Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wish they would bring the campaign levels over as well to add a little more.
After playing Astartes mod it is disappointing the amount of content we are getting with developers. Mission variety is great in the mod. Theres a mod now where missions will flip Chaos and Tyranid enemies in mission, which adds some nice variety.
Had a Ruthless run where the person holding the Chalice quit/dc in the middle of a massive wave. Then the Bulwark that joined spawns in and immediately leaves. That sucks enough already, but when there are also 4 Rubric Marines standing on a ledge that I can barely see taking potshots for the entire wave, it quickly goes from annoying to infuriating. I was literally hiding behind a jagged edge of a rock to take cover from those Rubrics to wait for armor to regen before popping out to try and get some damage in while my teammate waited to respawn.
I'm going to actively avoid this mission if it's not with friends. It's just not a good mission.
As for the new Enlightened Tzaangors, they need work. They jump around entirely too much. They repeatedly dodge when you shoot them, they jump around with almost every attack, and they're by far the fastest enemy in the game. Best of all, they seem to always spawn in pairs, and if both of them decide to target the same person, it's way to easy to not be able to do anything because you have to mash dodge or you're getting hit.
Yeah... I will give it another shot soon prob in lethal and see if just had a fluke.
this is one of the biggest reasons chaos ain't fun to fight specially as melee focused class.
and the flamer guy doing non-blockable aoe atacks as soon as you get in melee range.
It wasn't just one operation I had my hope for, it was all 4 chaos operation the half of operations pool.
I was really hoping for a memorable chaos boss fight compare to what we have...
Hell drake (match puzzle), demon host (capture the flag), and battery train (track puzzle) are all so anti climatic, and now we got this sorcerer fight (shoot the orb).