. It's not a wh40k random game, it's a space marine game.
If you don't like movement speed - go to cod. Please. Just go and never return.
i heard the latest one has groundbraking movement tech. you should check that out lil bro